The Jakku party-package

By Admiral Deathrain, in X-Wing Squad Lists

The Quadjumper with Spacetug Array and Pattern Analyzer is probably the most fun ship in the game. It has a bit of a tough time being included in lists, though, as it does not fit into Attanni lists well. It can however reenable the old full crew Partybus by taking Inspiring Recruit and flying on the same side of the field.

Jakku Gunrunner (15)
Inspiring Recruit (1)
Pattern Analyzer (2)
Spacetug Tractor Array (2)

Trandoshan Slaver (29)
4-LOM (1)
Zuckuss (1)
K4 Security Droid (3)

Total: 54

View in Yet Another Squad Builder

That leaves 46 points to fill out the list and this is where I am not quite sure where to go. A 46 point PTL, EU, Latts Asajj could easily fill the gap and is a straightforward late game choice. You could also upgrade the Slaver to Bossk with Crackshot, GCs and a Homing Missile and then fill that up with PTL Rau, but he is kind of underwhelming. Anyone got some other options that spring to mind? The basis does look like it has potential, the Asajj list even pretty nasty, but I also know of the power Bossk brings to the table and think it would be worth trying to use him.

I reckon I would lob a couple TLT Y's in there, something that slowroll right alongside the big boys. Maybe drop some bombs on them, if there are points. Gives the opponent some trouble choosing targets, and they're nice and beefy.

4 minutes ago, Kleeg005 said:

I reckon I would lob a couple TLT Y's in there, something that slowroll right alongside the big boys. Maybe drop some bombs on them, if there are points. Gives the opponent some trouble choosing targets, and they're nice and beefy.

I tried that kind of setup, the points are really tight; you have to drop Pattern Analyzer from the QJ. I also used Dengar instead of K4 and Intel Agent instead of Inspiring Recruit and it was four or five weeks before the FAQ.

Hilariously in 4 games, including a small 3 round tourney, the QJ only ever got to shoot twice. First it rolled blanks against a Decimator, then it took a Blinded Pilot crit before it's next opportunity to shoot.

It is a pretty point efficient list but it didn't blow me away.

I like upgrading the Slaver to Bossk with VI or CS, Homers, Chips, maybe Dengar instead of K4 and PtL Fenn Rau.

I have toyed with Bossk and twin TLT's in the past. Sometimes it ate face, sometimes it was eaten. Down to my piloting, surely. In the end, it was just a wee bit dull for me.

I've tried the Quad alongside a number of ships, but not a YV yet. The poor little meatball has been nothing but heartbreak for me - I've tractored someone exactly twice in a dozen games. Regardless of my opponent, every one has always targeted my meatball first. Pretty grim.

This all leads me to think that perhaps the best wingman for a Quad is a second Quad (?). And then the final, what, 26 points? could be N'dru?

This is what I currently run with quad:

Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
YV-666: · Bossk (35)
Veteran Instincts (1)
Cluster Missiles (4)
Guidance Chips (0)
· Dengar (3)
· Zuckuss (1)
Inspiring Recruit (1)
Inertial Dampeners (1)
Quadjumper: Jakku Gunrunner (15)
Spacetug Tractor Array (2)
Pattern Analyzer (2)
-- TOTAL ------- 99p. --

I go back and forth between PA and EMP on Jakku. I feel I get the best out of him when I zip in, tractor something onto a rock (or in front of a rock), then blow EMP. That said there's been plenty of times that IF I'd had PA I could have gotten a tractor off 2 turns in a row.

Typically my opponents are more concerned with getting Fenn, so Jakku can do his shenanigans. If they do go after Jakku then Fenn / Bossk get a turn to WRECK something.

Jakku can also help by giving you something to self bump Bossk into if you want to slow roll.

Edited by RittsMJ

I like it. This whole discussion tempts me to give the ol' YV + Tug another shot. The addition of Fenn might just be what I was missing before. I reckon I might try it this way, though; better fits my play style.

YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
· Greedo (1)
· Boba Fett (1)
· 4-LOM (1)
Burnout SLAM (1)
Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
Quadjumper: · Unkar Plutt (17)
Spacetug Tractor Array (2)
-- TOTAL ------- 98p. --

Last two points are a bit up in the air for me. Or maybe a bid is better after all. Dunno.

This is what I am running ATM, I call it...

FuG'n Tuggers.

