Dash Rendar Pilot Clarification on Obstacles in Combat Step

By D00kies, in X-Wing Rules Questions

If Dash uses his pilot ability during the Activation phase and overlaps an obstacle at the beginning of the Combat phase, does he suffer the effects of overlapping the obstacle? The FAQ Rules Reference: Obstacles on Page 2 says: "After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle:..".

This helps clarify the effects of Tractor Beam and Rigged Cargo Chute, so does it affect Dash when he overlaps as well?


This question is mainly for rolling for damage and applying stress, as most players know they cannot attack on asteroids or perform any actions(edit: during the Activation phase) when overlapping obstacles.

Edited by D00kies

Yes, unless it is the activation phase or dash is doing an action, obstacles affect him (unless you choose to ignore his ability)

Thanks, DeathstarII. You were there for me more so than when the Imperials needed you.

@DeathstarII Are you implying Dash should roll for obstacle damage and recieve stress from debris fields at the start of the combat phase? I've never seen Dash played this way.

@D00kies Regarding Tractor Beams and Rigged Cargo Chute: Rigged Cargo Chute is an Action. If a ship with Rigged Cargo chute gets an action during the Combat Phase (possible for Rebels, not for Scum at this point) and drops Rigged Cargo token on Dash, then Dash suffers the effect immediately like any other ship. Rigged Cargo chute dropped on Dash during the Activation Phase does nothing to Dash. Tractor Beams cannot move large base ships, only the reduced agility effect applies. This means you can't move Dash onto an obstacle with Tractor Beam, SpaceTug or Ketsu, regardless of the phase in the game.

@jmswood Sorry, for Tractor Beam and Rigged Cargo Chute I'm only referring to general ships overlapping obstacles outside of the Activation phase/maneuvers.

As for Dash rolling for damage and suffering stress, the FAQ states that when a ship overlaps an obstacle it suffers the effects of that obstacle. When this happens it incurs rolling for damage, applying stress(debris), no attacking if overlapping(asteroids) and for the Activation phase no actions. The obstacle is ignored until the Combat phase. If it's ignored it has no bearing on the ship or maneuver; it's treated as if it's not there. Yeah, people who fly Dash generally don't apply the effects of overlapping beyond not being able to fire on an asteroid token.

Edited by D00kies
9 minutes ago, D00kies said:

As for Dash rolling for damage and suffering stress, the FAQ states that when a ship overlaps an obstacle it suffers the effects of that obstacle. When this happens it incurs rolling for damage, applying stress(debris), no attacking if overlapping(asteroids) and for the Activation phase no actions. The obstacle was ignored until the Combat phase, so upon Combat he overlaps. Yeah, people who fly Dash generally don't apply the effects of overlapping beyond not being able to fire on an asteroid token.

I'm sorry but this is completely wrong. Dash doesn't just suddenly roll for damage/receive stress if he starts combat on an obstacle. The only effect from any obstacles that applies during the Combat Phase is obstructions and being unable to shoot if he is on an asteroid.

1 minute ago, Innese said:

I'm sorry but this is completely wrong. Dash doesn't just suddenly roll for damage/receive stress if he starts combat on an obstacle. The only effect from any obstacles that applies during the Combat Phase is obstructions and being unable to shoot if he is on an asteroid.

How so? He is not overlapping the obstacle during the previous phase(Activation), or else he wouldn't be able to barrel roll/boost off of them, etc.

Edited by D00kies
2 minutes ago, D00kies said:

How so? He is not overlapping the obstacle during the previous phase, or else he wouldn't be able to barrel roll/boost off of them, etc.

Dash's ability allows him to ignore the obstacle during Activation, yes, which means he can overlap them while moving as well as boost/battle roll onto/through them during that phase, even when otherwise a ship normally can't. This however has essentially no bearing on the Combat Phase regarding what effects Dash suddenly suffers if he starts combat on an obstacle.

