Solo campaign using Jenny.

By silverthorn, in Arkham Horror: The Card Game

Path To Carcosa – Scenario 1: Curtain Call (Standard Difficulty with Norman Withers and Zoey Sampras).

The Decks.

Norman Withers

Packs: From Core Set (2) to Books

Assets

1x Split the Angle:Ire of the Void (Books)

2x Dr. Milan Christopher:Professor of Entomology (Core Set)

2x Shrivelling (Core Set)

2x Knife (Core Set)

2x Strange Solution:Unidentified (The Dunwich Legacy)

2x Clarity of Mind (The Dunwich Legacy)

1x Fine Clothes (Where Doom Awaits)

2x Fieldwork (The Path to Carcosa)

2x Tooth of Eztli:Mortal Reminder (The Forgotten Age)

Events

2x Emergency Cache (Core Set)

2x Shortcut (The Dunwich Legacy)

1x Delve Too Deep (The Miskatonic Museum)

2x Logical Reasoning (A Phantom of Truth)

2x Crack the Case (The Secret Name)

Skills

2x Overpower (Core Set)

2x Unexpected Courage (Core Set)

2x Eureka! (The Pallid Mask)

Treachery

1x Doomed (The Forgotten Age)

Enemy

1x Vengeful Hound (Books)

Zoey Samaras

Packs: From Core Set (2) to Where Doom Awaits

Assets

2x Beat Cop (Core Set)

2x Machete (Core Set)

2x Flashlight (Core Set)

1x Zoey's Cross:Symbol of Righteousness (The Dunwich Legacy)

1x Fine Clothes (Where Doom Awaits)

2x .32 Colt (The Path to Carcosa)

2x True Grit (The Path to Carcosa)

2x Meat Cleaver (The Secret Name)

Events

2x Evidence! (Core Set)

2x Dodge (Core Set)

2x Dynamite Blast (Core Set)

2x Lucky! (Core Set)

2x Emergency Cache (Core Set)

2x "If it bleeds..." (Undimensioned and Unseen)

Skills

2x Vicious Blow (Core Set)

2x Unexpected Courage (Core Set)

1x "Not without a fight!" (Black Stars Rise)

Treacheries

1x Smite the Wicked (The Dunwich Legacy)

1x Overzealous (The Path to Carcosa)

Investigator Set Up.

Norman Withers.

Starting Resources: 5.

Starting Hand: Knife, Overpower, Strange Solution, Tooth of Eztli and Unexpected Courage (top card: Strange Solution).

Zoey Sampras.

Starting Resources: 5.

Starting Hand: “If It Bleeds..”, Beat Cop, Machete, Meat Cleaver and True Grit.

Scenario Set Up.

Made Norman the lead investigator.

Put cards aside.

Put the Backstage, Balcony, Lobby and Theatre (with Norman and Zoey there) locations into play.

Shuffled the encounter deck.

ROUND ONE.

II: Investigation Phase.

Norman played Strange Solution from the top of his deck (top card: Emergency Cache).

Norman moved to Lobby (adding 1 clue and putting 2 Lobby Doorways into play).

Norman investigated Backstage (drawing 0, passing and claiming a clue).

Zoey paid 3 to play Meat Cleaver.

Zoey moved to Backstage (adding 1 clue and putting 2 Backstage Doorways into play).

Zoey moved to a Backstage Doorway (flipping it to Dressing Room).

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

Refreshed all cards.

Norman drew Emergency Cache (top card: Clarity of Mind) and gained a resource.

Zoey drew Unexpected Courage and gained a resource.

ROUND TWO.

I: Mythos Phase.

Added a doom to agenda 1a.

Norman drew Rotting Remains (drawing +1 and passing).

Zoey drew Twisted To His Will (drawing -2 and passing).

II: Investigation Phase.

Norman paid 1 to play Knife.

Norman paid 3 to play Tooth of Eztli.

Norman moved to a Lobby Doorway (flipping it to Lighting Box and adding 2 clues).

Zoey moved to Backstage.

Zoey investigated Backstage (drawing +1 and claiming a clue).

Zoey moved to a Backstage Doorway (flipping it to Trap Room (adding 2 clues and putting a Swarm of Rats into play engaged with her then shuffling the encounter deck before Zoey gained a resource).

III: Enemy Phase.

The Swarm of Rats attacked Zoey, doing 1 damage.

IV: Upkeep Phase.

Refreshed all cards.

Norman drew Clarity of Mind (top card: Eureka) and gained a resource.

