Easy

Easy

I have to go with the TIE S/F. **** thing has been in just about every imperial build I have done since it came out.
Every pilot is useful, even the generics with FCS Target Synch. The other generic has an ept, and two superb aces. It is a tough ship with 6hp and 3 green dice with LWF (without feel cheesy like old x7), so you know you are gonna be in a fight, as with two arcs it can get a lot shots everyround.
Really solid ship that is priced accordingly.
I like the arc, but Shara is a dud, especially now with Target Synch and any T70 can do what she does.
Protectorate was another runner up for me. **** that wave was awesome, but Kad Solus is a bit of a dud in that expansion. Teroch,Fenn, and generics are phenominal without being cheesy because of no evade action, and it takes skill to fly them well.
Post-nerf TIE Phantom. Potent but flawed, rewards skilled play but can be counterplayed, works in several different configurations and is both innovative and beautifully thematic.
Best ship TIE/SF... Not a bad pilot in the list. Plays different than everything else... So good... And right... Not OP... Done right
After that, the Protectorate... By far the best expansion... You can run a protectorate with only the upgrades it came with and its solid
There's ships and pilots I like better, but to me best needs to be solid, not OP, still fun to play against, and have a unique feel to it.
VCX, ARC, TIE Interceptor (so stupid that rebels and scum can regen a shield but Imperials can't), YWing, TIE Fighter and TIE Defender all get honorable mentions
Unbalanced crap is KWing and JM5K
weak sauce is Firespray, Punisher, StarViper, Khirax, and AWing
Gotta go with the a wing. Fun, efficient. Many different ways to play them. Aces and generics are fine which is not the case on most ships.
6 hours ago, Jeff Wilder said:I think the fixed TIE Advanced is really well done.
I've said this before, but: given the tools available to FFG in Waves 1&2, they literally couldn't have, at the time, designed the TIE Advanced better than the patched version. Putting the floor of the price at 21 points, but giving it a free (or nearly) upgrade is a really cool way to have that ship carve out its own niche in the x-wing ecology.
Thinking over my own choices (TIE S/F, B-Wing, a couple others), I think it comes down to a couple things:
Several slots on a solid frame, with a unique play style.
The TIE Fighter.
But the T-70 is what the T-65 should have been at release.
The tie fighter surely.
For me it's the Aggressor. It's interesting, costed pretty well, has its own personality, has always been pretty competitive but not overpowered and most importantly it's fun.
ARC-170, personally. It combines a lot of useful upgrade slots, a respectable dial, interesting mechanic in the rear arc, and good pilots all into one gorgeous model. In my opinion, it's one of the most well-balanced ships FFG has ever released, and tournament data reflects this. It has never broken the top 10 most used ships, but it's never dropped below the top 20 most used ships. Its many upgrade slots allow a really excellent variability in it's deployment, and it gave a nice improvement to the standard stresshog. It's an upper-mid tier/lower high-tier ship, and ideally that's where most ships and upgrades should fall on the scale in an ideally balanced world.
JM5k. It's full of interesting mechanics (asymmetrical dial, white sloop, crew+astromech slots, native repositioning) and manages to shine in a variety of roles: ordnance carrier, blocker, support ship, whatever you'd classify Dengar as etc. Additionally, all pilots are viable.
However, in a game where most ships get 1-2 cool stuff and 1-2 viable pilots if lucky, the JM5k is TOO well designed.
6 hours ago, charlesanakin said:For me it's the Aggressor. It's interesting, costed pretty well, has its own personality, has always been pretty competitive but not overpowered and most importantly it's fun.
Yeah and it being the first Imperial Turret slot is fun too, I'm glad it'll be the only ship named "aggressor" in the game ![]()
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I'd forgotten about the VCX. Big fan of that one; it's almost perfectly efficient. Had a unique feel thanks to the four attack dice and dial, and a fantastic number of possible builds from a basic Lothal Rebel to a kitted out Ghost. Only downside? Kanan Biggs.
I just really love the Tie Defender, and the K-Wing
The Defender just looks so powerful and dangerous, and the K looks like a Soviet invention... Brutal, Rugged, Efficient
Honestly it's hard to improve on the Falcon. I know there's lots of PWT hate on the forum but this is the most iconic ship in SW and the most recognizable next to the ships in the core set. And FFG did a great job giving us great pilots and a ship that is fun to swoosh around the mat. It's a solid choice for the rebels and a real challange to the other factions. Sure it's been abused with certain upgrades and the ORS is still a joke (unless you go for the triple ORS troll list) but it is THE ship of the OT and appearantly the ST and I don't think FFG could have done a much better job realizing it for this game except maybe a simple energy rerouting mechanic like Epic energy lite, but that's for 2.0 ![]()
I can tell you what ship is the worst design.....HINT : Its the name of the game......
To me the best designed ships are the humble TIE Fighter, the TIE Interceptor and the TIE Striker.
The TIE Fighter did (and does), exactly what you think it should. Hard to say much more about the classic bow tie, a work of simple art in the game.
The Interceptor was truly broken by future releases in my opinion. Soontir Fel with just one upgrade is nowhere near as scary as Stealth Device & Autothrusters Fel. It perfectly embodied my view of how it flies based off using it the Rogue Squadron N64 game. For such an expensive low HP ship, it's named pilots felt like true aces and gives me such a white knuckle gaming experience.
The TIE Striker, even though I thought it was just one point too expensive (same with Lightweight Frame), has given me a brand new experience in the game while staying true to how I imagine Imperial ships flying. It feels like a watered down cross between the Phantom and Interceptor, in a good way though. Flying five of them has been such a fun mental challenge for both myself and my opponents.
My favorite is the Falcon. It's so fun to do segnor's loops with the new title and there are so many good rebel crew options.
On 02/04/2017 at 5:47 AM, Zeoinx said:I can tell you what ship is the worst design.....HINT : Its the name of the game......
BUt it's not called K Wing the Miniatures Game.
Or Jumpmaster 5000 the Miniatures Game.
Iconic, I C O N I C characters from
the filmssome cartoon(?) in every pilot slot (yes I saw Rogue One, I know Chopper and Hera were there)
Man I sure do love every scum pilot. They were so great in that movie they were definitely in/ did stuff in.
Edited by Mattman7306TIE Striker. Fun and unique to play, not OP but not not a bunny run either.
The a-wing - hits like wet spaghetti but the fix with the point reduction and allowing double elites has really made a big difference in balancing it out. The dial with a green 5 straight also lends itself to the feeling of a ship being agile and manoeuvrable.
However, their biggest issue is the high defence prevalent in the current meta which, even with the tricks from double elite slots still makes it really difficult to push damage through on some lists (Defenders/Parattani). Having to pay 5 points for Prockets due to the fix is a bit frustrating too but I still love the little fellas
On 3/31/2017 at 7:55 PM, clanofwolves said:
This ugly pile of junk looks like it's the wet-dream of some Warhammer 40k player. Minimum of four excessively large cannons? Check. Giant boxes of ridiculously oversized ordnance tubes? Check. Visible rivets everywhere? Check. All it's missing is a ****-ton of skull iconography all over. [NOTE: I like 40k's over-the-top aesthetic as much as anyone else, but it does not feel at home in Star Wars.]
PS: what praytell is the gunship firing out of those gigantic ordnance tubes? The X-Wing and the Y-Wing fire proton torpedoes out of relatively small little grooves on their fuselage. Could this thing be overcompensating any more?
^launch tube envy?