Normally, when a GM spends destiny points, it is to make things harder on the PCs: upgrading the difficulty of their attacks or upgrading the ability of attacks targeting them, activating Nemesis features, etc. This flips a point from dark side to light side. Simple.
What about this, though? What if the PCs have NPC allies in the mix - either because it's a feature of the situation/party as a whole or because advantage/triumph allowed for reinforcements - and the GM is controlling them? Of course, there's a secondary debate here about whether or not the GM should control minion groups and other NPCs that are on the players' side (feel free to have that here), but my main question assumes that, for whatever reason, the GM has the reins here. If the GM wants to upgrade the ability of that NPC's attack (because the PCs are in dire straits or it makes sense thematically) or to increase the chances an opponent's shot will miss (if it makes sense that the enemy would shoot at this NPC but they're beloved by the party and you don't want them to die), which destiny point is flipped? Who flips it?
If the burden is on the PCs to say "this NPC is in our camp, and we want to use a DP to help them out", they obviously flip a LS point to DS.
If the burden is on the GM as the controller of the NPC, do they flip a DS point to LS because it's the GM spending the point, or do they flip a LS point because it benefits "the light side"?
My gut says either the PCs have to make decisions about when and what to flip or the GM can choose to flip but it's a LS point and they have to get player permission, but I want to see what other GMs think.