Go-to upgrade cards

By CartoonRabbit, in X-Wing Squad Lists

This isn't really a question about lists as such, but about individual cards. I'm curious; what are your favourite "go-to" upgrade cards, and why? They might be cards that work well in a variety of lists, or that you will always use with a particular pilot, or just that you keep coming back to for whatever reason. There are obvious popular ones like PTL, Mindlink etc, but I'm interested to know what you guys think.

I'm a big fan of Sabine (Crew). In any rebel list with bombs, she's a rock star, obviously.

It's hard to beat Crack Shot for value. We spend all these points with pilots and other upgrades trying to do damage, and Crack Shot is one point that almost absolutely guarantees one damage.

Swarm Leader is fun, and I'm trying to find the right list for it with Jess Pava.

Expertise on the right pilot is killer - although quite expensive.

For sheer usefulness there are these standbys: Autothrusters, Twin Laser Turret, Fire Control System, Veteran's Instincts, Engine Upgrade, R2-D2, Palpatine.

I do love Expertise a lot. Just pray that your opponents leave their Rebel Captives at home (or be Quickdraw and Baffle that for an extra-attack).

Juke is probably the one I most want to overuse.

Ig-88 D crew card. I have fun in every list I have used it in.

Expertise is my main one so far, absolutely lethal.

Expertise, Push the Limit, Jan/Jyn crew members, Fire Control System. Basically, anything that gives you a free action or frees up a spot for another action. Action Economy, I suppose.

I'm not big on ordinance, but I like Connor Nets and Cluster Mines.

Stealth Device on any Imperial ship with three agility is common for me.

Haven't had much luck with Swarm Leader yet, but I've been trying to figure it out. I want it to be a go-to eventually.

EU used as training wheels to correct my dial cock-ups. RAC, Ryad, strikers, you name it. EU for everybody!

Autothrusters that saves me a lots of hulls and shields

and de K4 mi favorite crew Free TL? yes please

I like to vary my lists but certain favourites do crop up quite often. PTL, Autothrusters, FCS, TLT and VI are all common.

Predator, Autothrusters, Gunner, Fire-Control System

Edited by admat

Push the Limit on a fast, high pilot skill ship with barrel roll and/or boost.

Thanks all for your replies. You've given me some idea of what expansion I might pick up next (spoiler alert: it begins with "U" and ends with "wing").

Also eager to get my hands on some TLT-enabled ships though.

PTL, VI and AT's are my main ones with a little predator thrown in for good measure

My favorite upgrades are probably PTL and EU, but my more outside the box favorites would be;

1: stay on target for ships that can ignore or deal with stress efficiently and

2: Lando + experimental interface, which come to think of it also needs to be a ship with efficient stress management.

They're both very fun to fly with though

Can't believe no one's said it yet, but Lone Wolf in the right list is always good bang for buck. One of the few cards or abilities in the game that allow defensive rerolls.

Other than that, Crack Shot as mentioned is fantastic. Rage for 1 point is solid in a list that can handle the stress (and many can nowadays). Swarm Leader can really step up the firepower of a list and get damage through on things that turtle up. I one-shotted a Corran Horn with Swarm Leader on Rey. He never got to use his ability, poor guy.

PTL, Authothrusters, VI, R2D2

Honorable Mention:

R4 Agromech, Attani Mindlink, Extra Muntions, TLT, Expertise

Edited by Cgriffith