Zoey drew Unexpected Courage and gained a resource.

ROUND THREE.

I: Mythos Phase.

Added a second doom to agenda 1a.

Norman drew Dissonant Voices (adding it to his threat area).

Zoey drew Rotting Remains (drawing a skull and barely passing).

II: Investigation Phase.

Norman investigated the Lighting Box (drawing -1 and claiming a clue).

Norman investigated the Lighting Box (drawing 0 and claiming a clue).

Norman moved to the Lobby.

Zoey fought the Swarm of Rats (drawing -3 and killing the Rats).

Zoey investigated the Trap Room (drawing +1 and claiming a clue).

Zoey investigated the Trap Room (drawing Elder Sign and claiming the last clue).

Norman and Zoey paid 3 clues each to advance the act, putting another Backstage Doorway into play with the Man In The Pallid Mask there, then advancing to a random act 2a).

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

Refreshed all cards.

Norman drew Eureka (top card: Fine Clothes) and gained a resource.

Zoey drew Beat Cop and gained a resource.

Norman discarded Dissonant Voices.

ROUND FOUR.

I: Mythos Phase.

Added a third doom to agenda 1a.

Norman drew Black Stars Rise (drawing -1 and passing).

Zoey drew Descent Into Madness, which surged to The King's Edict, which surged to Whispers In Your Head (Anxiety), which was added to her threat area.

II: Investigation Phase.

Norman moved to the other Lobby Doorway (flipping it to the Box Office).

Norman triggered the Strange Solution (drawing 0, passing and discarding Strange Solution before drawing Fine Clothes and Dr. Milan Christopher (top card: Crack The Case) and adding to the Campaign Log that “You have identified the solution”.

Norman paid 4 to play Dr. Milan Christopher.

Zoey used 2 actions to discard Whispers In Your Head (Anxiety).

Zoey moved to Backstage.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

Refreshed all cards.

Norman drew Crack The Case (top card: Logical Reasoning) and gained a resource.

Zoey drew Dynamite Blast and gained a resource.

ROUND FIVE.

I: Mythos Phase.

Added a fourth doom to agenda 1a.

Norman drew Swarm of Rats (putting it into play engaged with him).

Zoey drew Agent of the King (putting it into play engaged with her, giving her a resource).

II: Investigation Phase.

Norman used his Knife to fight the Swarm of Rats (drawing -2 and barely killing the Swarm).

Norman moved to the Lobby.

Norman moved to the Balcony (adding 2 clues).

Zoey used her Meat Cleaver to fight the Agent of the King (taking 1 horror and drawing Elder Sign so succeeding and doing 3 damage).

Zoey used her Meat Cleaver to fight the Agent of the King (drawing a Skull, doing 1 damage, killing the Agent (Total VP: 1) and healing 1 horror).

Zoey paid 3 to play Machete.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

Refreshed all cards.

Norman drew Logical Reasoning (top card: Delve Too Deep) and gained a resource.

Zoey drew Vicious Blow and gained a resource.

ROUND SIX.

I: Mythos Phase.

Added a fifth doom to agenda 1a.

Norman drew Dissonant Voices (adding it to his threat area).

Zoey drew Whispers In Your Head (Doubt).

II: Investigation Phase.

Zoey moved to the Backstage Doorway (flipping it to Rehearsal Room and adding 2 clues).

Zoey engaged the Man In The Pallid Mask.

Zoey used the Meat Cleaver to fight the Man In The Pallid Mask (discarding Vicious Blow and losing 1 horror then drawing -2, succeeding and defeating the Man In The Pallid Mask, removing 1 horror).

I advanced the act (moving the Man In The Pallid Mask to the Lobby, adding 2 Cultists to the chaos bag, adding 1 horror (representing fire) to the Theatre).

Norman moved to the Lobby.

Norman investigated the Man In The Pallid Mask (discarding Unexpected Courage and drawing -1 and succeeding, defeating the Man In The Pallid Mask).

Norman resigned.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

Refreshed all cards.

Zoey drew Flashlight and gained a resource.

Added a horror to Backstage and Lobby.

ROUND SEVEN.

I: Mythos Phase.

Added a sixth doom to agenda 1a, advancing the agenda (spawning the Royal Emissary at the Theatre).

Zoey drew Spirit's Torment (playing it at Rehearsal Room).

II: Investigation Phase.

Zoey moved (drawing -1 and taking 1 damage and 1 horror) to Backstage.

Zoey moved (discarding Unexpected Courage and drawing 0 so passing) to the Theatre.

