ISD-Demo-Goz x 3 feedback please!

By Lord Preyer, in Star Wars: Armada Fleet Builds

Hi everyone, I'd be. I'd be most grateful for your feedback on this list ahead of another season of tournaments please.

Key questions:

- are these the right objectives?

- is the bid (in)sufficient?

- Motti or Screed?

- Fighter screen silliness/efficacy?

Thanks so much guys!


(ahe)MSU
Author: Lord Preyer

Faction: Galactic Empire
Points: 386/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- H9 Turbolasers ( 8 points)
= 142 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Motti ( 24 points)
= 47 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Valen Rudor ( 13 points)
1 "Mauler" Mithel ( 15 points)
1 Ciena Ree ( 17 points)
1 "Howlrunner" ( 16 points)

SQUADS: 62

Is mauler the right choice with no intel and is the third goz there for a fifth activation? As you def don't need the six you get from 3 goz.

Other than that in put, my experience is brief

Thanks @Boxtwin. Yes. It's the good ship HMS I'm Just Here for the Activations.

And im not totally sold on this as the final fighter build but I like its damage:points efficiency. Would welcome alternatives!

Your bid is way to big, cut it to the bone ( there are missions you will want to play with your list so be first/ second agnostic with a small bid to give you the choice against maxed out lists). You don't need an ids 2 in this build, consider going to a 1 with ECM and OE for 123 points.

Also think about going glad 2 demo, it give you an option to maul an over extended bomber wing with AAA Fire. With only a minor loss of anti ship.

Think about also using the points from down grading your ISD and bid to change a goz to a raider or light cruiser ( depends on your play style).

gink is right your 62 point fighter wing is sub optional, what are you doing with it, your not going to win against a dedicated anti fighter wing so your plan should be blunting the impact of bomber formations or chasing down stragglers ( I would go for blunting bomber attacks). To blunt bombers you want fast and lots of bodies ( expendable) to stop his Intel tieing you down.

I personally like standard ties and interceptors for this function, Valen may be worth a go, so say 3 interceptors, 2 ties and Valen that's three deployments, you should kill his Intel on the alpha, then tie up his bombers for a couple of rounds before you go down.

Edited by Johnnyreb