5 Strikers at Hoth

By Droidlover, in X-Wing Battle Reports

So I had a hard time deciding what to use as a third ship in my defender build for Hoth. I got tired of stressing about it and decided to just throw it out and run five strikers for fun. This is the result:

I had four trainees and Pure Sabaac with trick shot. All had ailerons and lightweight frame.

I also went 3-4.

Just some background on my flying strikers. I had only put one striker on the table since they had been released, and liked it a lot. I purchased my other four the day before I left for Hoth, and didn't put them on the table as a squad until the night before Hoth. So my experience with flying them was extremely limited.

When placing obstacles, I tried to always create dense field near the middle of the board. The Strikers just seem to have this amazing ability to use the ailerons to navigate the asteroids perfectly, and to move through them at an extremely fast pace. When I deployed my ships, I always spread them out and spaced them evenly from the left to the right. I knew that with the ailerons, I could get from one side of the board much faster than my opponent. So swarming the strikers to the left or right was an easy task, and usually took my opponent by surprise. They seemed just as amazed when I would swarm to one side of the board and then proceed to u-turn and navigate directly back through the obstacles.

My first match was vs Poe and Dash. I couldn't seem to get good angles on Poe. And Dash just seemed to pop a striker every round. Brutal loss. 0-100

Second match was vs a Dash Ghost list. I thought it odd, as Dash had Lone Wolf, so he had to keep his ships separate. I immediately took advantage of this and swarmed all the strikers after the Ghost...it died after two rounds of fire. I then spent the rest of the game trying to chase Dash. I finally got Dash down to half points when time had expired. I only lost Pure Sabaac. Win but i dont remember the exact point spread.

Third round put me up against Poe, Wes and a snapshot a stressbot T-70. I approached through the rocks and surprisingly, he did likewise. After the first round of fire, I took little damage and he had at least a shield off each ship. Then I moved in through the rocks and tried to plug up the holes for a massed attack. He had decided to get out of dodge and left the asteroid field by the only route left to him. I proceeded to chase him out of the asteroids, placing a few more shots on Wes, and dropping the stressbot to 1 hull. He turned around and I lost a trainee while he lost the stressbot. We did a few manuever that ended up putting a hull on Poe, and killing Wes. I lost another trainee in the process. As time expired, my last move was to use ailerons and then either kturn or sloop all three of my ships to get final shots on his last ship, Poe. Poe killed a trainee, and I could not kill Poe. It ended up a tie, and a Final Salvo. With my 6 red dice to his three, I won the match.

Round four put me up against a Rey/Finn, Biggs and Rex. There isn't much to say about this one. It was pretty much a slaughter. Loss 0-100. At least I got a rest between matches.

Round five was an interesting list. It was Fenn, a contracted scout and a YV with several crew. Only the scout and YV had mindlink. Fenn was standard build with PTL. He started Fenn on my right, scout in the center and YV on my left. First round I moved three ships through the center rocks, while Sabaac and one trainee slow rolled toward Fenn. His scout moved toward Fenn and the YV used a 0 manuever. Fenn came down the side on my right. I moved everyone straight in at Fenn as he had no support, and the Scum Ace was dusted in the first round of fire. I then brought everything out the rocks from the right and up toward the scout blocking it and getting range one shots. After two rounds of fire the scout was gone. As that happened, I had a ship that had passed the scout and then slooped behind the YV and that was all there was to that. Win 100-0

Round 6 was very exciting and disappointing. I faced Assaj, Fenn and Old Teroch (all mindlinked). I was a little apprehensive about this matchup, as I had read all about the brutal effectiveness of this build on these forums. Well, I brought all my ships up the left side and then came back down through the asteroids, as he came down my right side and attempted to meet me at my side of the asteroids. After two rounds of approaching pot shots, I had plinked the shields and a hull off Assaj, and had taken little to no damage. I moved out of the asteroids at full force and caused a massive pile up on his side. The following two rounds resulted in Assaj being wiped of the board and Old Teroch left with one hull. I still had all my ships. From this point on, the stress of multiple aileron maneuvers throughout the day must have had a lasting effect on my brain. I proceeded to bump my own ships the remainder of this game. I should have just gotten out of dodge and regrouped for a new approach, but I tasted blood with Teroch being at one hull. I ended up killing Teroch but lost the rest of my ships as Fenn just ate me alive. I should have had this one. A combination of exhaustion and last minute poor decisions resulted in a Loss 68-100