Zoey used the Machete to fight the Royal Emissary (drawing -1 and doing 2 damage).

III: Enemy Phase.

The Royal Emissary attacked Zoey, doing a total of 3 damage and 1 horror).

IV: Upkeep Phase.

Refreshed all cards.

Zoey drew Dodge and gained a resource.

Added a horror to all other locartions in play.

ROUND EIGHT.

I: Mythos Phase.

Added a second doom to agenda 2a.

Zoey drew Spirit's Torment (playing it at the Theatre).

II: Investigation Phase.

Zoey used the Machete to fight the Royal Emissary (discarding Beat Cop and “If It Bleeds..” and drawing -2 so succeeding and killing the Royal Emissary (total VP: 3).

Zoey moved (drawing 0 so taking 1 damage and 1 horror) to the Lobby.

Zoey resigned.

When given the choice, I decided that (after a discussion), the investigators would decide not to go to the police.

This added the following to the Campaign Log:

You have identified the solution.

You chose not to go to the Police.

Doubt: 1.

The Stranger is onto you.

Chasing The Stranger: 2.

Total XP: 5.

Diamond P.I on The Path To Carcosa – Scenario 1: Curtain Call (Standard Difficulty

9

The Deck.

Packs: From Core Set (2) to Where Doom Awaits

Assets

2x .45 Automatic (Core Set)

2x Beat Cop (Core Set)

2x First Aid (Core Set)

2x Guard Dog (Core Set)

2x Magnifying Glass (Core Set)

2x Bandolier (The Essex County Express)

2x Fine Clothes (Where Doom Awaits)

2x Tooth of Eztli:Mortal Reminder (The Forgotten Age)

1x Detective's Colt 1911s (The Circle Undone)

2x Fingerprint Kit (The Circle Undone)

1x The Tower • XVI:Circumstances Beyond Your Control (The Circle Undone)

2x Alice Luxley:Fearless Flatfoot (The Wages of Sin)

Events

2x Dodge (Core Set)

2x Dynamite Blast (Core Set)

2x Working a Hunch (Core Set)

2x Emergency Cache (Core Set)

2x Preposterous Sketches (Blood on the Altar)

2x "If it bleeds..." (Undimensioned and Unseen)

2x Unearth the Ancients (The Forgotten Age)

1x Unsolved Case (The Circle Undone)

2x Connect the Dots (The Circle Undone)

2x Crack the Case (The Secret Name)

Skill

2x Unexpected Courage (Core Set)

Treachery

1x Paranoia (Core Set)

Investigator Set Up.

I started by setting up the Hunch deck, gaining 5 resources then drawing a hand containing Detective's Colt 1911's, Dodge, Fine Clothes, Fingerprint Kit and Magnifying Glass.

Scenario Set Up.

I put cards aside, put the Backstage, Balcony, Lobby and Theatre (with Joe there) locations into play and shuffled the encounter deck.

ROUND ONE.

II: Investigation Phase.

I flipped Scene of the Crime, paid 4 to play Detective's Colt 1911s (with 4 ammo), moved to the Lobby (adding 1 clue and putting 2 Lobby Doorways into play) and paid 1 to play Magnifying Glass and shuffled Scene of the Crime back into the Hunch deck.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Unexpected Courage and gained a resource.

ROUND TWO.

I: Mythos Phase.

I added a doom to agenda 1a, then drew Fanatic and moved a clue from the Lobby to him before he engaged me.

II: Investigation Phase.

I flipped Working A Hunch, used the Detective's Colt 1911s to fight the Fanatic (drawing -1 and killing the Fanatic) and taking control of his clue, moved to a Lobby Doorway (flipping it to the Lighting Box and adding a clue), played Working A Hunch to discover the clue and moved back to the Lobby.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Dynamite Blast and gained a resource.

ROUND THREE.

I: Mythos Phase.

I added a second doom to agenda 1a, then drew Descent Into Madness, which surged to Whispers In Your Head (Anxiety, which was added to my hand.

II: Investigation Phase.

I flipped the other Working A Hunch, moved to the remaining Lobby Doorway (flipping it to Green Room and adding 1 clue), played Working A Hunch (claiming the clue), paid 3 clues to advance the act (randomly putting a Backstage Doorway into play and playing the The Man In The Pallid Mask there and advanced to a random act 2a) and used my last 2 actions to discard Whispers In Your Head (Anxiety).

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Emergency Cache and gained a resource.

ROUND FOUR.

I: Mythos Phase.

