15 minutes ago, Drasnighta said:Yavaris has Squadron 2.
Steele is in position and does not have to move. As is Jendon.
Steele Shoots Twice, as is allowed by Yavaris.
Jendon has the opportunity to shoot twice, gives up both opportunities to make Steele Fire Twice.
One of the two is Re-De-Activated by Adar Tallon afterwards, and allowed to activate again later, either by Squadron or a further ship command. Activating either one will allow Maarek to shoot again, assuming someone is still in range... As either he does so directly, or Jendon gets him to shoot again.Its dependant on being able to MOVE Jendon/Steele into a position beforehand, to let Yavaris do its Dirtywork, because with Adar Tallon on Yavaris, you cannot rely on FC/FCT to do the final placement for you....
It would be legit, if not for the fact that you need to Cross-Faction either Jendor+Maarek, or Yavaris with Adar Tallon.
Just an absolute ***** to do... Like a Triple Tapping Keyan Farlander back at Wave 1 Full Release. Pre even Wave 2.
... and arguably, as I look at it now... Triple Tapping Keyan in said situation is still capable of doing more damage than Maarek Quint-tapping... If we're talking about Bombing.
We'd have to be comparing to Wedge Triple-Tapping on an Activated Squadron Target to get the same Comparable Damage output that way.
I was thinking the same thing, but if cross faction is the name of the game, rhymer get in there.... positioning problem solved lol
that said I'd probably stick to stele, keyan is better for damage but in all my rolls with Stele I've always gotten a minimum of 2 damage. Keyan could do more, and with rerolls probably would, but I'll take a sure thing any day. Lol