Buffing Bad Pilots, Errata Upgrades for Pilot Abilities in an FAQ.

By Marinealver, in X-Wing

In an earlier thread I was talking about pen & in erratas for overcosted underperforming upgrade cards, got a little off topic but in it I said I will do one for pilot upgrades. Now again these can only be erratas under the precedent set by FFG. Now sure FFG can change the precedent but for us we have to keep it within what FFG has already done.

So rules:

  • Pen & in erratas to pilot abilities of unique pilots only. No adding pilot abilities to non-unique pilot as they have no pilot ability (and is still kept this way)
  • Change the Pilot card only, no titles, or upgrades that are restricted to a ship. If you want to errata an existing title please use this thread .
  • Changes to Pilot Ability only, cannot add an EPT slot or any other slot to an upgrade bar, or an action to the action bar (changes to an existing upgrade card like a title or modification can but again in this thread ). No changing of point cost or attributes like pilot skill, we are not making Black Poe here.
  • Changes to pilot, not the ship, no changing the dials, or ship class, we are not giving Marrek Steele a new ship (although that would be cool).
  • Again this is to Buff underpowered cards not nerf the top of the Meta, (FFG really doesn't need our help with that).

So let me start, At X-wing night I asked what card would you buff with a Pen and ink Errata, and Fels Wrath came up with an ability like Tel Trevura. So I came up with this.

Fels_Wrath.png

Change the Pilot Ability to "The first time the number of Damage cards assigned to you equals or exceeds your hull value, discard all damage cards, cancel all remaining damage and deal one face up damage card (and resolve if necessary)."

There you go this now has the ability to come back with 2 (or 3 if hull upgrade) health remaining. The old damage deck could cancel this, and the new one still has the potential to kill this still outright (with major explosion flipping a direct hit) but it would be way better than its current state.

swx32_graz_the_hunter_card.png

Change to "When defending, if the attacker is inside your firing arc add 1 additional <evade> result.

So sort of a super charge Concord Dawn Protector title, which is good since it has no EPT slot and Concord Dawn is Protertorate only. Still the lack of an EPT slot is a hindrance so it won't be ahead of the adaptability power creep, but it will be at least usable in a competitive list.

image.png

Change to "When you receive a stress token you may remove it and roll 1 attack die. On a <hit> result suffer 1 damage."

Okay, this might not save the X-wing, they have good pilot abilities it is just the ship and dial and builds for the point cost is not up to par. Still this is better as now you can put it on R2-D2 instead of that other astromech that requires a dice roll.

Well those are my suggestions. What other erratas would you suggest? Again this is to bring terrible cards up closer to the power curve, not nerfing the top of the meta.

Edited by Marinealver

Luke Skywalker to:
When defending you may change 1 blank result to an evade result.
His ability is currently way worse than Poe's.

Imperial Boba Fett:
When you reveal a maneuver, you may rotate your dial to anther maneuver of the same speed.
His ability is lackluster, and a Stay on Target homage would be decent.

Colonel Jendon:
At the start of the combat phase you may acquire a target lock. Then assign the blue target lock token to a friendly ship at range 1-2.
A boost to both his ability's range and his action economy, he can constantly feed the fire.

Captain Kagi:
When an enemy ship acquires a target lock, it must lock onto you if able. | Enemy ships at range 1-2 may not sped their target locks.
It was a lackluster ability in standard play (great in epic though...), and it now has an extra kick.

Dace Bonearm:
When an enemy ship is assigned a stress or ion token, if you are not stressed you may receive one stress token and deal that ship one facedown damage card.
He was awful before for his 31 points (add TLT), but now he becomes a major stress deterrent, especially to Corran and the Inquisitor.

Prince Xizor:
Enemy ships cannot declare you as the target of an attack if they can attack any friendly ships at range 1-2 of you.
Xizor's bodyguards are willing to take more than one hit. I also makes him a safer end-game point sink.

IG-88D:
When you reveal a [hard turn left] or [hard turn right] maneuver, you may treat it as a [tallon roll] of the same bearing. If you do so, receive one stress token.
He was kinda cool, but he didn't add much to the ship. Now he can do tallng rolls while stressed, which is about as good as shield regen, action economy or gunner effects.

Emon Azzameen:
When dropping a bomb, you may use any 1, 2 or 3 speed maneuver template.
He was cool, but paled in comparison to K-wings. Now he doesn't.

Sabine Wren (Scum):
When defending against an enemy ship in your mobile firing arc, you may add two [focus] results to your roll.
She has to be distinguishable from Latts/Asajj somehow...

Latts Razzi:
When a friendly ship declares an attack, you may spend a target lock on the defender. If you do so, immediately after they roll defence dice, they must change all [evade] results to [focus] results.
She was cool, but ineffective for her points cost. Now she's awesome against ships without focus tokens.

Redline:
When a game effect instructs you to discard a target lock you may ignore it.
A pretty big change - she now works with cluster missiles again.