I added a third doom to agenda 1a, then drew Whispers In Your Head (Dismay), which was added to my hand.

II: Investigation Phase.

I flipped Evidence, moved to the Lobby, moved to the Theatre and moved to Backstage (adding 1 clue and putting the other two Backstage Doorways into play).

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew “If It Bleeds..” and gained a resource.

ROUND FIVE.

I: Mythos Phase.

I added a fourth doom to agenda 1a, then drew Rotting Remains (drawing +1 and passing).

II: Investigation Phase.

I flipped Scene of the Crime, moved to the Backstage Doorway where the Man In The Pallid Mask was (flipping it to Rehearsal Room and adding 1 clue), investigated the Man In The Pallid Mask (drawing 0 and defeating the Man In The Pallid Mask, which moved him to the Lobby, added 2 tablets to the chaos bag and added a horror token to Rehearsal Room) before I moved back to Backstage and shuffled Scene of the Crime back into the hunch deck.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Tooth of Eztli, gained a resource and discarded Fine Clothes, Fingerprint Kit and Unexpected Courage before adding a horror to Backstage.

ROUND SIX.

I: Mythos Phase.

I added a fifth doom to agenda 1a, then drew Rotting Remains (drawing a skull and taking 2 horror).

II: Investigation Phase.

I flipped Shortcut, paid 3 to play Tooth of Eztli, played Shortcut to move to the Theatre (drawing a Elder Sign, suffering no ill-effects and putting Shortcut on the bottom of the Hunch deck) and moved to the Lobby.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Emergency Cache and gained a resource before adding a horror to each Backstage Doorway and the Theatre.

ROUND SEVEN.

I: Mythos Phase.

I added a sixth doom to agenda 1a (advancing the agenda and spawning the Royal Emissary at the Theatre), then drew Whispers In Your Head (Doubt), adding it to my hand.

II: Investigation Phase.

I flipped Evidence, investigated the Man In The Pallid Mask (drawing +1 and defeating the Man In The Pallid Mask), then resigned.

When given the chance, I decided that Joe would go to the Police, which added the following to the campaign pool:

You tried to warn the police.

Conviction: 1.

The Stranger is on to you.

Chasing the Stranger: 2.

Earned XP: 3.

Edited by silverthorn

Diamond P.I on The Path To Carcosa – Scenario 2: The Last King (Standard Difficulty

The Deck.

Packs: From Core Set (2) to Where Doom Awaits

Assets

2x .45 Automatic (Core Set)

2x Beat Cop (Core Set)

2x First Aid (Core Set)

2x Magnifying Glass (Core Set)

2x Brother Xavier:Pure of Spirit [1] (The Miskatonic Museum)

2x Bandolier (The Essex County Express)

2x Fine Clothes (Where Doom Awaits)

2x Tooth of Eztli:Mortal Reminder (The Forgotten Age)

1x Detective's Colt 1911s (The Circle Undone)

2x Fingerprint Kit (The Circle Undone)

1x The Tower • XVI:Circumstances Beyond Your Control (The Circle Undone)

2x Alice Luxley:Fearless Flatfoot (The Wages of Sin)

Events

2x Dodge (Core Set)

2x Dynamite Blast (Core Set)

2x Working a Hunch (Core Set)

2x Emergency Cache (Core Set)

2x Preposterous Sketches (Blood on the Altar)

2x "If it bleeds..." (Undimensioned and Unseen)

2x Unearth the Ancients (The Forgotten Age)

1x Unsolved Case (The Circle Undone)

2x Connect the Dots (The Circle Undone)

2x Crack the Case (The Secret Name)

Skill

2x Unexpected Courage (Core Set)

Treachery

1x Paranoia (Core Set)

Enemy

1x The Man in the Pallid Mask (The Path to Carcosa)

Campaign Log.

  • Chasing the Stranger: 2.

  • Conviction: 1.

  • Earned XP: 3.

  • Used XP: 2.

  • The Stranger is on to you.

  • You tried to warn the police.

Investigator Set Up.

I set up the Hunch deck, gaining 5 resources, then drew a hand containing .45 Automatic, Alice Luxley, Fine Clothes x2 and First Aid.

Scenario Set Up.

I put cards aside, put the Ballroom (with Ishimaru Haruko there with 3 resources attached), Courtyard (with Sebastian Moreau there with 3 resources attached), Dining Room (with Constance Dumaine there with 3 resources attached), Foyer (with Joe and 1 clue there), Gallery (with Jordan Perry there with 3 resources attached) and Living Room (with Ashleigh Clarke there with 3 resources attached) locations into play, placed the Sickening Reality cards under the scenario reference and shuffled the encounter deck.

