THE DUNWICH LEGACY SCENARIO 3.1 - THE ETERNAL SLUMBER (STANDARD DIFFICULTY WITH JENNY BARNES).
Assets
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1x Green Man Medallion:Hour of the Huntress (Books)
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1x Beat Cop (Core Set)
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2x First Aid (Core Set)
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2x Switchblade (Core Set)
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2x Hard Knocks (Core Set)
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2x Leo De Luca:The Louisiana Lion [1] (Core Set)
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2x Arcane Studies (Core Set)
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1x Jenny's Twin .45s:A Perfect Fit (The Dunwich Legacy)
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2x Liquid Courage (The Dunwich Legacy)
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1x Dr. Henry Armitage:The Head Librarian (The Dunwich Legacy)
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1x Dr. Francis Morgan:Professor of Archaeology (The Dunwich Legacy)
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1x Adaptable [1] (The Miskatonic Museum)
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1x The Necronomicon:Olaus Wormius Translation (The Miskatonic Museum)
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2x Lone Wolf (Blood on the Altar)
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2x Lockpicks [1] (The Path to Carcosa)
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1x Trench Coat (Heart of the Elders)
Events
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2x Elusive (Core Set)
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2x Think on Your Feet (The Dunwich Legacy)
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2x Cheap Shot (A Phantom of Truth)
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2x Coup de Grâce (The Depths of Yoth)
Skills
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2x Opportunist (Core Set)
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2x Unexpected Courage (Core Set)
Treacheries
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1x Amnesia (Core Set)
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1x Searching for Izzie (The Dunwich Legacy)
Enemy
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1x Sacrificial Beast (Books)
The campaign log contained:
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I rescued Dr. Francis Morgan.
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I took custody of the Necronomicon.
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Professor Warren Rice was kidnapped.
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The O'Bannion gang has a bone to pick with me.
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The students were rescued.
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Gained XP: 8.
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Used XP: 6.
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Remaining XP: 2.
I entered play with 5 resources, the permanent Adaptable and a opening hand containing Cheap Shot, Green Man Medallion, Lone Wolf, Opportunist and Switchblade.
I paid 2 XP and set up the scenario by setting cards aside, putting Cairo Bazaar, Expedition Camp, Museum of Egyptian Antiquities, Outskirts of Cairo, Streets of Cairo (with Jenny and 2 clues) and Temple Courtyard, placed the Brotherhood cards under the scenario reference card, put one resource on Strength of the Abyss and shuffled the encounter deck.
Round one began with the investigation phase, which comprised paying 1 to play Switchblade, investigating (drawing 0 and claiming a clue) and paying 1 to play Lone Wolf.
At the end of the round I gained 2 resources and drew First Aid.
Round Two began with my gaining 1 resource and agenda 1a gaining a doom before I drew Abyssal Reach (drawing -2 and just passing).
In the investigation phase I investigated (drawing Skull and failing), investigated (drawing 0 and claiming the clue) and paid 1 clue to randomly draw Farid and play him at the Cairo Bazaar.
I ended the round by gaining another 2 resources and drawing Dr. Henry Armitage.
Round Three began with my gaining another resource and agenda 1a gaining a second doom before I drew Terror Under The Pyramids (drawing 0 and passing).
In the investigation phase I moved to the Cairo Bazaar, paid 4 resources to parley with Farid (drawing +1 and adding him to the victory display) and investigated (drawing -1 and claiming the clue).
At the end of the round I gained 2 resources and drew Searching For Izzie (playing it at Expedition Camp).
Round Four began with my gaining a resource and agenda 1a gaining a third doom before I drew Eclipse (drawing -3, failing and taking 2 horror).
My investigations comprised moving to Streets of Cairo, moving to Outskirts of Cairo (adding 1 clue) then moving to Expedition Camp.
I ended the round by gaining 2 more resources and drawing Liquid Courage.
Round Five begn with my gaining another resource and agenda 1a gaining a fourth doom before I drew Swarm of Locusts (drawing -1 and losing 1 resource).
In the investigation phase I investigated (drawing -4 and failing), investigated (drawing Skull and discarding Searching For Izzie) and moved to Outskirts of Cairo.
At the end of the round I gained 2 more resources and drew Elusive.
Round Six began with my gaining another resource and agenda 1a gaining a fifth doom before I drew Abyssal Reach (drawing 0 and passing).
