14 minutes ago, Reinholt said:Guessing is not an appropriate mechanic for a grand strategy game occurring in space with advanced sensor gear.
While I'm sympathetic to the "let's just resolve squadrons as quickly as possible, whatever is required" argument, I don't find the "guessing/eyeballing is bad for squadrons" argument carries much water when maneuvering ships well requires a fair amount of experience and guesswork at eyeballing ranges and final arc orientations. Expecting to be able to position squadrons precisely where you want them down to the millimeter with no guesswork and then "well hopefully that works, let's see" is how ship movement is handled seems disjunctive.*
*Please be nice to my $5 word, I saved up all week for it.
fixed a typo
