Ok, so I really liked the idea of having 3 strikers and a support shuttle. I have 2 different lists, both require different setups and flying techniques. Neither have been tested yet, what are your thoughts and critiques? Also, I don't have my cards in front of me so bear with me naming things lol
32pt Ps4 epsilon shuttle pilot
3pt Advanced sensors
5pt General Hux
2pt officer that gives tl on a green
17 pt ps1 striker pilot X2
0pt Title
2pt Lightweight frame
20pt Countdown
0pt Title
This requires the shuttle to fly behind the strikers as most of them move first. However, the pilot ability causes the upgrades to reach out to range 3, so the strikers gaining distance isn't an issue and allows for more maneuverability. However, the strikers are low pilot skill and will be shooting dead last.
21pt Omicron lambda
Same upgrades as previous shuttle, minus advanced sensors (7pts)
20pt Ps4 striker pilots X3
0pt Title
2pt Lightweight frame
2pt Juke
This requires more skill flying, as the lambda can't afford to bump and the strikers must stay closer to benefit from its actions. The strikers themselves however pack more punch with Juke, and if they can all focus a target (like biggs) then I'm sure it'll be quite a noticeable difference in firepower. They are also slightly higher ps, making them defensive against predator, and out PSing most other generics. Another tweak to this 2nd list is to exchange a striker and all upgrades for countdown again, allowing enough points for advanced sensors with 1 pt left over. MKII on countdown to help relieve the stress from his ability? Tactical jammer (if that's the name lol) on lambda? Or just a 1pt bid. Either way, this helps eliminate the fear of bumps, and helps make sure the strikers get their supports, as well as allows the lambda to be an excellent blocker. Those Jukes become better when the target doesn't have focus to begin with! (Here's looking at you Poe!)