In the investigation phase I paid 1 clue to randomly draw Dr. Layla El Masri and play her at the Expedition Camp, moved to the Expedition Camp and discarded Liquid Courage, Dr. Henry Armitage and First Aid to parley with Dr. Layla El Masri, adding her to my victory display.
At the end of the round I gained 2 resources and drew another Elusive.
Round Seven began with my gaining a resource and adding a doom to agenda 1a before I drew another Eclipse (drawing +1 and passing).
In the investigation phase I paid 1 clue to randomly draw Professot Nathaniel Taylor (playing him at the Outskirts of Cairo), moved to the Outskirts of Cairo and discarded Green Man Medallion, Opportunist and Elusive to parley with Professor Nathaniel Taylor, adding him to the victory display.
At the end of the round I gained 2 resources and drew Arcane Studies.
Round Eight began with my gaining a resource and adding a final doom to agenda 1a (advancing the agenda, shuffling two copies of Abyssal Revenant and the encounter discard pile into the encounter deck, adding 1 strength to the Abyss and advancing the act, which created the Exploration deck and removed all clues in play) before I drew Dark Sacrifice and added it to my staging area.
In the investigation phase I moved to the Expedition Camp and explored, drawing Dunes of the Sahara and moving there.
At the end of the round I gained 2 more resources and drew Unexpected Courage.
Round Nine began with gaining another resource and adding a doom to agenda 2a before I drew Sandstorm (drawing 0 and passing).
In the investigation phase I investigated (drawing -1 and failing), investigated (drawing Tentacle and failing) and investigated (drawing -2 and failing).
At the end of the round I gained another 2 resources and drew Dr. Francis Morgan.
Round Ten began with my gaining another resource and adding a doom to agenda 2a before I drew Abyssal Reach (drawing -4 and banning me from playing cards this round).
In the investigation phase I really, really randomised the chaos bag, then investigated (drawing Skull and failing), investigated (drawing +1 and claiming the clue) and moved to Expedition Camp.
I ended the round by gaining 2 resources and drawing Coup De Grace.
Round Eleven began with gaining a resource before I added a doom to agenda 2a and drew another Abyssal Reach (drawing +1 and passing).
My investigations comprised Exploring, drawing Sands of Dashur, putting it into play and travelling to it, exploring, drawing Desert Oasis, putting it into play (adding 1 clue) and travelling to it and discarding Elusive and Arcane Studies to investigate (drawing Elder Sign and succeeding).
I ended the round by gaining another 2 resources and drawing Hard Knocks.
Round Twelve began with gaining another resource and adding a doom to agenda 2a before I drew Swarm of Locusts (drawing -2 and discarding 2 resources).
My investigations comprised exploring, drawing Faceless Sphinx and playing it (with 1 clue), then moving to it, investigating (drawing 0 and claiming the clue), paying 3 clues to advance the act (adding a damage token to each Cairo location and playing Neith on Streets of Cairo) and moving to Desert Oasis.
In the enemy phase Neith moved to Outskirts of Cairo.
At the end of the round I gained another 2 resources and drew Jenny's Twin .45's.
Round Thirteen began with my gaining a resource and agenda 2a gaining another doom before I drew Eclipse (drawing 0 and passing).
In the investigation phase I discarded Switchblade and paid 10 to play Jenny's Twin .45's (with 10 ammo), moved to Sands of Dashur and moved to Expedition Camp.
In the enemy phase Neith travelled to Expedition Camp and attacked me, doing 2 horror.
At the end of the round I gained 2 resources and drew Cheap Shot.
Round Fourteen began with gaining a resource and adding a final doom to agenda 2a, advancing the agenda (shuffling the encounter discard pile into the encounter deck and adding another strength to the abyss adding a damage and a horror to me) before I drew Terror Under The Pyramids (drawing -1 so I discarded Dr. Frances Morgan).
In the investigation phase I paid 1 from Jenny's Twin .45's to fight Neith (drawing -1 and doing 2 damage), paid 1 from Jenny's Twin .45's to fight Neith (drawing -1 and doing another 2 damage) and paid 1 from her guns to fight Neith (drawing Elder Sign and killing Neith, which advanced the act. Given a choice I opted to destroy Neith so the following occurred:
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The curse of slumber was lifted.
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Dreamers in the abyss: 3.
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Brotherhood agents who escaped:
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Nassor,
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Dr. Wentworth Moore,
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Nadia Nimr,
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I gained 4 XP.