Armada may gain a surge of new players...by design?

By clanofwolves, in Star Wars: Armada

Sorry about my last post. Anywho, for Norsehound, this is the list that came off the top of my head when you were talking about your desired Fleet. The objs for the fight I think. Blockade Run being the most ideal. I know it has weaknesses but hey so does every fleet.

Gunboats HO

Faction: Galactic Empire
Points: 399/400

Commander: Moff Jerjerrod

Assault Objective: Blockade Run
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- Dual Turbolaser Turrets ( 5 points)
- Assault Proton Torpedoes ( 5 points)
= 87 total ship cost

Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
= 46 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 136 total ship cost

1 Valen Rudor ( 13 points)
1 Ciena Ree ( 17 points)
1 TIE Advanced Squadron ( 12 points)

Card view link

1 hour ago, TTC said:

I'll echo my love for the slow release of Armada waves.

I was a dedicated X-Wing player for about a year. Then I felt I was falling behind the meta after the release of some new waves (TLTs, baby!), and then work and life kept me out of anything competitive for about 4 months--which happened right after Armada came out. I felt completely out of touch with X-Wing, but I had no problem getting back into Armada and playing very competitively at that point.

But like you, I wonder what Armada will look like in 3-4 years, when FFG will have scraped the bottom of the barrel to find new capital ships and add new mechanics and combinations.

Well it depends on what you mean by the bottom. Now for the most part they have included ships/squadrons from both Rebels and EU, mostly the ones that are already in X-wing. To include the FFG exclusive (and elusive) Imperial Raider, which for some reason has yet to appear in an Episode of Rebels.

However there are some things you can see in X-wing that are not happening in Armada, for example the obligatory annual movie Tie-in releases. That has appeared to be an X-wing only. So the end result is less of a push on newer models, so more time to develop the model and its game play mechanics without having to get it on the release date. Also no special expansions, the only thing Armada had was a "paper only" "legacy format" campaign box which added some obstacles, objectives, and squadrons (assuming you had the models already). So far X-wing is expected to release 2 waves a year, one to two special releases, and 2 movie tie in ships. That is a lot of accretion in that game. Armada won't be burning through the source material that fast, and it is likely they will continue to take what came out of X-wing.

I think Armada releases are slow enough that the movies and Rebels have ample time to catch up. Especially if they release only one ship per faction per wave.
I also read somewhere that disney has a lot of things in mind for, what, the next decade of Star Wars stories planned?

If anything I'm afraid no additional Legends ships are ever going to see the light of play here, if Disney keeps floating new ships and content in front of us to desire for this game.

Edited by Norsehound
On 4/2/2017 at 0:19 AM, Alzer said:

The thing that has struck in X-Wing vs Armada, is that Armada didn't write out a core concept of the game in the second wave (specifically, 360* firing arcs) when you take half of the game out of the game for two of the three factions it is really a poor balance point to be in. (...I'm not a bitter Interceptor player at all...don't look at me like that!)

One of my favorite things about Armada is that I can actually grab my favorite ships from the Star Wars universe, build them with reasonable upgrade choices, and have a list that can play into any other list. I can't stand being shoe-horned into powerbuilds and net list designs just to avoid being completely flattened in even casual play, and Armada delivers that.

You know I used to think this way. I avoided buying into X-wing, just borrowed friends ships as needed and enjoyed mostly casual matches to avoid this.

Lately, because I moved, Ive needed to get my own stuff as its the dominate non-gw game in the area. And Ive found that I can more or less rip up any net list and toss it out the window because with a reasonably good idea of the mechanics and honestly just all the imperial options I can competitively take on all comers.

Didnt have to check the forums. Did not need to go out and buy more than a couple out of faction ships.

Theres alot of unexplored territory out there if all people are running is net lists. Everything is unbeatable until someone finds the counter to it.

I still prefer Armada. I think its a better game. I think objectives add alot of depth and strategy and keep the game fresh. I think the different dice and the innovative use of defense tokens allows for more strategies than green vs red. I think flying space triangles doesnt take all that much longer than a game of x-wing, if I include setup and takedown.

But as a guy who enjoys his interceptors, I thing FFG is doing pretty good with X-wing.

I do think that comparing the two as if they were competing games, instead of vastly different games in the same universe, is probably a bad plan.

Edited by Grey Mage

I still like XWing but man I work so hard for an Imperial win. But there's not as many armada players around here and XWing is just so quick to play

Echoing others: I like Armada so much more... Better release pace, very different play style, plays like a naval game instead of dogfights, truthfully better balance and more options.

Other bonuses include an awesome campaign and a great price point once you're past the starter.

I hope FFG gets that for most naval gamers the next release doesn't need to be better, it just needs to be different, or barring that, accurate.

There used to be a game called Axis&Allies War at Sea. WotC found that players didn't care if a ship was meta altering or not. They just liked collecting and playing with more ships.

I really think Armada would work the same. So hopefully power creep stays away better than in XWing.