Captain jonus and rapid launch bay

By chr335, in Star Wars: Armada

Upon investigation of these two cards I find that they match really really well. Put Jonus on your ISD or Victory with RLB get in close range drop him and bam garunteed accuracy.

I mean it certainly can work, but it's costing you a portion of a deployment and 22 total points (a full deployment or more if you put more squadrons in there, which you probably should). You do get the guaranteed accuracy and a Jonus bomber out of it, but at that point I'm wondering why you don't just

h9-turbolasers.png

Rapid Launch Bay + Flight Commander + ISD-I can be fun with Rhymer, though. Zoom on in and unload your bombers on some poor ship, like an overweight Demolisher.

One advantage of using Jonus over H9s is that the Turbolaser slot then becomes free for...

quad-turbolaser-cannons.png

I drop Jonus, I fire, I get an automatic accuracy, and then I get to add an extra accuracy. Blocking two defence tokens is really nasty, and combined with other upgrades to be used at short range, you can do serious damage to just about any ship. And even without Quad Turbolaser Cannons, there are tons of ways in which the turbolaser slot might be more usefully filled than with H9s.

3 minutes ago, ceejlekabeejle said:

One advantage of using Jonus over H9s is that the Turbolaser slot then becomes free for...

quad-turbolaser-cannons.png

I drop Jonus, I fire, I get an automatic accuracy, and then I get to add an extra accuracy. Blocking two defence tokens is really nasty, and combined with other upgrades to be used at short range, you can do serious damage to just about any ship.

I don't think 32 points is worth 2 guaranteed accuracy results. That's a huge amount of points to get that trick working.

Quote

And even without Quad Turbolaser Cannons, there are tons of ways in which the turbolaser slot might be more usefully filled than with H9s.

That much I don't really disagree with. Jonus is largely most useful when more than one ship can get use from him, and with Rapid Launch Bays he feels like his placement is a lot more constrained than I'd normally like. Just using him normally has been sufficient for me.

Just now, Snipafist said:

I don't think 32 points is worth 2 guaranteed accuracy results. That's a huge amount of points to get that trick working.

It is if the only point in bringing Jonus is to feed accuracies to a Victory or ISD. It's not if Jonus is being used to feed accuracies to other ships. I use him in a fleet with a Victory, a Gladiator II and an Arquitens. Get him in the right position, and each of those ships is getting an accuracy - it makes the Gladiator side arc much nastier, and the Arquitens dice more reliable.

Admittedly I haven't taken him alongside Rapid Launch Bays, and I can see why, in theory, that might seem overkill. But I don't think it's a senseless use of him - a wise opponent will spot the potential hassle Jonus might cause, and will target him with their own squadrons, so that he may end up either pinned down or picked off. With the launch bays, he's protected until you're ready to pounce, and if you're using him for the accuracy you're also unloading him in just the right location to fire off his own bomber dice. That, combined with two other squads, could soften up your target before the main ship fires.

Jonus is a bomber right? I presume he RLBs in with a set of bombers? So yeah... guaranteed accuracy... but more importantly plus whatever damage they muster, which is up to 8 with a crit depending on what's taken (Presuming team orange, but even if not, will still be able to maintain distance 1 in later turns to deal damage and give acc)

Soooo.... I don't know, if you're taking bombers anyways, the point cost over value of Jonus would split with the fighter mob, it could make an ISD really mean...

Just my 2¢

Edited by Darth Sanguis
3 minutes ago, Darth Sanguis said:

Jonus is a bomber right? I presume he RLBs in with a set of bombers? So yeah... guaranteed accuracy... but more importantly plus whatever damage they muster, which is up to 8 with a crit depending on what's taken (Presuming team orange, but even if not, will still be able to maintain distance 1 in later turns to deal damage and give acc)

Soooo.... I don't know, if you're taking bombers anyways, the point cost over value of Jonus would split with the fighter mob, it could make an ISD really mean...

Just my 2¢

Personally, I'd stick him on a Vic with Tempest Squadron (escort bomber to protect Jonus) and something like Gamma Squadron (just as another bomber). On an ISD, same three but with a Jumpmaster, so that if they do provide a fighter escort they're heavy and can't stop your bombers attacking the ship.

Just now, ceejlekabeejle said:

Personally, I'd stick him on a Vic with Tempest Squadron (escort bomber to protect Jonus) and something like Gamma Squadron (just as another bomber). On an ISD, same three but with a Jumpmaster, so that if they do provide a fighter escort they're heavy and can't stop your bombers attacking the ship.

It really depends on how you play.

I don't use heavy fighters or victory SDs all that often, I'm a PT addict, but I could definitely see me taking RLBs in a PT fleet with Jendon/stele/rhymer/JM5K on Avenger so that even after the defender is tapped I can drop in Jendon/stele/Rhymer/Jm5K to deal 4-6 damage before taking shots at a defenseless ship (presuming team orange). If done correctly it could ensure any ship sinks in one shot from avenger.

I don't use Jonus 'cause my main damage output needs defense tokens to be spent, but on a fleet that wants to get close and mean, definitely what you said!

I thought you couldn't deploy all your stored squadrons from RLB at once?

2 hours ago, LordTesla said:

I thought you couldn't deploy all your stored squadrons from RLB at once?

Why couldn't you? The card allows you to deploy one squadron for each squadron command "point" you spend to use the RLBs. The only "not all at once" involved is the squadrons would be deployed one at a time (and presumably activated to attack but let's not open that can of worms just yet).

RapidLaunchBays.png

6 hours ago, Snipafist said:

Why couldn't you? The card allows you to deploy one squadron for each squadron command "point" you spend to use the RLBs. The only "not all at once" involved is the squadrons would be deployed one at a time (and presumably activated to attack but let's not open that can of worms just yet).

RapidLaunchBays.png

Hence why I focused on jonus as his ability doesn't require an attack to work thus ignoring that whole can of worms.

But i

8 hours ago, Snipafist said:

Why couldn't you? The card allows you to deploy one squadron for each squadron command "point" you spend to use the RLBs. The only "not all at once" involved is the squadrons would be deployed one at a time (and presumably activated to attack but let's not open that can of worms just yet).

RapidLaunchBays.png

But what you're saying is i can deploy (whether they can attack or not is irrelevant) more than one squadron at once with this card?

Yes up to your squadron value