New Red Spoilers

By dpb1298, in Star Wars: Destiny

4 hours ago, Virtigo said:

I'm disappointed with Mon Mothma. Her ability is really REALLY lack luster, and her cost is just out of range from pairing her with Elite forms of Luke/Obi/Jyn.

She needed something to mess with an opponent because she has been a thorn in the Emperor's side since the prequels.

(Opponent's max hand size is decreased by one) (Opponent only gains one resource per turn instead of two)

Maybe something that gives you more control like... (If you are to discard a red card, you may instead discard another red card in its place)

So much potential, and we get a reroll card...

She's essentially Ackbar, who's better at doing Ackbar's primary job (focus). With a generally better ability - play a control event, have a shot at controlling their other good roll, or try to fix your bad one? Sure. Ackbar is one of the best characters for Heroes, and she's at least on par with him.

She's worse in decks that might want Ackbar to do some fighting (i.e. anything that's Ackbar plus 'dudes with guns'), but better in a pure support role. Except the 11 cost - that's what will hold her back the most from seeing play. No teaming up with Elite Luke or Obi, where I'd have taken her in a heartbeat over Ackbar.

For the other cards - eBaze, I think, is bad. His special is terrible, and I just don't think his slightly more consistent damage makes up for his lack of a real gimmick compared to other characters at that cost point. Han you can build around, Poe you can build around. Baze is just kind of slightly better at shooting things, but that's something else you can find on cheaper characters. Though I can possibly see him working at 14 with another shooty character (Leia?) Probably not really good, but a basic aggro deck.

Overkill seems really, really good as long as you can reliably land the damage sides. Leia is going to *love* shooting the hell out of people.

Rocket Launcher has huge damage for it's cost, but feels too expensive to keep paying for. You're going to cry every time you roll this and can't afford it. Might get better as we get more economy. Then again, maybe the idea is not to pay for it - ramp into it with upgrades and still have enough money to shoot it.

Rebel Commando feels too unfocused for me to want to ever play it. I don't see this ever being the card I say 'man, I need to include this'.

Training is super, super interesting. It essentially gives you extra squad points as part of the draw deck. However I think the comment about it often being worse than a gun is not that far off - and raises some interesting questions about the value of character dice relative to upgrades. The real use for this IMO will be any non uniques that get great specials - so currently Rebel Commando, and they aren't cutting it.

C-3PO is ridiculous. Simply ridiculous. Why is he one cost, when R2 is two? Why is he red when R2 is grey? IT DOES NOT MAKE SENSE! (Also, I think it should be mandatory to quote his flavour text whenever you play him. Stupid hand gestures are not optional.)

R2-D2, on the other hand, is super disappointing. Honestly, feels like the text on both droids should have been switched, and things would be much more balanced. 1 cost 3PO with an action to modify things for +1 would be fine, 2 cost R2 with a special to turn any dice into whatever would feel okay.

Theme of SoR: The cards I want (or would assume) to be good are not, but the obscure cards I never thought I would care about are outrageous.

I have no idea how C-3P0 got through play test.

As of right now, for sure he's the best Hero character in the game. Anyone you spend points on out of your 30pt allowance for characters is only there for C-3P0 support, as far as I'm concerned.

Edited by CBMarkham
4 minutes ago, Virtigo said:

Theme of SoR: The cards I want (or would assume) to be good are not, but the obscure cards I never thought I would care about are outrageous.

Seems to be a theme over FFGs star wars franchises...

In X-wing I can't remember the last time i saw something on the table from the movies.

Edited by Stu35
3 minutes ago, CBMarkham said:

I have no idea how C3P0 got through play test.

Probably because a card that takes 3-6 actions to do almost the same thing that a simple focus does isn't altogether that powerful. I'll probably just continue taking my chances with a discard / re-roll.

Edited by WonderWAAAGH
Just now, WonderWAAAGH said:

Probably because a card that takes 3-6 actions to do almost the same thing that a simple focus does isn't altogether that powerful.