Last match put me up against Brobots. It started well, and he even made a mistake and put B on a rock. I had four range one shots at B and a Range 2 shot through a rock with Sabaac. And that is where my luck ended. Every shot I made resulted in only one hit. Not one hit getting through, just one hit. Now I'm not talking about just that round, every attack I made for the rest of the match resulted in, you guessed it, one hit. And my evades were no better, we were over halfway through the match and I hadn't even rolled one natural evade yet. My opponent and I were just laughing about it by the end. He even offered to let me use his dice, but I just laughed and declined. It was a fun way to release the pressure from the rest of the day. I don't know how, but I did get all the shields off B. LOL. Loss 25-100

Takeaway: The Strikers are extremely quick and maneuverable. Your opponent has no idea where you can go with them. They can move extremely far and are unparalleled blockers for the rest of your guns. When swarming at close range, the 15-20 red dice can be absolutely devastating. The Lightwieght frame is well worth it's points. That extra green die can really mean a difference between a ship that can fire and one that gets removed from the board. That being said, they are extremely susceptible to turret fire, especially big 3-4 dice turrets. Playing multiple strikers really tests your strategy and makes you plan ahead for each aileron manuever and standard manuever for each ship. As one match showed, a long day of those constant maneuvers took their toll.

I really had a great time, and despite my lack of experience with strikers before Hoth, I feel that more practice should allow me to get much bettter with them. Sorry for not listing the names of my opponents, I was actually lucky enough to remember to jot down the squads I went against. All my opponents were great, and thank you all for the awesome experiences. I do wish we had gotten a chance to put ten strikers on a single board. Maybe next time.

I believe I might just have to fly my five strikers at the Campaign Against Cancer in April at South Bend!

Edited by Droidlover

Great report! I love the TIE Striker; I ran a squad with three of them at a charity tournament recently, and took third place. I had Omega Leader in there to handle aces, though, which seemed to work nicely. Strikers are high on my list of ships to get more time with at the table.

Mind sharing your list MortalPlague? I absolutely love the ship, haven't been brave enough to fly more than one yet though. It's good to see that good results can be had with them

After reading your post, I really need to find those points for light weight frames in my 100 pt list. I have 3 strikers with Darth Vader. I am attending the Campaign against cancer in April as well, but in Centerville VA.

Well, I was 3-3 and thing it took me about 3 games to get moving strikers down. Turret ships were not the problem, tractor beams and Tie-defenders were (with their white k-turn). First two games were against other Imperials and it did not go well. Did not kill any other ships. The third was a disaster as well, but I at least got Biggs.....after that I won every game.

What I learned by game 3:

1. I learned to keep the asteroids spaced apart so they did not cause me any problems.

2. How to maneuver the strikers with their pre-dial move. You really need to have the maneuver pre planned. Do not be afraid to do K-turns and sloops, you may loose an action, but it does keep things close.

3. Lightweight frame makes it so you want to avoid range 2 when dealing with 2 strength weapons. Be either upclose or at range 3 if at all possible.

4. Vader was not the best choice to go with the striker, a Tie Bomber or Punnisher might actually be a better choice. While swarm leader made it so the strikers supported Vader and it did so on occasion, it was not as useful as I would like. Sensor jammer was too list dependent. Vader survived only 2 games come to think of it..... :rolleyes:

The last game ended in a 5 turn dogfight with a captured tie with Ashoka that had only one health and 1 striker with full health. That was fun!!

