Flight Commander + FCT + RLBs

By Warlord Zepnick, in Star Wars: Armada Rules Questions

Can I move my ship, then release them via RLB and attack, and then move those activated squadrons up to distance one?

FCT doesn't say that it must be used immediately after the ship's maneuver, so my conclusion would be yes?

The correct answer to this question relies entirely on an Official response to the Rapid Launch Bays question itself, and thus, cannot be answered truthfully at this time....

If you assume Orange , then Yes. As the Timing of Squadron Command and FCT are the same, and you declare the order. But it will only work if you are not engaged, of course.


If you assume Purple , then No. Because it says you can't.

Edited by Drasnighta

No way to know until we get clarification about the squadrons can't move this activation means.

7 minutes ago, Drasnighta said:

The correct answer to this question relies entirely on an Official response to the Rapid Launch Bays question itself, and thus, cannot be answered truthfully at this time....

If you assume Orange , then Yes. As the Timing of Squadron Command and FCT are the same, and you declare the order. But it will only work if you are not engaged, of course.


If you assume Purple , then No. Because it says you can't.

Right and obviously one would not be able to use FCT before attacking with RLB, assuming orange is the official ruling?

Just now, Warlord Zepnick said:

Right and obviously one would not be able to use FCT before attacking with RLB, assuming orange is the official ruling?

Correct, as the Ships have not been launched yet. Because as we (or at least, I) tried to state in the DTT threads - you need to resolve things before moving onto the next - as you resolve them in order.

Technically you could use FCT before you use RLB (as you would choose the timing) - But it would do nothing to the Squadrons in the Bays, as they are still on board. Assuming Team Orange is correct, the act of Placing and shooting is required to satisfy the "have used squadron command"... You need to either shoot, or elect not to shoot, and have placed all squadrons, before moving on to FCT.

It could potentially "Clear the landing zone" of Other-Friendlies before placement, however.

1 minute ago, Drasnighta said:

Correct, as the Ships have not been launched yet. Because as we (or at least, I) tried to state in the DTT threads - you need to resolve things before moving onto the next - as you resolve them in order.

Technically you could use FCT before you use RLB (as you would choose the timing) - But it would do nothing to the Squadrons in the Bays, as they are still on board. Assuming Team Orange is correct, the act of Placing and shooting is required to satisfy the "have used squadron command"... You need to either shoot, or elect not to shoot, and have placed all squadrons, before moving on to FCT.

It could potentially "Clear the landing zone" of Other-Friendlies before placement, however.

I see.

What I was trying to get at was using FCT after deploying squads via RLB, and then attacking, assuming orange is correct.

Is the FCT movement considered part of a squadron's activation or is it separate?

Just now, Warlord Zepnick said:

I see.

What I was trying to get at was using FCT after deploying squads via RLB, and then attacking, assuming orange is correct.

Is the FCT movement considered part of a squadron's activation or is it separate?

FCT Movement is Completely Separate to Squadron Activation. If you are using Flight Commander, then you must decide, does it happen completely before the Squadron Activation, or completely after .


The equivalent of what you're asking for (if we take RLB) out of the picture, is this:

"Activate Squadron Command. Move Squadron their Speed. Move Squadron Distance 1 through FCT. Shoot with Squadron."

Which, we know, doesn't work.

1 minute ago, Drasnighta said:

FCT Movement is Completely Separate to Squadron Activation. If you are using Flight Commander, then you must decide, does it happen completely before the Squadron Activation, or completely after .


The equivalent of what you're asking for (if we take RLB) out of the picture, is this:

"Activate Squadron Command. Move Squadron their Speed. Move Squadron Distance 1 through FCT. Shoot with Squadron."

Which, we know, doesn't work.

I also figured the "It cannot move this activation" would just restrict the use of FCT after squadron placement via RLB anyway.

Just now, Warlord Zepnick said:

I also figured the "It cannot move this activation" would just restrict the use of FCT after squadron placement via RLB anyway.

Under Orange , no. The Core difference between "Activation" between Orange and Purple is asking what activation is being adhered to.

Under Orange , its the Squadron Activation. That Squadron Activation ENDS the moment you've finished Shooting with all of the Squadrons that were just Launch Bayed.

Now you're Free to FCT - as they are not bound by the "This Activation" status, as that activation has ended.

THIS IS A CORE DIFFERENCE BETWEEN PURPLE AND ORANGE

What were you saying in the DTT thread about resolving things in order? I forget, but how do the rules prevent you using the effect of one upgrade card (e.g. FCT) while another effect (e.g. RLB) is still in the process of being resolved?

5 minutes ago, Drasnighta said:

Under Orange , no. The Core difference between "Activation" between Orange and Purple is asking what activation is being adhered to.

Under Orange , its the Squadron Activation. That Squadron Activation ENDS the moment you've finished Shooting with all of the Squadrons that were just Launch Bayed.

Now you're Free to FCT - as they are not bound by the "This Activation" status, as that activation has ended.

THIS IS A CORE DIFFERENCE BETWEEN PURPLE AND ORANGE

Edited by Warlord Zepnick

Then Read those threads. I rehashed them just recently when someone else asked, and even put a link to the other threads there.

55 minutes ago, Drasnighta said:

The correct answer to this question relies entirely on an Official response to the Rapid Launch Bays question itself, and thus, cannot be answered truthfully at this time....

If you assume Orange , then Yes. As the Timing of Squadron Command and FCT are the same, and you declare the order. But it will only work if you are not engaged, of course.


If you assume Purple , then No. Because it says you can't.

I still find the lack of a Green team disturbing.

The Green team is always right.

