2sf defender (100/100)
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TIE/SF Fighter: "Quickdraw" (29 + 5)
+ Crack Shot (1)
+ Fire Control System (2)
+ Special Ops Training (0)
+ Lightweight Frame (2)
TIE Defender: Colonel Vessery (35)
+ Crack Shot (1)
+ TIE/x7 (-2)
TIE/SF Fighter: "Backdraft" (27 + 5)
+ Crack Shot (1)
+ Fire Control System (2)
+ Special Ops Training (0)
+ Lightweight Frame (2)
How about it? Should be able to deal out some damage in the opening round.
I've been running the list with adaptability on quickdraw and Backdraft, and VI and Twin Ion Engines on Vessery before. It was good to be able to have all ships ps8 or two 8 and one 10. But I do think this might be better. Now I can actually hit Fen. And biggs should die at r2 before he even gets to shoot.