The Dunwich Legacy Scenario I: The House Always Wins (Standard Difficulty with Roland Banks and Wendy Adams)
After the last campaign went badly I decided to build decks for two random investigators (avoiding duplicating Classes but otherwise making everything random). I wound up with a pair of core set investigators.
Roland's deck comprised:
Assets (17) : .45 Automatic x2, Beat Cop x2, First Aid x2, Hyperawareness x2, Machete x2, Magnifying Glass x2, Physical Training x2, Roland's .38 Special x1 and True Grit x2.
Events (10) : “If It Bleeds...” x2, Dodge x2, Dynamite Blast x2, Evidence x2 and Prepared For The Worst x2.
Skills (4): Unexpected Courage x2 and Vicious Blow x2.
Weakness (2): Cover Up x1 and Psychosis x1.
Wendy's deck comprised:
Assets (17) : .41 Derringer x2, Baseball Bat x2, Dig Deep x2, Hard Knocks x2, Lantern x2, Leather Coat x2, Leo De Luca x2, Peter Sylvestre x2 and Wendy's Amulet x1.
Events (8) : Contraband x2, Elusive x2, Lucky x2 and Narrow Escape x2.
Skills (6) : Quick Thinking x2, Resourceful x2 and Unexpected Courage x2.
Weaknesses (2) : Abandoned and Alone x1 and Overzealous x1.
Roland started the scenario with 5 resources and a opening hand containing “If It Bleeds..”, Dynamite Blast, Hyperawareness, Machete and True Grit.
Wendy started the scenario with 5 resources and a opening hand containing .41 Derringer, Hard Knocks, Leather Coat, Lucky and Unexpected Courage.
In order to set up the scenario I put many cards aside, put Clover Club Bar, Clover Club Cardroom, Clover Club Lounge (with Clover Club Pit Boss there) and La Bella Luna (with 2 clues and Roland and Wendy there) and shuffled the encounter deck.
Round One began with the investigation phase, where Roland investigated (drawing 0 for 3 vs 2 and claiming a clue), moved to the Clover Club Lounge and moved to the Clover Club Cardroom before Wendy investigated (drawing +1 for 4 vs 2 and claiming the clue), moved to the Clover Club Lounge and moved to the Clover Club Bar.
In the enemy phase the Clover Club Pit Boss moved to the Clover Club Bar.
At the end of the round Roland and Wendy each gained a resource before Roland drew Cover Up (adding it to his threat area with 3 clues) and Wendy drew Peter Sylvestre.
Round Two began with agenda 1a gaining a doom counter before Roland drew Mobster, adding it to the Clover Club Cardroom, and Wendy drew Arousing Suspicions (adding 1 doom to Clover Club Pit Boss).
In the investigation phase Roland investigated (drawing 0 for 3 vs 3 and discarding a clue from Cover Up), investigated (drawing +1 for 4 vs 3 and discarding a clue from Cover Up) and investigated (drawing Tentacle and failing) before Wendy moved to the Clover Club Cardroom, paid 2 to trigger the ability on the Cardroom (drawing -4 and claiming 2 clues) and moved back to the Clover Club Bar.
At the end of the round each investigator gained a resource before Roland drew First Aid and Wendy drew Narrow Escape.
Round Three began with agenda 1a gaining a second doom counter before Roland drew Something In The Water, which surged to Twist Of Fate (drawing -3 and taking 1 damage) before Wendy drew Cursed Luck (adding it to her threat area).
In the investigation phase Roland investigated (drawing +1 for 4 vs 3 and discarding the final clue from Cover Up), paid 2 from Roland to use the abilty on Clover Club Cardroom (drawing Elder Sign and gaining 2 clues and 2 resources) and paid 2 from Roland to use the ability on Clover Club Cardroom (drawing 0 and gaining 2 clues).
I paid 5 clues from Roland and 3 from Wendy to advance the act, putting Darkened Hall into play and discarding cards to put O'Bannion's Thug into play at the Darkened Hall.
Wendy played Leather Coat, paid 3 to play Peter Sylvestre and moved to Clover Club Cardroom.
In the enemy phase the Clover Club Pit Boss moved to the Clover Club Cardoom.
At the end of the round each investigator gained a resource before Roland drew Roland's .38 Special and Wendy drew Resourceful.
Round Four began with agenda 1a gaining a final doom counter, discarding all doom counters in play and advancing the act (shuffling the encounter discard pile into the encounter deck and advancing to act 2a) before Roland drew Cursed Luck (adding it to his threat area) and Wendy drew Twist Of Fate (drawing -1 and adding 1 damage to Leather Coat).
In the investigation phase Roland moved to the Darkened Hall (putting the Back Hall Doorways into play), moved to the first Back Hall Doorway, flipping it to Art Gallery (adding 2 clues) and paid 3 to play Roland's .38 Special (adding 4 ammo) before Wendy moved to the Darkened Hall, moved to the next Back Hall Doorway, flipping it to Back Alley (adding 2 clues) and investigated (drawing -1 for 2 vs 1, claiming a clue and discarding Cursed Luck).