1 hour ago, Warlord Zepnick said:

What were you saying in the DTT thread about resolving things in order? I forget, but how do the rules prevent you using the effect of one upgrade card (e.g. FCT) while another effect (e.g. RLB) is still in the process of being resolved?

You have to completely resolve the effects of an upgrade before moving on to the next one. You don't get to trigger 1 upgrade and begin to resolve it, and then trigger another upgrade within the timing of the previous one.

In your case, you use FC to resolve RLB after the move. So you place 1 squad and attack. Place another and attack. Rinse/repeat till you're done. And then you can trigger FCT to scoot them within range 1. You don't get to place a squad with RLB, move it with FCT, and then attack with RLB. It's all or nothing.

Think of it this way. You place a B-Wing. Then you place an X-Wing. Then you go back to the B-Wing and make an attack. It's all within the timing of the card, but you are breaking the timing of the squadron since it's already been placed and you moved on to the next one.

Another example is resolving OE, a CF dial and token.

Let's say you roll 2 reds and 2 black from the front of Demo. 2 hits on red, 2 blanks on black. You decide to CF a black with the dial and roll another blank. Then you use OE to reroll the 3 blacks. 2 crit/hit, 1 blank. Then you spend the CF token to reroll the blank, except you can't because you already resolved a CF this round. Instead, you have to resolve both the dial and token together, which we already know. But you have to use the tokens effect immediately after adding the extra die or you lose the effect.

There is no rule that explicitly says you have to resolve the entire effect immediately. I've checked. But the rules also don't say you can interrupt the effects of a card with another one. The closest thing I can come to is this:

Resolving an upgrade card effect is optional unless otherwise specified. All other card effects are mandatory unless otherwise specified.

So you have Ruthless Strategists on a Vic, and have 1 Tie/F engaged with 2 Y-Wings. The Vic makes an anti-squad shot to attack both Y-Wings. Making an attack against the Y-Wing trigger RS, so you can deal a point of damage to your Tie/F, but doing that means you must deal 1 damage to the Y-Wing. Using RS is optional, but once you decide to use it, the entire card text applies.

It's a weird example, because it's one of those "Well why wouldn't I do that?" things, but I think that's why it makes sense.

You don't deal a point of damage to the Tie/F, skip to doing something else, and then come back to resolving RS.

Edited by Undeadguy
2 hours ago, Warlord Zepnick said:

Can I move my ship, then release them via RLB and attack, and then move those activated squadrons up to distance one?

FCT doesn't say that it must be used immediately after the ship's maneuver, so my conclusion would be yes?

I'm going to go with you can because they have the same trigger so as Undeadguy points out.

34 minutes ago, Undeadguy said:

You have to completely resolve the effects of an upgrade before moving on to the next one. You don't get to trigger 1 upgrade and begin to resolve it, and then trigger another upgrade within the timing of the previous one.

In your case, you use FC to resolve RLB after the move. So you place 1 squad and attack. Place another and attack. Rinse/repeat till you're done. And then you can trigger FCT to scoot them within range 1. You don't get to place a squad with RLB, move it with FCT, and then attack with RLB. It's all or nothing.

You can resolve your simultaneous triggers in any order. Maneuver, FC, all your RLB, all your FCT.

On 3/30/2017 at 0:56 PM, Drasnighta said:

Under Orange , no. The Core difference between "Activation" between Orange and Purple is asking what activation is being adhered to.

Under Orange , its the Squadron Activation. That Squadron Activation ENDS the moment you've finished Shooting with all of the Squadrons that were just Launch Bayed.

Now you're Free to FCT - as they are not bound by the "This Activation" status, as that activation has ended.

THIS IS A CORE DIFFERENCE BETWEEN PURPLE AND ORANGE

Technically, for orange-RLB (the one that adds "[place] and activate " to the card text), its EACH Squadron activation. If there was a Jendon-for-movement, you could launch a ship, shoot with it, then activate Jendon-for-movement and move the squad in that same ship activation. You would also be able to FCT the squad after the squads activate.

1 hour ago, thecolourred said:

Technically, for orange-RLB (the one that adds "[place] and activate " to the card text), its EACH Squadron activation. If there was a Jendon-for-movement, you could launch a ship, shoot with it, then activate Jendon-for-movement and move the squad in that same ship activation. You would also be able to FCT the squad after the squads activate.

Of course.

But there is not a "Jendon-for-Movement".

So is there a point to mentioning it other than muddying the situation? (which is already stupidly muddied because its basically theoretical without an actual official response anywhere to any of it.)

And the FCT is what I said... With Orange, you can FCT afterwards, because the Squadron's activation is the limiter, and that limit has passed.

With Purple, you cannot, because it is Ship activation. You would have to have a second ship with FCT in range to move them with FCT afterwards.

But you're also free to use that Ship to Activate and Move them at the same time. This is the power of Purple... For you to place your squadrons unmolested with the Rapid Launch Bay ships, and then be able to Yavaris them.

2 hours ago, Drasnighta said:

Of course.

But there is not a "Jendon-for-Movement".

So is there a point to mentioning it other than muddying the situation? (which is already stupidly muddied because its basically theoretical without an actual official response anywhere to any of it.)

And the FCT is what I said... With Orange, you can FCT afterwards, because the Squadron's activation is the limiter, and that limit has passed.

With Purple, you cannot, because it is Ship activation. You would have to have a second ship with FCT in range to move them with FCT afterwards.

But you're also free to use that Ship to Activate and Move them at the same time. This is the power of Purple... For you to place your squadrons unmolested with the Rapid Launch Bay ships, and then be able to Yavaris them.

well, with Purple you can still shoot with your unmolested squadrons. Just only half of them, since you are alternating between placing squadrons and activating squadrons.