Path To Carcosa – Scenario 1: Curtain Call (Standard Difficulty with Norman Withers and Zoey Sampras).
Norman Withers
Packs: From Core Set (2) to Books
Assets
1x Split the Angle:Ire of the Void (Books)
2x Dr. Milan Christopher:Professor of Entomology (Core Set)
2x Shrivelling (Core Set)
2x Knife (Core Set)
2x Strange Solution:Unidentified (The Dunwich Legacy)
2x Clarity of Mind (The Dunwich Legacy)
1x Fine Clothes (Where Doom Awaits)
2x Fieldwork (The Path to Carcosa)
2x Tooth of Eztli:Mortal Reminder (The Forgotten Age)
Events
2x Emergency Cache (Core Set)
2x Shortcut (The Dunwich Legacy)
1x Delve Too Deep (The Miskatonic Museum)
2x Logical Reasoning (A Phantom of Truth)
2x Crack the Case (The Secret Name)
Skills
2x Overpower (Core Set)
2x Unexpected Courage (Core Set)
2x Eureka! (The Pallid Mask)
Treachery
1x Doomed (The Forgotten Age)
Enemy
1x Vengeful Hound (Books)
Zoey Samaras
Packs: From Core Set (2) to Where Doom Awaits
Assets
2x Beat Cop (Core Set)
2x Machete (Core Set)
2x Flashlight (Core Set)
1x Zoey's Cross:Symbol of Righteousness (The Dunwich Legacy)
1x Fine Clothes (Where Doom Awaits)
2x .32 Colt (The Path to Carcosa)
2x True Grit (The Path to Carcosa)
2x Meat Cleaver (The Secret Name)
Events
2x Evidence! (Core Set)
2x Dodge (Core Set)
2x Dynamite Blast (Core Set)
2x Lucky! (Core Set)
2x Emergency Cache (Core Set)
2x "If it bleeds..." (Undimensioned and Unseen)
Skills
2x Vicious Blow (Core Set)
2x Unexpected Courage (Core Set)
1x "Not without a fight!" (Black Stars Rise)
Treacheries
1x Smite the Wicked (The Dunwich Legacy)
1x Overzealous (The Path to Carcosa)
Investigator Set Up.
Norman Withers.
Starting Resources: 5.
Starting Hand: Knife, Overpower, Strange Solution, Tooth of Eztli and Unexpected Courage (top card: Strange Solution).
Zoey Sampras.
Starting Resources: 5.
Starting Hand: “If It Bleeds..”, Beat Cop, Machete, Meat Cleaver and True Grit.
Scenario Set Up.
Made Norman the lead investigator.
Put cards aside.
Put the Backstage, Balcony, Lobby and Theatre (with Norman and Zoey there) locations into play.
Shuffled the encounter deck.
ROUND ONE.
II: Investigation Phase.
Norman played Strange Solution from the top of his deck (top card: Emergency Cache).
Norman moved to Lobby (adding 1 clue and putting 2 Lobby Doorways into play).
Norman investigated Backstage (drawing 0, passing and claiming a clue).
Zoey paid 3 to play Meat Cleaver.
Zoey moved to Backstage (adding 1 clue and putting 2 Backstage Doorways into play).
Zoey moved to a Backstage Doorway (flipping it to Dressing Room).
III: Enemy Phase.
No enemy actions.
IV: Upkeep Phase.
Refreshed all cards.
Norman drew Emergency Cache (top card: Clarity of Mind) and gained a resource.
Zoey drew Unexpected Courage and gained a resource.
ROUND TWO.
I: Mythos Phase.
Added a doom to agenda 1a.
Norman drew Rotting Remains (drawing +1 and passing).
Zoey drew Twisted To His Will (drawing -2 and passing).
II: Investigation Phase.
Norman paid 1 to play Knife.
Norman paid 3 to play Tooth of Eztli.
Norman moved to a Lobby Doorway (flipping it to Lighting Box and adding 2 clues).
Zoey moved to Backstage.
Zoey investigated Backstage (drawing +1 and claiming a clue).
Zoey moved to a Backstage Doorway (flipping it to Trap Room (adding 2 clues and putting a Swarm of Rats into play engaged with her then shuffling the encounter deck before Zoey gained a resource).
III: Enemy Phase.
The Swarm of Rats attacked Zoey, doing 1 damage.
IV: Upkeep Phase.
Refreshed all cards.
Norman drew Clarity of Mind (top card: Eureka) and gained a resource.
Zoey drew Unexpected Courage and gained a resource.
ROUND THREE.
I: Mythos Phase.
Added a second doom to agenda 1a.
Norman drew Dissonant Voices (adding it to his threat area).
Zoey drew Rotting Remains (drawing a skull and barely passing).
II: Investigation Phase.
Norman investigated the Lighting Box (drawing -1 and claiming a clue).
Norman investigated the Lighting Box (drawing 0 and claiming a clue).
Norman moved to the Lobby.
Zoey fought the Swarm of Rats (drawing -3 and killing the Rats).
Zoey investigated the Trap Room (drawing +1 and claiming a clue).
Zoey investigated the Trap Room (drawing Elder Sign and claiming the last clue).
