Hullo Again
I'm a huge fan of the old KOTOR Games, and I always took my character from double-vibroblades to double-bladed lightsabers. The absence of double vibroblades in the FFG Star Wars Ruleset made me decide to attempt a Homebrewed version. Please pitch in opinions as to its balance.
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Double Vibroblade
Encumbrance: 5
Hard Points: 4
Rarity: 7
Damage Mod: +2
Range: Engaged
Critical: 2 Adv.
Skill: Melee
Qualities: Defensive 2, Pierce 2, Vicious 1
Description
A relic of a bygone era, the Double Vibroblade is hardly ever used, save by those melee masters who prefer it's peculiar style. Two blades adjoined by a twisted handle, this weapon is a deadly force in the hands someone trained in its use, and incredibly dangerous to an untrained user. When using a Double Vibroblade, the user must act as if they intend to use the second blade, increasing the difficulty of the Melee Skill Check per the rules of Two-Weapon Combat in SWEOE p. 210Unique Mods for this Weapon:
Perfectly Balanced HiltA modified version of the Balanced Hilt Attachment from p. 188 of the EoE Core Rulebook. Only one or the other may be applied
Rarity: 5
Price: 1,750
Hard Points Required: 2
Base Modifications:
- 1 Quality (Accurate 1) Mod
- Reduce Adv. required to hit with second blade by 1
Optional Modifications:
- 1 Decrease Encumbrance by 1 Mod
- 1 Quality (Accurate 1) Mod
- 1 Quality (Defensive Mod)
The reason for the forced use of the Two-Weapon Combat rule is to simulate the increase in difficulty for the user to properly use this weapon without resorting to the use of the Unwieldy Quality.
Thoughts?