Latest FAQ - Clarifying Campaign Imp Deployment Rules

By macmastermind, in Star Wars: Imperial Assault

I know a few people who will literally HATE that they clarified the deployment of a full group to one single point, even though IMO, the original wording indicates 'deploy that group's figures (plural) to A GREEN DEPLOYMENT POINT (singular)'...

I've seen some heads explode already over this one. Because super Fenn means those guys will just auto-die when they show up. It's kinda funny...

51 minutes ago, macmastermind said:

even though IMO, the original wording indicates 'deploy that group's figures (plural) to A GREEN DEPLOYMENT POINT (singular)'...

Yeah, it's gonna be a pain as the Imp player, but that's what FAQs are for, I guess.

Typically, though, I just play the out of the box rules, unless there is something really necessary.

You can see why imperial players dislike Fenn a lot!

He is such a beast vs fresh deployments

Edited by frotes

LOVE me some Blast 3. Fenn is so broken. I love him so.

11 minutes ago, frotes said:

You can see why imperial players dislike Fenn a lot!

He is such a beast vs fresh deployments

We just started a Jabba campaign and one of our players picked Fenn. We are all relatively inexperienced in Campaign. What makes Fenn uniquely capable of destroying "fresh" deployments? Is it that they will be presumably clumped together after deployment and therefor very prone to Blast? Thanks for the clarification!

I generally don't find Fenn that hard to play against, just focus fire him and apply stuns. Once you get Imperial Industry Fenn is very ineffective.

11 minutes ago, Smashotron said:

What makes Fenn uniquely capable of destroying "fresh" deployments? Is it that they will be presumably clumped together after deployment and therefor very prone to Blast? Thanks for the clarification!

Exactly right. Before the IP has a chance to separate them and prevent Terminator Fenn from bringing an apocalypse of collateral damage, he can walk up and just wreck...

1 hour ago, FrogTrigger said:

I generally don't find Fenn that hard to play against, just focus fire him and apply stuns. Once you get Imperial Industry Fenn is very ineffective.

If you are an experienced Imperial player, you will know how to avoid Fenn. Although you can't adjust static spawns, smart deployment and positioning will allow you to avoid his blast often. My main issue with him is that he is kind of anti fun to play against. His blast demands a certain response in play from the Imperial and it limits the Imperial's deployment options since many figures benefit from being adjacent. Kind of like how you can play around Sub Tactics but you have to devote a certain amount of resources to it

Imperial Industry is probably the single most powerful card an Imperial can get so I'm not sure that's a good response. It can neuter any rebel group if used properly

The Fenn player in my recent game has probably gotten blast off about 2 times the whole campaign, beyond any starting mission spawns. I'm sure he feels like he is playing a character without blast...

Edited by frotes
1 hour ago, Smashotron said:

We just started a Jabba campaign and one of our players picked Fenn. We are all relatively inexperienced in Campaign. What makes Fenn uniquely capable of destroying "fresh" deployments? Is it that they will be presumably clumped together after deployment and therefor very prone to Blast? Thanks for the clarification!

Because once Fenn get's Rebel Elite, he can on demand Blast 2 twice (2 attacks). This is enough to kill any Officer/reg ST groups from Full HP. And you have to always be not putting any figures adjacent to each other otherwise they take a pounding

Wow Imperial Industry is gross. What deck does that come in? It says "Reward" so is there a way we can prevent the IP from earning it? Luckily Fenn is on my team. :)

1 hour ago, Smashotron said:

Wow Imperial Industry is gross. What deck does that come in? It says "Reward" so is there a way we can prevent the IP from earning it? Luckily Fenn is on my team. :)

It requires the imperial player win the Means of Production Agenda mission. It's not terribly hard for the Rebels but it's one you REALLY want to win.