C3PO rules questions

By Docile, in Star Wars: Destiny

1) Can I use C3PO's ability to resolve a "blank" as a "special?" My reading of the Rules says yes

2) Can I use C3PO to resolve a "modifier" die as if it were not a "modifier" die? This boils down to whether the "+" is part of the value, part of the die symbol, or something else entirely making that side of the die follow "modifier" rules. I think you can't use it due to the third possibility per my reading of the Rules Reference.

Thanks!

1. I agree with your interpretation, as blank is a symbol.

2. I would say no, as the RRG lists "modifier" as a dice component separate from both "symbol" and "value". C3PO's ability only changes "symbol".

I have the exact same question about modifiers and resource costs. A lot of cards in this set beg for a new FAQ quickly.

With C-3PO?

All you are doing is changing the symbol.

A modifier is still a modifier, you can change the +2 ranged.jpg to +2 focus.jpg , but you still can't resolve it as a single dice. The rules here is a touch vague, I had the same issue way back. The "+" is the Modifier, the number is the Value and the Symbol is the little icon, ranged.jpg or blank.jpg for example.

If there is a resource cost, that too remains and must be paid as to resolve the dice.

Oh, FFG. It's like you don't even look at your own rulebook, or play your own game.

C3P0 resolves a dice, but makes it count as a different side. It doesn't change what you are resolving. You can't resolve blanks, so you shouldn't be able to resolve it.

1 hour ago, Abyss said:

C3P0 resolves a dice, but makes it count as a different side. It doesn't change what you are resolving. You can't resolve blanks, so you shouldn't be able to resolve it.

You resolve the die as if it were showing a different symbol. So when you use it to resolve a blank as a special, you're not resolving a blank, you're resolving a special.

swd04_c-3po.png

11 minutes ago, Buhallin said:

You resolve the die as if it were showing a different symbol. So when you use it to resolve a blank as a special, you're not resolving a blank, you're resolving a special.

Correct!

Can you use this to resolve a special ability multiple times as the number remains?

For example change a 2 melee to a 2 special and resolve the special ability twice?

1 hour ago, Buhallin said:

You resolve the die as if it were showing a different symbol. So when you use it to resolve a blank as a special, you're not resolving a blank, you're resolving a special.

Eh, I can see arguments for it both ways (I actually was going to quote something as support, but it's actually made me less sure).

From my point of view, resolving it 'as if' it were another symbol doesn't change what it is, just the effect you get from it. 'Resolve a dice, I can't resolve a blank, so it doesn't work'. But I can understand it being ruled the other way.

49 minutes ago, Wise Guy Sam said:

Can you use this to resolve a special ability multiple times as the number remains?

For example change a 2 melee to a 2 special and resolve the special ability twice?

The rules say that they have a value of 0, though I don't think it states that they can't be increased. However it is irrelevant as resolving a special doesn't refer to their value - it doesn't matter whether the special has a value of 0 or 100, you still only get the effect.

4 hours ago, Abyss said:

Eh, I can see arguments for it both ways (I actually was going to quote something as support, but it's actually made me less sure).

From my point of view, resolving it 'as if' it were another symbol doesn't change what it is, just the effect you get from it. 'Resolve a dice, I can't resolve a blank, so it doesn't work'. But I can understand it being ruled the other way.

C-3PO Changes the symbol.

blank.jpg BLANK (p9)
Blank symbols have no effect and cannot be resolved. Blanks have a value of 0.

Thus: If you change a blank to ranged, you'll do zero damage as the value is zero.

special.jpg SPECIAL (p9)
Uses the special ability marked by a special.jpg symbol on that die’s card. Specials have a value of 0.

Thus: If you change a blank to a special why couldn't you resolve it? Both the blank and the special have a value of zero. So you are keeping the value and changing the symbol, seem legit to me.

You're changing the symbol, everything else stays the same.

So...

You could change a blank to another symbol and resolve. Anything other than a special though will do nothing as a blank's original value is 0.

You could change anything to a special and resolve it. The value of a special is meaningless, when resolving a special you just resolve the ability on the card no matter what the value of it is.

You could change the symbol on a modifier but then couldn't resolve it because it's still a modifier.

The die isn't changing sides, so any resource cost on the face that is showing would still need to be paid.

I think the confusion stems from the fact that the reminder text only says that the value stays the same; no mention is made of costs or modifiers. It's like the developers completely forgot that those existed.

2 minutes ago, WonderWAAAGH said:

I think the confusion stems from the fact that the reminder text only says that the value stays the same; no mention is made of costs or modifiers. It's like the developers completely forgot that those existed.

Why does it need to mention those? If all it changes is the symbol, then logic says, everything else stays the same.

So why have reminder text at all? It should either mention everything or nothing; the latter option would be less confusing than what we currently have.

Edit: had an interesting thought that didn't pan out.

Edited by WonderWAAAGH

To go further down the rabbit hole what good is using it as a special ? Special for what ? All the other symbols do things reguardless of the card they are attached. I think it's being assumed to be honest that one could decide that you can change it to a special and just pick from one availible. Don't all the other rules kinda state how a " wild " special can be used. There's no clarification as to what special basically. People are assuming you can pick one at random. Any other symbol is inherent as to what it does reguardless of character.

Edited by ToonzEH
7 hours ago, Abyss said:

From my point of view, resolving it 'as if' it were another symbol doesn't change what it is, just the effect you get from it. 'Resolve a dice, I can't resolve a blank, so it doesn't work'. But I can understand it being ruled the other way.

It doesn't necessarily change what it is, but it changes it for all practical effects - the effect you get from resolving the die is obvious, but if there were some theoretical trigger to the resolution ("When your opponent resolves a Focus die, exhaust this to...") it would go off as well. As far as the game is concerned, the newly-selected symbol is there for everything.

6 hours ago, WonderWAAAGH said:

I think the confusion stems from the fact that the reminder text only says that the value stays the same; no mention is made of costs or modifiers. It's like the developers completely forgot that those existed.

I think page 8 could have been improved to communicate the various dice symbols.

If it is true that you can resolve a blank to a special, that means C-3PO can resolve a force throw that is on ANY of it's 6 sides! That's pretty crazy.

18 minutes ago, Traxlenak said:

If it is true that you can resolve a blank to a special, that means C-3PO can resolve a force throw that is on ANY of it's 6 sides! That's pretty crazy.

Seems fitting because C-3P0 was the true hero of Star Wa-- oh wait that was R2

3P0.gif

Edited by DDoubleVVision
13 minutes ago, DDoubleVVision said:

Seems fitting because C-3P0 was the true hero of Star Wa-- oh wait that was R2

Obviously there's a lot of untold story about that red arm... Who knows how many galaxies he saved earning that?

15 hours ago, Buhallin said:

Obviously there's a lot of untold story about that red arm... Who knows how many galaxies he saved earning that?

That story was already told in the C3P0 comic one shot :)

4 hours ago, kujoe1988 said:

That story was already told in the C3P0 comic one shot :)

All propaganda to protect the Resistance's best operative...