Ice Queen today.
Leprechaun vs Sorceress vs Ghoul. At least the characters are all equal with regard to starting stats. Leprechaun hits the Woods on his first move, a veritable patent move. He takes his 3 Gold, but also happens to draw the Mercenary. With the Follower's help, he quickly defeats a Frost Drake and a Dragon, boosting his Strength by 2. After drawing the Winged Boots and then rolling a 6, the Leprechaun hits the Middle Region at Temple, gaining another point of Strength. Sorceress is the least happy to see the Leprechaun vacate the Outer Region, as she was looking to taking the Mercenary for herself. Ghoul struggles, a lot of which is down to an early Fate Bound, an Event that removed all Fate from all the characters. Reaper lands on the Sorceress, but she manages to roll a 6, taking Str. After attacking the Ghoul and taking his last Gold, the Sorceress is in return attacked by the Ghoul. One Toadify Spell later, the Ghoul-Toad loses to the Sorceress and is down to 1 Life. He then meets the Dryad who teleports him to the Forest, where he is attacked and killed by the Brigand. Presumably, the Ghoul did live a good life, as he is reborn as the Knight.
Leprechaun is abusing the Woods and Temple on the Middle Region, climbing to close to 20 Gold and seemingly gaining a stat on each visit. He is also spell-cycling via the Wand and has added the Warhorse to his entourage, looking like a challenger against the Ice Queen even at this early stage. Knight slows the Leprechaun down after drawing the Rod of Ruin and zapping 2 points of Strength off. Sorceress finally makes it to the Middle Region, much to the annoyment of the Leprechaun, but she can't manage to land on the pesky little bugger. Knight is the first to explore the Dungeon and he kills a Miser Dragon thanks to a Spell, trading in 14 points of trophies for +2 Str. Next turn, he meets the Vampire Prince and decides to leave after losing a life. Leprechaun slows the Sorceress by casting the Path of Destiny on her, forcing her to take a Warlock's Quest (Kill 1 Animal). Then another twist, the Leprechaun is considering hitting the Middle Region, even though Portal of Power and Crypt would be risky, when the Reaper lands on the Sorceress, she rolls a 5 and sends the Reaper to the Leprechaun. Who rolls a 1, dying mid-game for the fifth time in his sixth appearance, also his third death by the Reaper, more than anyone else. He who was Leprechaun, grows slightly in stature and beard volume, reborn as the Dwarf.
Sorceress is eagerly looking to claim the late Leprechaun's possessions, but it's the Knight who gets there first, drawing the Planeswalker, who allows the Knight a teleport to any space on the Outer or Middle Region. In one move, the Knight is suddenly lifted from mediocrity to borderline challenger for the Crown. Seeing the Sorceress eyeing him, the Knight decides he might as well go for it. Passing the Portal of Power, there is one last risk, as the Sorceress is at the Temple. She rolls a 5, but fails to pass the Portal of Power, losing a point of Strength. Knight passes the Crypt just, then another close success in Dice with Death. With just 2 Lives left, the Knight can't afford mistakes. Werewolf proves a maxed-out Str 12, but the Knight defeats it. Dwarf has been looking for Spells to stop the Knight, but has made little progress in his stats and hasn't picked up a useful Spell either. Knight reaches the Crown and is the first to challenge the Ice Queen. He has an advantage of 2 in battle and manages to whittle the Ice Queen down to 1 life eventually (but is down to 1 Life himself). Then disaster, Dwarf finally gets a useful Spell, another Path of Destiny (Spell discards went back into the Spell deck after Demigod was drawn). Knight now gets a Warlock's Quest and it's to Discard a Magic Object. So the Knight is teleported back to the Warlock's Cave and given a Talisman.
Sorceress zeroes in on the Knight, but can't quite land on him. Instead, the Knight starts following the Sorceress, making sure she can't attack him. And she can't, until she lucks and draws the Arena, calls the Knight over and beats him in Psychic Combat, taking his last life and everything he owned from his corpse. Knight is replaced by the Prophetess, but with the Sorceress now at challenge level, looks like all over. Sorceress picks up the Amulet to protect herself from possible Spells but the Dwarf and Prophetess and hits the Inner Region. Crypt proves too hard on the first attempt, but second go is a success. Dice with Death causes her to lose 2 Lives, but as she went in with 6, nothing too worrysome at this stage. Dwarf has finally hit his stride and started to make much-needed Strength gains, but it's still too little, too late from the looks of things. Sorceress finally passed Dice with Death, then eases past the Werewolf and eventually reaches the Crown of Command. With Str 16 in battle, against the Ice Queen's 12, Sorceress gets a win after a win, finally a stand-off with Ice Queen down to 1 Life. Next attack finishes off the Ice Queen and Sorceress claims her second win in a row, after 11 defeats in a row to begin her career.
Game took 90 minutes, would've over sooner if A) no Ice Queen and/or B) bad luck/choice by the Leprechaun (and Knight partly). Even though the Ice Queen didn't die in round as usual, there still wasn't much end-game to speak of. It was just one char with all the goodies who was capable of challenging the Ice Queen, with the regular ending at least two would've competed for the chance to reach the Crown. One of the longest games with regard to the Adventure deck, not quite, but almost halfway through (I'd say 130+ of the 288 cards or thereabouts). Odd Ice Queen game also in that nobody spent much time in the Dungeon, the usual boost-up space with this ending. Still not liking this ending as much as the standard Crown of Command (I'd put Warlock Quests at #2, IQ at #3), because of the "forced" boosting required, which adds time to the game. Time in general doesn't bother me, it's just that when you reach the normal Crown-level (main stat of 9 or so), you'd be looking forward to hitting the Crown. With Ice Queen, no chance, you're stuck with getting another 4-5+ points for you main stat. I just get the feeling like I'm not getting anything done, just waiting for the right draws to get those stats. Many turns can go by and you're still not any closer to the stats you need.
Oh yeah, and lest I forget. Gold was rampant again, thanks to the Leprechaun. At least this time he had a valid excuse to collect it, with the Mercenary and all. Sorceress ended the game with 10+ Gold, this despite buying 3 Mules a few turns before she hit Inner Region.
. Multi-tasking FTW!
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