In the enemy phase the Clover Club Pit Boss moved to the Darkened Hall.
At the end of the round my investigators gained a resource each before Roland drew Beat Cop and Wendy drew Narrow Escape.
Round Five began with agenda 2a gaining a doom counter before Roland drew Twist Of Fate (drawing -1 and taking 1 damage) and Wendy drew Arousing Suspicions (losing 2 resources).
In the investigation phase Roland investigated (drawing Elder Sign for 5 vs 2 and claiming a clue), investigated (drawing 0 for 3 vs 2 and claiming a clue) and gained a resource before Wendy investigated (drawing -3 for 0 vs 1 and failing), investigated (drawing Skull for 1 vs 1 and claiming a clue) and drawing Baseball Bat.
In the enemy phase the Clover Club Pit Boss moved to the Art Gallery, engaged Roland and did him 2 damage.
At the end of the round each investigator gained a resource before Roland drew Unexpected Courage and Wendy drew Lantern and discarded .41 Derringer.
Round Six began with agenda 2a gaining a second doom counter before Roland drew Something In The Drinks, which surged to another Twist Of Fate (drawing +1 for no ill-effects) and Wendy drew Something In The Drinks, which surged to Swarm of Rats, which was put into play engaged with Wendy.
In the investigation phase Roland paid 1 ammo from Roland's .38 Special to fight the Clover Club Pit Boss (drawing 0 for 4 vs 3 and doing 2 damage and discarding Cursed Luck), paid 1 ammo from Roland's .38 Special to fight the Clover Club Pit Boss (drawing -1 for 4 vs 3, doing 2 damage and killing the Clover Club Pit Boss, adding him to the victory display) and moved to the Dark Hallway (engaging the O'Bannion's Thug).
In the enemy phase the O'Bannion's Thug attacked Roland, doing 1 damage and 1 horror and the Swarm of Rats attacked Wendy, discarding the Leather Jacket and doing 1 horror to Peter Sylvestre.
At the end of the round Wendy drew a resource before Roland drew Machete (discarding Hyperawareness) and Wendy drew Lucky, discarding Lantern before Peter Sylvestre lost a horror.
Round Seven began with agenda 2a gaining a third doom counter before Roland drew Arousing Suspicions (adding 1 doom to the O'Bannion's Thug engaged with him) and Wendy drew Cursed Luck, putting it into her threat area.
In the investigation phase Roland paid 1 ammo from Roland's .38 Special to fight the O'Bannion's Thug (drawing -1 for 4 vs 4 and killing the O'Bannion's Thug), moved to the last Back Hall Doorway, the VIP Area (adding 2 clues) and paid 4 to play Beat Cop before Wendy fought the Swarm of Rats (drawing +1 for 2 vs 1, killing the Swarm and discarding Cursed Luck) moved to the Darkened Hallway and moved to the VIP Area. I paid 2 clues each from Roland and Wendy to advance the act, putting Dr. Francis Morgan into play at the VIP Area and advancing to act 3a.
Round Eight began with agenda 2a gaining a final doom counter and advancing the act, putting a Servant of the Lurker into the Clover Club Lounge and shuffling more cards and the encounter discard pile into the encounter deck before removing La Bella Luna from the game.and advancing to agenda 3a before Roland drew Something In The Drinks, which surged to Rotting Remains (drawing 0 for 3 vs 3 and suffering no ill-effects) and Wendy drew another Rotten Remains (drawing -1 for 3 vs 4, suffering no ill-effects).
In the investigation phase Roland parley'd with Dr. Francis Morgan (drawing Elder Sign for +2 for 5 vs 3, adding 1 clue to Dr. Francis Morgan) and used 2 actions to move to the Back Alley before Wendy parleyed with Dr. Francis Morgan (drawing -1 for 3 vs 3 and adding 1 clue to Dr. Francis Morgan, taking control of him) and moved to the Back Alley via thre Darkened Hallway.
In the enemy phase the Servant of the Lurker travelled to the Clover Club Cardroom.
I ended the round by giving my investigators 1 resource each before Roland drew Psychosis (adding it to his threat area) and Wendy drew Contraband before discarding it.
Round Nine began with agenda 3a gaining a first doom counter before Roland drew Twist Of Fate (drawing -4 and taking 1 damage) and Wendy drew Frozen In Fear (adding it to her threat area).
In the investigation phase Roland, then Wendy resigned, advancing the act and moving to Resolution 2, which stated:
-
The O'Bannion gang has a bone to pick with the investigators.
-
The investigators rescued Dr. Francis Morgan.
-
Each investigator gained 3 XP.
-
I opted to have each investigator pay their XP to play Charisma.