Edited by Innese
9 minutes ago, Innese said:

Dash's ability allows him to ignore the obstacle during Activation, yes, which means he can overlap them while moving as well as boost/battle roll onto/through them during that phase, even when otherwise a ship normally can't. This however has essentially no bearing on the Combat Phase regarding what effects Dash suddenly suffers if he starts combat on an obstacle.

Overlapping an obstacle is a condition though and he ignores obstacles.

How does he suffer only part of the obstacle mechanic upon Combat?

Edited by D00kies

There are two states at work here.

During the Activation Phase, you (usually) Overlap an obstacle when your base or ship-template, through movement (Or in some cases a barrel roll or boost) move over-top an obstacle. At this point any effects that occur when you Overlap an obstacle, such as rolling for damage, stress, or loss of action, occur.

Dash, at the Combat Phase, can begin Overlapping an obstacle. He suffers the effects of Overlapping an obstacle, which is only loss of shot, if atop an asteroid. He does not suffer the effects he would get if he Overlap s an obstacle, as he in no way moved (Or performed an action) to be on top of it.

Edit: There is the edge-case of the New Han Solo suffering the effect of an Overlap when he is placed upon an obstacle at setup. This is due to, I assume, his placement there being considered to fall under the same idea that his 'movement' causes him to Overlap the obstacle.

Edited by Innese

The steps are slightly different for overlaps from a maneuver compared to overlaps from boost/barrel roll/decloak, but in either case the timing of rolling the attack die and applying stress is specified. Nothing in X-wing happens retroactively. If Dash landed on debris during Activation, then the timing for receiving stress or rolling for damage is over before the Combat Phase Starts.

The prohibition against attacking while overlapping an Asteroid is ongoing: "While a ship is overlapping an asteroid, it cannot perform any attacks." Dash can't ignore this during the Combat Phase.

I don't think this is correct.

He overlaps the obstacle upon entering the Combat phase. Han suffering the effects of overlapping an obstacle at the beginning of the session is a good example of this. A ship doesn't have to move to overlap an obstacle.

Dash " You may ignore obstacles during the Activation phase and when performing actions."

Rules for obstacles " When a ship executes a maneuver, if its base or maneuver template overlaps an asteroid token, it executes its maneuver as normal but suffers an effect."

As you can't perform a manuever during the combat phase you don't suffer the ill effects of overlap.

That being said you can't attack.

25 minutes ago, GrogEgrog said:

Dash " You may ignore obstacles during the Activation phase and when performing actions."

Rules for obstacles " When a ship executes a maneuver, if its base or maneuver template overlaps an asteroid token, it executes its maneuver as normal but suffers an effect."

As you can't perform a manuever during the combat phase you don't suffer the ill effects of overlap.

That being said you can't attack.

The rules for obstacles are errata'd in the FAQ as: " After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle".

Their effects are not dependent on maneuvers, their only dependent on overlapping.

Edited by D00kies
1 hour ago, D00kies said:

I don't think this is correct.

He overlaps the obstacle upon entering the Combat phase. Han suffering the effects of overlapping an obstacle at the beginning of the session is a good example of this. A ship doesn't have to move to overlap an obstacle.

How does he overlap an obstacle upon entering the combat phase? He can end the Activation Phase on a rock. If this is the case, he will begin the Combat Phase on the rock. His pilot ability allows him to ignore obstacles during Activation. He ignores the obstacles during his movement. If he begins the Combat Phase parked on a rock he can't attack.

The TFA Han Solo suffering damage if he starts on an obstacle is a corner case and a needed clarification. It has nothing to do with Dssh beginning the Combat Phase on an asteroid or debris field.

14 minutes ago, D00kies said:

The rules for obstacles are errata'd in the FAQ as: " After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle".

Their effects are not dependent on maneuvers, their only dependent on overlapping.

Ths rules for boosting/barrel rolling were changed to prevent you from doing so if you overlapped an obstacle. This was again changed when the Tractor Beam was introduced. The Tractor Beam allowed you to throw an opponent's ship onto an obstacle. This movement was called either a boost or a barrel roll. Probably because the same template and mechanics were used to perform a boost or barrel roll.