He does not do the same thing as a simple focus. I look forward to you explaining to me in 2.5 months time, after everyone has had a chance to see the full extent of this card's uses, why he's not "that powerful". We'll have a good time.

No, he's a focus that potentially adds 1-2 to any die face that you want - assuming you rolled a high enough value in the first place. He might be okay for mitigating pay sides, but otherwise not worth the number of actions it takes to set up that Rube Goldberg device when I can be killing a character instead. But what do I know, I've only seen people misjudge cards every spoiler season for the past umpteen years.

And crow is delicious, by the way.

Edited by WonderWAAAGH

The thing about 3PO isn't that just that he's focus - it's that he's ALWAYS focus. If it was a special with the typical 1/6 or 1/3 chance, he wouldn't be that crazy. It's the fact that he's just 'remove his die, do whatever you want'. There's the jank option of turning something into something else, and sometimes that'll be amazing, but probably not worth playing him just for that. But 1 for a die that is essentially Guaranteed Super Focus is very, very strong, even if it's slow.

Look at the effect a die like Poe, or any big upgrade starting from Force Throw up can have on the game if it rolls the right side. Well now it rolls the right side every single time, at the cost of one action. And then occasionally you also get to do something crazy like turn a discard die into damage to kill a character, or damage into shields to save your own characters, or disrupt those resources the opponent needed to whack you for 10 damage. For one resource.

I'm not saying he's going to be broken, but I can see a LOT of decks wanting to play him, and those decks getting a LOT of mileage out of the ability.

8 minutes ago, Abyss said:

I'm not saying he's going to be broken, but I can see a LOT of decks wanting to play him, and those decks getting a LOT of mileage out of the ability.

And I don't think he'll ruin the game, but I think he's going to be so powerful that he might actually cross in to border-line broken. It's not just that he can "focus" into other symbols on the die, he can generate symbols that aren't even in your deck. Whatever the exact optimal thing that you need is, that's what he gets you. It's strong. Real strong.

3PO enables you to combine high values with whatever symbol you want, whenever you need it. 2 Disrupt becomes Damage. 3 Damage becomes Discard. You don't even need the symbol anywhere in your deck - he allows you to get literally whatever effect you happen to need, with the largest die value you've got available.

At 1 cost it's a pretty insane effect. It would be pretty awesome as a special - as a guaranteed effect, it's off the charts. The ONLY drawback is the extra activation to get his die into play.

24 minutes ago, Buhallin said:

3PO enables you to combine high values with whatever symbol you want, whenever you need it. 2 Disrupt becomes Damage. 3 Damage becomes Discard. You don't even need the symbol anywhere in your deck - he allows you to get literally whatever effect you happen to need, with the largest die value you've got available.

At 1 cost it's a pretty insane effect. It would be pretty awesome as a special - as a guaranteed effect, it's off the charts. The ONLY drawback is the extra activation to get his die into play.

Ya. The crazy powerful ability of this guy is pretty obvious, to most people. Super duper tasty.

When all is said and done, I think you guys are going to find that the effect is good in much the same way as focus is, if only marginally better. It might even become an auto-include in the narrow slice of the game that is hero red, but 'ridiculous'? 'Best hero character in the game'? 'Borderline broken'? Certainly not worth all of this fuss, but if it gets you excited then so be it. Fun is fun, right? Maybe that can be our Fly Casual analogue.

1 hour ago, WonderWAAAGH said:

Fun is fun, right? Maybe that can be our Fly Casual analogue.

I'm down. Do I get royalties ooorrr.....?

8 hours ago, WonderWAAAGH said:

No, he's a focus that potentially adds 1-2 to any die face that you want - assuming you rolled a high enough value in the first place. He might be okay for mitigating pay sides, but otherwise not worth the number of actions it takes to set up that Rube Goldberg device when I can be killing a character instead. But what do I know, I've only seen people misjudge cards every spoiler season for the past umpteen years.

And crow is delicious, by the way.

Take it you've never misjudged a card then?

For what its worth I'm curious to see if 3po is any good. Support dice are generally out of favour currently in this fast paced burst damage meta, so it'll be interesting to see if this opens anything else up.