Norman and Zoey paid 3 clues each to advance the act, putting another Backstage Doorway into play with the Man In The Pallid Mask there, then advancing to a random act 2a).
III: Enemy Phase.
No enemy actions.
IV: Upkeep Phase.
Refreshed all cards.
Norman drew Eureka (top card: Fine Clothes) and gained a resource.
Zoey drew Beat Cop and gained a resource.
Norman discarded Dissonant Voices.
ROUND FOUR.
I: Mythos Phase.
Added a third doom to agenda 1a.
Norman drew Black Stars Rise (drawing -1 and passing).
Zoey drew Descent Into Madness, which surged to The King's Edict, which surged to Whispers In Your Head (Anxiety), which was added to her threat area.
II: Investigation Phase.
Norman moved to the other Lobby Doorway (flipping it to the Box Office).
Norman triggered the Strange Solution (drawing 0, passing and discarding Strange Solution before drawing Fine Clothes and Dr. Milan Christopher (top card: Crack The Case) and adding to the Campaign Log that “You have identified the solution”.
Norman paid 4 to play Dr. Milan Christopher.
Zoey used 2 actions to discard Whispers In Your Head (Anxiety).
Zoey moved to Backstage.
III: Enemy Phase.
No enemy actions.
IV: Upkeep Phase.
Refreshed all cards.
Norman drew Crack The Case (top card: Logical Reasoning) and gained a resource.
Zoey drew Dynamite Blast and gained a resource.
ROUND FIVE.
I: Mythos Phase.
Added a fourth doom to agenda 1a.
Norman drew Swarm of Rats (putting it into play engaged with him).
Zoey drew Agent of the King (putting it into play engaged with her, giving her a resource).
II: Investigation Phase.
Norman used his Knife to fight the Swarm of Rats (drawing -2 and barely killing the Swarm).
Norman moved to the Lobby.
Norman moved to the Balcony (adding 2 clues).
Zoey used her Meat Cleaver to fight the Agent of the King (taking 1 horror and drawing Elder Sign so succeeding and doing 3 damage).
Zoey used her Meat Cleaver to fight the Agent of the King (drawing a Skull, doing 1 damage, killing the Agent (Total VP: 1) and healing 1 horror).
Zoey paid 3 to play Machete.
III: Enemy Phase.
No enemy actions.
IV: Upkeep Phase.
Refreshed all cards.
Norman drew Logical Reasoning (top card: Delve Too Deep) and gained a resource.
Zoey drew Vicious Blow and gained a resource.
ROUND SIX.
I: Mythos Phase.
Added a fifth doom to agenda 1a.
Norman drew Dissonant Voices (adding it to his threat area).
Zoey drew Whispers In Your Head (Doubt).
II: Investigation Phase.
Zoey moved to the Backstage Doorway (flipping it to Rehearsal Room and adding 2 clues).
Zoey engaged the Man In The Pallid Mask.
Zoey used the Meat Cleaver to fight the Man In The Pallid Mask (discarding Vicious Blow and losing 1 horror then drawing -2, succeeding and defeating the Man In The Pallid Mask, removing 1 horror).
I advanced the act (moving the Man In The Pallid Mask to the Lobby, adding 2 Cultists to the chaos bag, adding 1 horror (representing fire) to the Theatre).
Norman moved to the Lobby.
Norman investigated the Man In The Pallid Mask (discarding Unexpected Courage and drawing -1 and succeeding, defeating the Man In The Pallid Mask).
Norman resigned.
III: Enemy Phase.
No enemy actions.
IV: Upkeep Phase.
Refreshed all cards.
Zoey drew Flashlight and gained a resource.
Added a horror to Backstage and Lobby.
ROUND SEVEN.
I: Mythos Phase.
Added a sixth doom to agenda 1a, advancing the agenda (spawning the Royal Emissary at the Theatre).
Zoey drew Spirit's Torment (playing it at Rehearsal Room).
II: Investigation Phase.
Zoey moved (drawing -1 and taking 1 damage and 1 horror) to Backstage.
Zoey moved (discarding Unexpected Courage and drawing 0 so passing) to the Theatre.
Zoey used the Machete to fight the Royal Emissary (drawing -1 and doing 2 damage).
III: Enemy Phase.
The Royal Emissary attacked Zoey, doing a total of 3 damage and 1 horror).
IV: Upkeep Phase.
Refreshed all cards.
Zoey drew Dodge and gained a resource.
Added a horror to all other locartions in play.
ROUND EIGHT.
I: Mythos Phase.
Added a second doom to agenda 2a.
Zoey drew Spirit's Torment (playing it at the Theatre).
II: Investigation Phase.
Zoey used the Machete to fight the Royal Emissary (discarding Beat Cop and “If It Bleeds..” and drawing -2 so succeeding and killing the Royal Emissary (total VP: 3).
Zoey moved (drawing 0 so taking 1 damage and 1 horror) to the Lobby.
Zoey resigned.
When given the choice, I decided that (after a discussion), the investigators would decide not to go to the police.
This added the following to the Campaign Log:
You have identified the solution.
You chose not to go to the Police.
Doubt: 1.
The Stranger is onto you.
Chasing The Stranger: 2.
Total XP: 5.