Two crazy bomber lists

By Visovics, in Star Wars: Armada Fleet Builds

So I really like bombers (a.k.a. mean ship-killing machines) and wanted to know opinions from better players on the two following bomber lists. The idea with the first one is to fly all ships really close with squadrons not going far to provide maximal support, while also attacking. The idea in the second list is to drop Jonus, Rhymer and other 2 bombers from the ISD so that they may fire at a ship in danger while also granting a double free accuracy to the ISD ( mabe even the dictor if I fly them close)

List 1:

BOMBER
Author: Visovics

Faction: Galactic Empire
Points: 396/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Moff Jerjerrod ( 23 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 165 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

Victory I-Class Star Destroyer (73 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 89 total ship cost

1 Gamma Squadron ( 10 points)
1 Captain Jonus ( 16 points)
1 Maarek Steele ( 21 points)
1 Boba Fett ( 26 points)
2 TIE Bomber Squadrons ( 18 points)
1 Major Rhymer ( 16 points)

List 2:

Bomber #2
Author: Visovics

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Motti

Assault Objective: Station Assault
Defense Objective: Fleet Ambush
Navigation Objective: Solar Corona

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Quad Turbolaser Cannons ( 10 points)
- Leading Shots ( 4 points)
= 166 total ship cost

Interdictor-class Suppression Refit (90 points)
- Interdictor ( 3 points)
- Projection Experts ( 6 points)
- Leading Shots ( 4 points)
- G-8 Experiemental Projector ( 8 points)
- G7-X Grav Well Projector ( 2 points)
= 113 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 39 total ship cost

1 Major Rhymer ( 16 points)
1 Captain Jonus ( 16 points)
4 TIE Bomber Squadrons ( 36 points)
1 Tempest Squadron ( 13 points)

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Fleet created with Armada Warlords

I prefer list 1.

You will need some Intel to prevent your bombers being occupied by enemy squadrons. Also an escort to prevent the Intel from being assassinated so the enemy can lock down your bombers. Tempest squadron is a great escort able to bomb with the others so drop all the upgrades from the VSD to get Dengar or a jump master. Boba can downgrade to a regular Firespray if you need more points. Boosted comms on the VSD could be nice to bring the squadron's back into the fight later in the game.