4 hours ago, Virtigo said:I'm disappointed with Mon Mothma. Her ability is really REALLY lack luster, and her cost is just out of range from pairing her with Elite forms of Luke/Obi/Jyn.
She needed something to mess with an opponent because she has been a thorn in the Emperor's side since the prequels.
(Opponent's max hand size is decreased by one) (Opponent only gains one resource per turn instead of two)
Maybe something that gives you more control like... (If you are to discard a red card, you may instead discard another red card in its place)
So much potential, and we get a reroll card...
She's essentially Ackbar, who's better at doing Ackbar's primary job (focus). With a generally better ability - play a control event, have a shot at controlling their other good roll, or try to fix your bad one? Sure. Ackbar is one of the best characters for Heroes, and she's at least on par with him.
She's worse in decks that might want Ackbar to do some fighting (i.e. anything that's Ackbar plus 'dudes with guns'), but better in a pure support role. Except the 11 cost - that's what will hold her back the most from seeing play. No teaming up with Elite Luke or Obi, where I'd have taken her in a heartbeat over Ackbar.
For the other cards - eBaze, I think, is bad. His special is terrible, and I just don't think his slightly more consistent damage makes up for his lack of a real gimmick compared to other characters at that cost point. Han you can build around, Poe you can build around. Baze is just kind of slightly better at shooting things, but that's something else you can find on cheaper characters. Though I can possibly see him working at 14 with another shooty character (Leia?) Probably not really good, but a basic aggro deck.
Overkill seems really, really good as long as you can reliably land the damage sides. Leia is going to *love* shooting the hell out of people.
Rocket Launcher has huge damage for it's cost, but feels too expensive to keep paying for. You're going to cry every time you roll this and can't afford it. Might get better as we get more economy. Then again, maybe the idea is not to pay for it - ramp into it with upgrades and still have enough money to shoot it.
Rebel Commando feels too unfocused for me to want to ever play it. I don't see this ever being the card I say 'man, I need to include this'.
Training is super, super interesting. It essentially gives you extra squad points as part of the draw deck. However I think the comment about it often being worse than a gun is not that far off - and raises some interesting questions about the value of character dice relative to upgrades. The real use for this IMO will be any non uniques that get great specials - so currently Rebel Commando, and they aren't cutting it.
C-3PO is ridiculous. Simply ridiculous. Why is he one cost, when R2 is two? Why is he red when R2 is grey? IT DOES NOT MAKE SENSE! (Also, I think it should be mandatory to quote his flavour text whenever you play him. Stupid hand gestures are not optional.)
R2-D2, on the other hand, is super disappointing. Honestly, feels like the text on both droids should have been switched, and things would be much more balanced. 1 cost 3PO with an action to modify things for +1 would be fine, 2 cost R2 with a special to turn any dice into whatever would feel okay.