Best cross faction combos

By chr335, in Star Wars: Armada

Okay what are some of the best combos you can think of using a mix of imperial and rebel stuff. Off the top of my head Luke, Rhymer, Jendon, Nora wexley. Luke to ignored shields, Rhymer to give extra range Nora for extra damage to shields (and let Luke strip shields) and Jendon to let Luke attack again.

Jendon + Yavaris + Adar + [insert awesome thing here]

Awesomeness candidates:

Luke

Maarek

Ten Nunb

Keyan

Morna

Howlrunner + Valen or any Interceptor

Wedge

Dutch

Edited by Ardaedhel

Rieekan Imp Aces.

Soontir
Vader
Ketsu

Auto damage machine with Ketsu to prevent squads with Intel from running too far. Fill in the gaps with other things.

Tie Fighter Haven

Gallent Haven
All the 3 hull aces.

JJ's Paragon

JJ would let Paragon have the extra yaw to double arc even easier. I'd love that combo.

Sato's Bombers

Sato
Jonus
Boba

Jonus and Sato have natural synergy. Boba just wants to get close.

Edited by Undeadguy

Can't forget this one.

Blunt Cloud

Blount
Howlrunner
Tie/F
Z-95s

6 minutes ago, Ardaedhel said:

Jendon + Yavaris + Adar + [insert awesome thing here]

o__o

What I never knew I always needed... Maarek Stele... 5x a round....

Edited by Darth Sanguis

Ackbar + Arquitens

Home One + GSD II Demolisher

2 minutes ago, Darth Sanguis said:

o__o

What I never knew I always needed... Maarek Stele... 5x a round....

Or Wedge after the super carrier alpha strike.

Or Dash with all the rerolls.

Or Han with the "Ha I shot you first 5 times."

1 minute ago, Undeadguy said:

Or Wedge after the super carrier alpha strike.

Or Dash with all the rerolls.

Or Han with the "Ha I shot you first 5 times."

Post edited with some options.

I personally like the idea of Dutch going all Flechette Torpedoes and stiff-arming the whole imperial navy.

Or Ten Nunb just killing them all at once.

Victory carrier, corrupter, lancers

Idk about you guys, but I really want Toryn Farr for the Empire.

Counter 4

Howlrunner
Dengar
Tie/I
Shara
Toryn

7 minutes ago, shmitty said:

Ackbar + Arquitens

Home One + GSD II Demolisher

Mothma Instigator.

2 minutes ago, Ardaedhel said:

Mothma Instigator.

Oh man I'd love to use MM in my dual Glad fleet. All my ships have Evades.

B-wings, vector, Chiraneau

Tua/ECM Battle Cruiser. Good luck getting rid of those braces. Vader, Engine Techs, the whole Christmas tree...

but really, a Rieekan Demo-lite would be a scary thing. Even if you kill it, it's still going to seriously hurt and punch even further above its weight class than it previously could.

ISDs backed up with the cheaper GR75 activation advantage.

Rieeken ISDs

46 minutes ago, Darth Sanguis said:

o__o

What I never knew I always needed... Maarek Stele... 5x a round....

In a Rieekan fleet.

9 minutes ago, Jukey said:

B-wings, vector, Chiraneau

After AFFM.

Vader mc30 Khorne dedicated fleet

1 hour ago, Darth Sanguis said:

. 5x a round....

4 times

Just now, Ginkapo said:

4 times

5. Adar.

5 minutes ago, Ginkapo said:

4 times

Jendon's ability can trigger twice through stele, yavaris can have squadron 2 then adar to let 'em shoot again via another ship/squad phase

5x

Just now, Darth Sanguis said:

Jendon's ability can trigger twice through stele, yavaris can have squadron 2 then adar to let 'em shoot again via another ship/squad phase

5x

FAQ that. No way is that legit .

Rieekan raiders with expanded launchers and toryn farr, Lando, derlin, and Monty, all riding different raiders.

Yavaris has Squadron 2.
Steele is in position and does not have to move. As is Jendon.

Steele Shoots Twice, as is allowed by Yavaris.
Jendon has the opportunity to shoot twice, gives up both opportunities to make Steele Fire Twice.
One of the two is Re-De-Activated by Adar Tallon afterwards, and allowed to activate again later, either by Squadron or a further ship command. Activating either one will allow Maarek to shoot again, assuming someone is still in range... As either he does so directly, or Jendon gets him to shoot again.

Its dependant on being able to MOVE Jendon/Steele into a position beforehand, to let Yavaris do its Dirtywork, because with Adar Tallon on Yavaris, you cannot rely on FC/FCT to do the final placement for you....

It would be legit, if not for the fact that you need to Cross-Faction either Jendor+Maarek, or Yavaris with Adar Tallon.

Just an absolute ***** to do... Like a Triple Tapping Keyan Farlander back at Wave 1 Full Release. Pre even Wave 2.

... and arguably, as I look at it now... Triple Tapping Keyan in said situation is still capable of doing more damage than Maarek Quint-tapping... If we're talking about Bombing.

We'd have to be comparing to Wedge Triple-Tapping on an Activated Squadron Target to get the same Comparable Damage output that way.

Edited by Drasnighta

Yavaris + maarek + Jendon

=

4 maarek attacks at any place of the board. You can add Rhymer if you want.

But I think Morna could be even better with those 3 rerollable blue (2.25)

EDIT: ouch! Then pleased take Morna's part XD

Edited by ovinomanc3r