Group makup

By Kaaihn, in Descent: Journeys in the Dark

Curious on peoples thoughts around archetype makeup in groups. I was looking at the Marshal today for example, and thinking that this class really doesn't seem suited to be a tank. Awesome as a supporting melee dps though. So if it was in the group, I would want somebody else tanking. Unless I'm balancing around something like a Necro or Geomancer familiar tanking, that means two warriors.

How locked in are folks on the one of each archtype method when running four heroes?

And on the topic of tanking, what classes do you all like for tanks (besides Knight, that one is obvious)?

We recently abandoned the idea of having a dedicated tank. When you play against an Overlord, he will simply try to ignore the tank as much as possible and go for other weaker heroes. When playing against the app, it will very often tell you that a monster attacks the farthest away hero, or the hero with the lowest might/awareness/knowledge/willpower, or the hero with the most damage suffered.

So we decided to buff up all classes a bit. I am playing Marshal as Alys Raine, one is Reynhart - Beastmaster, one is Andira - Disciple and one is Tetherys - Bounty Hunter.

We are playing against the app (which renders 3 of the Marshal class cards unusable, keep that in mind). I have the Rune Plate and Mana Weave, so +2 health and a black die. The Beastmaster has Chainmail, a solid grey die. He also has +6 health from his Beastmaster class cards. The Disciple has Demonhide leather, an extra grey die for him. And lastly the Bounty Hunter has Thief's Vest and Black Iron Helm. Combined with the Bounty Hunter class card 'Undercover', we are all able to soak up some damage.

I as a Marshal am indeed a support class, but it works like a charm, specially if you can manage to keep a 2-handed weapon with Reach. We are currently lvl 7, so my talents at the moment are Retribution, I Am the Law, Vigilant Watch and Crushing Blow. If a monster attacks me, I can use I Am the Law and counterattack, with a bit of luck I can also inflict a condition. When a monster attacks someone else and walks me by, I use Vigilant Watch and Retribution. Regardless of who the monster attacks, if I'm close enough I can use Crushing Blow for a hard-hitter since he has no defense.

The only good tank possible is the Knight, who can take attacks sometimes instead some other heroes, and can be a real threat with a hero like Nanok with a shield and a good cloak, but it is the only exception.

A marshall with Last Stand can also give a good support (this card is really powerfull), and with like said liquid snake, you can play him as well. But I would not have taken Alys, Valadir or Hawthorne would have been good choices too.

But against the app, the best way to win is to have many familiars : the more target you have, the less attacks you will have to endure.