Han Solo (HotR):
During setup, you cannot place this ship in the play area. Once per game, you may place your ship anywhere in the play area outside of range 3 of enemy ships.
His ability was cool, but lackluster. Now he get's a second wind by being able to come in at just the right moment to save the day. Play with Luke as a wing man against Vader for extra theme.

My one would be Lt. Lorrir:

After you perform a focus or evade action, you may perform a free barrel roll action using either the left or right bank template.

Not only does it remove the stress, which was pointless anyway, it gives him a unique double action without the need for PtL.

Mostly I'd like to give EPTs to a whole slew of pilots published without them.

A lot of pilots could be made a lot more usable just by giving them an EPT slot, especially pilots in high-agi low-HP ships. All the unique a wings, all the unique squints, particularly.

Laetin A'shera -... If an evade token is received in this manner, during the end phase of this turn you may retain one evade token.

Serissu - Bump it to two dice can be rerolled

I agree with the Dace and Graz ones above. Would love a buff to Xizor, but I think that would sit better in a slot or synergy to be released, rather than a direct ability reword.

The no-stress Lorrir is cool, especially with the extra action. Another one we thought of was what if he was able to use the 2-bank but still got stress?

In accordance with the thread premise: Winged Gundark. When attacking at range 1 you may change one of your blank results to a kaboom result.

But I'd rather just give him an EPT.

7 hours ago, Marinealver said:

swx32_graz_the_hunter_card.png

Change to "When defending, if the attacker is inside your firing arc add 1 additional <evade> result.

So sort of a super charge Concord Dawn Protector title, which is good since it has no EPT slot and Concord Dawn is Protertorate only. Still the lack of an EPT slot is a hindrance so it won't be ahead of the adaptability power creep, but it will be at least usable in a competitive list.

image.png

Change to "When you receive a stress token you may remove it and roll 1 attack die. On a <hit> result suffer 1 damage."

Okay, this might not save the X-wing, they have good pilot abilities it is just the ship and dial and builds for the point cost is not up to par. Still this is better as now you can put it on R2-D2 instead of that other astromech that requires a dice roll.

First, I thought your fix was way too powerful as I had Graz in a recent game going crazy with Glitterstim and blowing crap up right and left. Then again, I play at a lower power level. With the recent crazy increase to the power level in the game, I think this is a really good suggestion. He doesn't have an EPT and can't be too crazy powerful. He's mid PS, so he's not going to be messing with Aces and has to have them in firing arc. I really like this idea!

Next, I think your Porkins idea is really bad and takes away what little good there is from him. Porkins is great when you combine him with his actual astromech: R5-D8. This is good because IF you happen to take the damage, it goes through shields. Then, R5-P8 can remove that damage! It's like Shield Regen, but different. The only problem with why it's not so good is the price cost. The combo is 29 pts with no way to give him stress. Even with Rage, he's at 30 pts, which is a bit much. I feel like it's a matter of him needing to be cheaper more than his ability being bad. If you remove the stress, manage to get the hit, and then use your action to activate R5-D8, there is only an 11% chance that he keeps the damage. You know, with the recent change where you get one stress....deal with it...and then another stress means that Porkins can activate Rage and possibly remove BOTH stress without taking a damage! That's pretty cool.

Prince Xizor: I really think if you just changed his ability so that it somehow said if you take damage from an attack, you can then shift one damage to someone in R1. I've flown Xizor and he's really not as bad as people think he is. He's just different than a PTL arc dodger. What really killed him was TLT's. You can't avoid that damage and he does SUPER fast. If you could still shunt off that damage, I think he's good. Really, Xizor is a jouster with meat shields around him. If you can have your Z-swarm around you, you can block all the R1 Fenn Rau attacks and such that would nail him.

4 hours ago, Astech said:

Luke Skywalker to:
When defending you may change 1 blank result to an evade result.
His ability is currently way worse than Poe's.

Imperial Boba Fett:
When you reveal a maneuver, you may rotate your dial to anther maneuver of the same speed.
His ability is lackluster, and a Stay on Target homage would be decent.

Colonel Jendon:
At the start of the combat phase you may acquire a target lock. Then assign the blue target lock token to a friendly ship at range 1-2.
A boost to both his ability's range and his action economy, he can constantly feed the fire.

Captain Kagi:
When an enemy ship acquires a target lock, it must lock onto you if able. | Enemy ships at range 1-2 may not sped their target locks.
It was a lackluster ability in standard play (great in epic though...), and it now has an extra kick.

Dace Bonearm:
When an enemy ship is assigned a stress or ion token, if you are not stressed you may receive one stress token and deal that ship one facedown damage card.
He was awful before for his 31 points (add TLT), but now he becomes a major stress deterrent, especially to Corran and the Inquisitor.

Latts Razzi:
When a friendly ship declares an attack, you may spend a target lock on the defender. If you do so, immediately after they roll defence dice, they must change all [evade] results to [focus] results.
She was cool, but ineffective for her points cost. Now she's awesome against ships without focus tokens.

