7 hours ago, Undeadguy said:A simple errata to increase the cost of each flotilla by like 10 points would solve both issues. Instead of an 18 point lifeboat, it's now 28 points plus the commander. I still don't see the issue with lifeboats though.
And the increase would mean you get less bang for your buck in regards to squadron and ship activations. This way every fleet is penalized for taking a flotilla. A penalty of 10 points.
I'm a firm believe that the best way to change what we have now is to release new content or to adjust the issue. Maybe a point change is unprecedented, but it's a very simple change and it can always be reversed, increased, or decreased.
The squad point thing is weird and uncalled for. Dras is correct in that it only hurts max bomber fleets. If FFG didn't want mass bombers for both sides, overruling the BCC stack rule would help that. Not releasing Norra would have helped if they had any concerns about it. Nerfing Rhymer would also do the trick. But all the anecdotal evidence points to FFG wanting mass bombers to be viable.
The reason you can't just increase points (outside of a severe game-killing imbalance issue) is that people have purchased models that may now no longer be playable in their fleets. For example, if you increased the cost of a flotilla in my current Vassal tourney list it would go straight to 400 points without changing anything, and my next opponent would go to having an illegal list. While this would only effect us initially, players who purchased several units would see them go from being a portion of their list to being either the vast majority of their points investment or even being unplayable.
This is also a reason why you cannot just cut the squadron cap. Suddenly, players who invested in squadrons cannot field them. If you cut the current cap from 33% to 25%, for example, you'd need to increase the fleet cost to 533 before you could legally field 134 points of squadrons again.