Edited by Vadersdaughter

very cool, i respect the stiker a lot, and I have a lot of respect for those that can fly them well.

I have a striker too, I think a good way to play a striker is including countdown with hull upgrade and adaptive alierons. What I like about this is that it's cheap and effective.this is his ability , take one damage and cancel all dice results. It is essentially a decoy. You see the opponent will waste 4 attacks all on countdown. Giving you enough time to outmanuver them

1 hour ago, RIP Yoda said:

I have a striker too, I think a good way to play a striker is including countdown with hull upgrade and adaptive alierons. What I like about this is that it's cheap and effective.this is his ability , take one damage and cancel all dice results. It is essentially a decoy. You see the opponent will waste 4 attacks all on countdown. Giving you enough time to outmanuver them

you know what kills countdown quickly? Snapshot swarms + maneuvering mistakes. He didn't even last 1 turn vs my snapping A-Wings! :) Then Sabbac fell to 6 dice attack from Jess Pava. beauty. but my opponent made major mistakes allowing me to do that.

yeah well you have to know how to fly him. But for a striker crack shot swarms are things you just can't get around.

The 4 hull while more impressive than the a Tie's 3, criticals hampering performance were a minor problem. But then again, usially when on got shot, it took a couple of volleys to take it out (Ghost excepting--it one shotted a striker and then next turn took out Vader, then got blown up two rounds later).

4 hours ago, Vadersdaughter said:

The 4 hull while more impressive than the a Tie's 3, criticals hampering performance were a minor problem. But then again, usially when on got shot, it took a couple of volleys to take it out (Ghost excepting--it one shotted a striker and then next turn took out Vader, then got blown up two rounds later).

That sounds like a thrashing! Yet something all too familiar for a striker!

On the bright side I had two strikers left, and my opponent then flew the attack shuttle right in front of them and the captured tie took a wrong turn (player error). The attack shuttle did not survive the 8 dice.

I love strykers too.

I have been running 3 named strikers recently - I went 4-0 at a casual tournament. I am very surprised that they are doing as well as they are. The list is

duchess vi ailerons lightweight frame

sabac vi ailerons lightweight frame

countdown (naked)

palp shuttle

I have been winning on vassal too. I find that I use palp on offence always. Get thru the shields then start palping for a crit. If you can get all your guns on target you are throwing 13 red dice and can PS kill ships. It is a lot of fun to run and catches people by surprise. I would love it if others tried it to see if this is real or I have been really lucky

Incredible work and a great learning experience despite the losses.

I'm a huge fan of the TIE Striker, so my question to you @Droidlover in those games you were defeated, do you feel you had no answers and/or a combination of poor planning on your behalf?

On ‎5‎/‎9‎/‎2017 at 0:31 PM, freakyg3 said:

I love strykers too.

I have been running 3 named strikers recently - I went 4-0 at a casual tournament. I am very surprised that they are doing as well as they are. The list is

duchess vi ailerons lightweight frame

sabac vi ailerons lightweight frame

countdown (naked)

palp shuttle

I have been winning on vassal too. I find that I use palp on offence always. Get thru the shields then start palping for a crit. If you can get all your guns on target you are throwing 13 red dice and can PS kill ships. It is a lot of fun to run and catches people by surprise. I would love it if others tried it to see if this is real or I have been really lucky

I also love the strikers... I took this list to a 3-0 store victory.

Duchess VI Ailerons Targeting Computer

Sabacc Trickshot Ailerons Targeting Computer

Countdown Hull Ailerons

Capt Yorr Systems Officer Electronic Baffle

I kept Countdown close to Yorr for obvious stress pulling, plus Yorr gave him target locks and he always just used Evade. Sabacc repeatedly shot 5 dice through rocks and got mixed up in the asteroid field. Duchess just arcdodges everything. I went up against Kavil and thought he was going to solo my list though... until I gunned him down with all 3 strikers. It was glorious!