I like these, too!

If I have time, I'd like to go back through some old pilots and offer changes. What a great Friday thing to do! Thanks!

Edited by heychadwick

This was my Dace Bonearm's errata suggestion:

If they are not going to give Kir Kanos an EPT... How about:

When attacking at Range 2-3 , you may spend if you have 1 evade token you may add 1[hit] result to your roll.

removing the stress on Lorrir alone would be enough to make me use him. Bank barrelroll is crazy powerful, but the stress not only prevents him from capitalizing on it but it neuters his followup.

Sorry but I need to challenge this. Earlier someone said Luke's ability is worse than Poe's. This is objectively false. Luke has better defense than Poe as is and better offense from the ability. Consider, each pilot only attacks once. Let's assume Luke has a focus as does Poe. Assuming Poe wants to benefit on defense rolls or Regen he can't spend his focus, so he changes one eye to a hit. Luke can spend his focus, or take a target lock, or have no action, or be stressed and at worst match Poe's offense, while beating his defense. If Luke were in a T-70 Poe would be pointless.

literally the only reason people consider Poe better than Luke is Luke is forced to use R2D2 for regen while Poe can take R5P8, freeing his dial up immensely.

Like you mentioned, if Luke was in a T70 you might not even see Poe since the dial is better, has boost, and +1 shield. Not to mention Pattern Analyzer is seriously THE best Tech right now, and that was Poe's main issue is being unable to get his focus if he flips around.

Lots of things I'd do here too, but the most important buff?

EPTs for every named pilot piloting a ship which has at least one pilot with an EPT *

*except maybe Biggs and Wampa.

8 hours ago, Astech said:

Prince Xizor:
Enemy ships cannot declare you as the target of an attack if they can attack any friendly ships at range 1-2 of you.
Xizor's bodyguards are willing to take more than one hit. I also makes him a safer end-game point sink.

Redline:
When a game effect instructs you to discard a target lock you may ignore it.
A pretty big change - she now works with cluster missiles again.

Han Solo (HotR):
During setup, you cannot place this ship in the play area. Once per game, you may place your ship anywhere in the play area outside of range 3 of enemy ships.
His ability was cool, but lackluster. Now he get's a second wind by being able to come in at just the right moment to save the day. Play with Luke as a wing man against Vader for extra theme.

I think your ideas could really save these three ships. Now Redline wouldn't need FCS stapled on, Han is more thematic AND more competitive; and Xizor is the reverse Biggs. GREAT ideas!
I bet someone would put a cloaked ship next to Xizor just for fun though haha. I suppose you could get around it by torpedoing him as usual with biggs.

Repeating myself, apologies, but I would prefer Xizor to be buffed as part of a general Starviper improvement. I hope that they don't 'improve' the ships by coming out with a batch or replacement pilots.

1 hour ago, Kdubb said:

Lots of things I'd do here too, but the most important buff?

EPTs for every named pilot piloting a ship which has at least one pilot with an EPT *

*except maybe Biggs and Wampa.

I imagined Miranda with Ept. Ughh

2 minutes ago, Suriel said:

I imagined Miranda with Ept. Ughh

Which is exactly why I put the "which has at least one pilot with an EPT" clause in there. :)

Edited by Kdubb
10 hours ago, Astech said:

Sabine Wren (Scum):
When defending against an enemy ship in your mobile firing arc, you may add two [focus] results to your roll.
She has to be distinguishable from Latts/Asajj somehow...

As is, with two glitterstims she can reach almost immortality for two rounds. With this...oh man. And get Jabba supporting from a YV, that's four turns of guaranteed 2 evades on top of her regular dice (also modded) out of her mobile arc. I want it, but...

2 minutes ago, SabineKey said:

As is, with two glitterstims she can reach almost immortality for two rounds. With this...oh man. And get Jabba supporting from a YV, that's four turns of guaranteed 2 evades on top of her regular dice (also modded) out of her mobile arc. I want it, but...

Ya Sabine might be the biggest winner with Jabba. Without an elite though and with Asajj's ability crazy good, she is still a bit far from seeing high level play.

2 minutes ago, Kdubb said:

Ya Sabine might be the biggest winner with Jabba. Without an elite though and with Asajj's ability crazy good, she is still a bit far from seeing high level play.

Fair. She's not too bad with Dengar, Glitterstims x2, and Gyroscopic Targeting (add in title if lower ps wingmates). But, like you said, she's not getting very far up the ladder. Like I said, I want this, but still a little concerned that is might be too much. Won't know unless tested.

Buff Fel's Wrath and we lose the worst pilot by far. Would this be good?

But ok ... you want it that way. Here it comes:

Wels Wrath: "If you evade a crit result, you may assign a faceup damage card to the attacker if the attacker is inside your arc.

(Wels Wrath is the brother of Fels Wrath, of course ;)