ROUND ONE.

II: Investigation Phase.

I flipped Shortcut, paid 1 to play Fine Clothes, paid 4 to play .45 Automatic (with 4 ammo) and investigated the Foyer (drawing -1 and claiming a clue) before shuffling Shortcut back into the hunch deck.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Magnifying Glass and gained a resource.

ROUND TWO.

I: Mythos Phase.

I added a doom to agenda 1a, then drew Ancient Evils (adding another doom to agenda 1a).

II: Investigation Phase.

I flipped Interrogate, moved to the Courtyard (discarding The Pale Mask Beckons), parleyed with Sebastian Moreau (drawing an Elder Sign and claiming a clue) and parleyed with Sebastian Moreau (drawing 0 and claiming the clue) and shuffled Interrogate back into the hunch deck.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Brother Xavier and gained a resource.

ROUND THREE.

I: Mythos Phase.

I added a third doom to agenda 1a (advancing the agenda and putting Diane Devine into play at the Courtyard, then shuffling the encounter discard pile into the encounter deck), then drew Ooze And Filth (playing it next to the agenda).

II: Investigation Phase.

I flipped Working A Hunch, moved to the Living Room and used 2 actions to parley with Ashleigh Clarke (gaining a clue) and played Working A Hunch to gain another clue.

III: Enemy Phase.

No enemy actions.

IV: Upkeep Phase.

I drew Dodge and gained a resource, then discarded Ooze and Filth.

ROUND FOUR.

I: Mythos Phase.

I added a doom to agenda 2a then drew Dance of the Yellow King, which surged to another Ancient Evils (adding another doom to agenda 2a).

II: Investigation Phase.

I flipped Scene of the Crime, played Scene of the Crime to gain a clue (I noted that I interviewed Ashleigh), paid 2 to play First Aid (adding 3 uses) and moved to the Courtyard (discarding Ancient Evils).

III: Enemy Phase.

Diane Devine moved to the Living Room.

IV: Upkeep Phase.

I drew Bandolier and gained a resource.

ROUND FIVE.

I: Mythos Phase.

I added a third doom to agenda 2a (removing all doom and resolving a random Sickening Reality, removing Ashleigh Clarke from play and putting the Ashleigh Clarke enemy into play at the Living Room) before I drew Ooze And Filth and attached it to the agenda.

II: Investigation Phase.

I flipped Working A Hunch, played Working A Hunch to gain a clue from Sebastian Moreau (noting I interveiwed him), moved to the Ballroom, parleyed with Ishimaru (drawing 0 and gaining a clue) and parleyed with Ishimaru (drawing -1 so gaining another clue).

III: Enemy Phase.

Asheigh Clarke moved to the Living Room and Diane Devine moved to the Courtyard

IV: Upkeep Phase.

I drew Alice Luxley and gained a resource before discarding Ooze and Filth.

ROUND SIX.

I: Mythos Phase.

I added a doom to agenda 2a, then drew Marked By The Sign (drawing 0 and just passing).

II: Investigation Phase.

I flipped Shortcut, parleyed with Ishimaru (drawing Elder Sign, gaining the clue (I noted that I interviewed Ishimaru) and putting a Working A Hunch from the discard pile on the bottom of the Hunch deck), played Shortcut to move to the Courtyard (engaging Ashleigh Clarke) and used the .45 Automatic to fight Ashleigh (drawing 0 and doing 2 damage).

III: Enemy Phase.

I paid 1 to play Dodge and avoid Ashleigh's attack.

IV: Upkeep Phase.

I drew .45 Automatic and gained a resource.

ROUND SEVEN.

I: Mythos Phase.

I added a second doom to agenda 2a, then drew Fine Dining (I opted to take 1 damage and 1 horror).

II: Investigation Phase.

I flipped another Shortcut, used the .45 Automatic to fight Ashleigh (drawing -3 so doing 2 damage), used the .45 Automatic to fight Ashleigh (drawing -1 and destroying Ashleigh), played Shortcut to move to the Lobby and resigned.

As a result I added the following to the campaign log:

  • VIPs Interviewed: Ashleigh, Ishimaru and Sebastian.

  • VIPs Slain: Ashleigh.

  • XP Earned: 5.

Interlude I left me with several options. I opted to take the third option.

  • All VIPs were slain.

  • Conviction: 1.