100 points

PILOTS

Fenn Rau (34)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2)

Syndicate Thug (25)
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

Jakku Gunrunner (20)
Quadjumper (15), Intelligence Agent (1), Pattern Analyzer (2), Spacetug Tractor Array (2)

Jakku Gunrunner (21)
Quadjumper (15), BoShek (2), Pattern Analyzer (2), Spacetug Tractor Array (2)

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10 hours ago, Kleeg005 said:

I like it. This whole discussion tempts me to give the ol' YV + Tug another shot. The addition of Fenn might just be what I was missing before. I reckon I might try it this way, though; better fits my play style.

YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
· Greedo (1)
· Boba Fett (1)
· 4-LOM (1)
Burnout SLAM (1)
Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
Quadjumper: · Unkar Plutt (17)
Spacetug Tractor Array (2)
-- TOTAL ------- 98p. --

Last two points are a bit up in the air for me. Or maybe a bid is better after all. Dunno.

Pattern Analyzer for the tug. Being able to sloop and move backwards to then tractor is insane and more importantly insanely fun!

17 hours ago, Kleeg005 said:

I like it. This whole discussion tempts me to give the ol' YV + Tug another shot. The addition of Fenn might just be what I was missing before. I reckon I might try it this way, though; better fits my play style.

YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
· Greedo (1)
· Boba Fett (1)
· 4-LOM (1)
Burnout SLAM (1)
Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)
Quadjumper: · Unkar Plutt (17)
Spacetug Tractor Array (2)
-- TOTAL ------- 98p. --

Last two points are a bit up in the air for me. Or maybe a bid is better after all. Dunno.

I like your Moralo build. My meta is heavy with Miranda so being abke to VI to PS 9 helps. Seems like that Moralo would hit like a truck though... definitely going to give that a spin next week.

My only change will likely be intertial damps over the slam. Being able to correct for picking the wrong manuever has been game changing too many times for me. I'm guessing you slam after moving past to do double 3 hards?

18 hours ago, Kleeg005 said:

Double posts

R bad

Edited by RittsMJ
2 hours ago, RittsMJ said:

I like your Moralo build. My meta is heavy with Miranda so being abke to VI to PS 9 helps. Seems like that Moralo would hit like a truck though... definitely going to give that a spin next week.

My only change will likely be intertial damps over the slam. Being able to correct for picking the wrong manuever has been game changing too many times for me. I'm guessing you slam after moving past to do double 3 hards?

Yep. SLAM just help re-engage. Damps can be just as useful. Rather wish the YV had a double Illicit slot, eh?

YV-666: Trandoshan Slaver (29)
· 4-LOM (1)
· Dengar (3)
· Zuckuss (1)


Quadjumper: Jakku Gunrunner (15)
Spacetug Tractor Array (2)
Pattern Analyzer (2)


HWK-290: Spice Runner (16)
Twin Laser Turret (6)
Inspiring Recruit (1)


Y-Wing: Syndicate Thug (18)
Twin Laser Turret (6)


-- TOTAL ------- 100p. --

I would go this route..

On 03/30/2017 at 8:58 AM, Kleeg005 said:

I have toyed with Bossk and twin TLT's in the past. Sometimes it ate face, sometimes it was eaten. Down to my piloting, surely. In the end, it was just a wee bit dull for me.

I've tried the Quad alongside a number of ships, but not a YV yet. The poor little meatball has been nothing but heartbreak for me - I've tractored someone exactly twice in a dozen games. Regardless of my opponent, every one has always targeted my meatball first. Pretty grim.

This all leads me to think that perhaps the best wingman for a Quad is a second Quad (?). And then the final, what, 26 points? could be N'dru?

I used to run Bossk with two tlt ywings, great set up. Later i did my autokavil list where kavil has ptl+abt+eu+uhinged...it was pretty awesome!

On ‎3‎/‎30‎/‎2017 at 10:58 AM, Kleeg005 said:

I have toyed with Bossk and twin TLT's in the past. Sometimes it ate face, sometimes it was eaten. Down to my piloting, surely. In the end, it was just a wee bit dull for me.

I've tried the Quad alongside a number of ships, but not a YV yet. The poor little meatball has been nothing but heartbreak for me - I've tractored someone exactly twice in a dozen games. Regardless of my opponent, every one has always targeted my meatball first. Pretty grim.

This all leads me to think that perhaps the best wingman for a Quad is a second Quad (?). And then the final, what, 26 points? could be N'dru?

I have been thinking that at the low cost of 17 or 18 points the Quad being the first to die isn't a terrible thing. 5 hull/2agi; he is a cheaper slightly less durable Scum Biggs. My trouble so far is building the right list to take advantage of it.

26 Points? Genesis Red in a couple of months: VI, Hvy title, Mangler.