6 minutes ago, Stoneface said:

Ths rules for boosting/barrel rolling were changed to prevent you from doing so if you overlapped an obstacle. This was again changed when the Tractor Beam was introduced. The Tractor Beam allowed you to throw an opponent's ship onto an obstacle. This movement was called either a boost or a barrel roll. Probably because the same template and mechanics were used to perform a boost or barrel roll.

Boosting or Barrel Rolling from a Tracor Beam is not a maneuver. It's in the FAQ under Tracor Beam.

This isn't about movements. It's about overlapping an obstacle.

If Dash overlapped during Activation he would have suffered the effects, but he doesn't because the obstacle is ignored.

Edited by D00kies

34 minutes ago, D00kies said:

The rules for obstacles are errata'd in the FAQ as: " After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle".

Their effects are not dependent on maneuvers, their only dependent on overlapping.

So by this logic we have to roll damage while overlapping an obstacle every phase of the turn?

Edited by GrogEgrog
2 minutes ago, GrogEgrog said:

D

So by this logic we have to roll damage while overlapping an obstacle every phase of the turn?

No, obviously only upon overlap. "when" in this case is a trigger. The difference would be that the obstacle was ignored until it became Combat.

Edited by D00kies
1 minute ago, D00kies said:

Boosting or Barrel Rolling from a Tracor Beam is not a maneuver. It's in the FAQ under Tracor Beam.

This isn't about movements. It's about overlapping an obstacle.

I understand that. Dash's ability makes him immune to stress or damage from overlapping obstacles during his activation. He can move through, on or over obstacles as well as boost or barrel roll onto or off of them. When the Activation Phase is completed and thd Combat Phase begins he does not roll for damage. He cannot attack but he is safe and sound on his rock.

2 minutes ago, D00kies said:

No, obviously only upon overlap. "when" in this case is a trigger. The difference would be that the obstacle was ignored until it became Combat.

the overlap already happened. It was ignored by Dash's ability. The act of overlapping doesn't trigger the roll again during the combat phase because it was triggered and ignored during the activation phase.

3 minutes ago, D00kies said:

No, obviously only upon overlap. "when" in this case is a trigger. The difference would be that the obstacle was ignored until it became Combat.

Re-read the sections on activation and movement in the Rules Reference Guide. I think you're confusing or combining some of the steps during the activation and combat phases.

"immune" would be a clutch word in this case.

Why should he overlap if they are ignored? If there comes to be an effect that affects ships overlapping obstacles during the Activation phase, would he be considered? I don't think he would as he's ignoring the obstacle and it's mechanics.

58 minutes ago, D00kies said:

The rules for obstacles are errata'd in the FAQ as: " After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle".

Their effects are not dependent on maneuvers, their only dependent on overlapping.

You're taking this out of context. The passage in the FAQ is an errata to the Rules Reference, but read the first line:

"The following section should be added after the third paragraph of the Obstacles entry."

The three original paragraphs deal specifically with obstacles and maneuvers. These paragraphs are unchanged by the FAQ. The errata text printed in the FAQ is in addition to the original text in the Rules Reference. The FAQ text applies specifically to overlaps resulting from ship movement other than executing maneuvers. Once again, this rule applies as the movement occurs, not retroactively at the start of the next phase in the round.

In the game, "overlap" or "overlaps" refers to the act of a template or base coming into physical contact with something else. "Overlapping" is a state of being for a ship in the game, a state in which the base remains touching something else after movement is complete. "Overlap(s)" actively triggers obstacle effects; "overlapping" is the passive status of the ship after resolving applicable effects.

Edited by jmswood
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The obstacle is ignored during Activation and Movement, but I read it again anyways. It's not different, it just doesn't have the FAQ excerpt "After a ship’s base or maneuver template overlaps an obstacle, and the overlap is not from executing a maneuver, it suffers an effect based on the type of obstacle:".