DeathStarII's custom cards (probably just gonna be a one time thing)

By DeathstarII, in X-Wing

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probably broken, but idk, would love some criticism (also I apologize for the big cards)

edit: ps: 7

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Clunky wording, in another thread, I was given the idea to change it to "After performing a secondary [M] or [T] weapon attack, acquire a Target Lock on another enemy ship. You may perform the same attack against that ship and treat the attack as Attack: instead of Attack: TargetLock . if instructed to discard a card for this attack, do not"

Changes: ps: 6, ability: after you preform a <barrel roll> action, you may acquire a target lock

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And neel, ah, neel, my personal favorite of this bunch

edit: cost: 14

thoughts? Should I do more custom cards?

Edited by DeathstarII

You want criticism...lets rock.

Wing Commander. Please no more PS 9 Aces. PS 9 should be Han, Vader, Soontir. PS 9 Aces all around. Tie SF. Fenn Rau... And I love Interceptors. 30 pts is too much in my opinion.

Tie Bomber. Many players think that firing 2 Salvoes at once is good. I think not. But my opinion only. Not on my table but if I change my mind, I save this on my "Cool" gallery. Perhaps PS 8 too Strong.

Petty Officer...ULTRACOOL. I like this card. Congrats. Living on the edge of the night. Perhaps more Scum that Imperial but thumbs up. But beware...if Hull Upgrade on him OP. I would suggest never more than 2 extra Reds

One question. These are EU Pilots? Or born in your mind?

I would suggest reducing Bomber's PS from 8 to 6. I am a big fan of Fan made cards. So please give us more.

Edited by Hexdot

The pilots are from the TIE fighter anime short film

Mmmm... Interesting anime. Brutal Huge ships pounding.

Just now, Hexdot said:

Mmmm... Interesting anime. Brutal Huge ships pounding.

Indeed, and I'd be fine with dropping rosh down 1PS, I just want ada near the top of PS, though 6 is the higher end of mid-ps, so maybe

Like your tie fighter. I'd limit him to 2 point or less modifications

great little film, btw

Edited by Lobokai
Just now, Lobokai said:

Like your tie fighter. I'd limit him to 2 point or less modifications

I made him with the intention of hull upgrade though, and besides, he's still a TIE fighter, not the most survivable thing in this game

If you're going off specifically that short film, maybe Ada's ability could be "After performing a Barrel Roll, you may perform a free Target Lock action" OR "After performing a Barrel Roll you may acquire a free Target Lock." Wording would depend on balancing.

1 minute ago, RStan said:

If you're going off specifically that short film, maybe Ada's ability could be "After performing a Barrel Roll, you may perform a free Target Lock action" OR "After performing a Barrel Roll you may acquire a free Target Lock." Wording would depend on balancing.

Maybe, I wanted more of the bit where she blew up like five ships at once, but the barrel roll then TL might be better for gameplay

Edited by DeathstarII
Grammar

Perhaps she fired Assault Missiles...

2 minutes ago, DeathstarII said:

Maybe, I wanted more of the bit where she blenup like five ships at once, but the barrel roll then TL might be better for gameplay

If you wanted it from more of the damage output, she could inherently have the Assault Missile ability where enemy ships range 1 of the hit target take a damage. That way she can fire any munition and spread some damage out. It wouldn't "kill," but it would be thematic with the widespread damage she caused. She did do a lot of barrel rolling in the film too. Either featuring her maneuverability or damage output can work.

Edited by RStan
1 minute ago, RStan said:

Either featuring her maneuverability or damage output can work.

Why not both? Something like this; after you perform a BR you may acquire a TL and perform an attack with an equipped M or T secondary weapon.

Or maybe after you've damaged an opponent you can roll the same attack again at an enemy ship within range 1 of your initial target (can't fire at the same ship twice)

Edited by Lobokai
11 hours ago, DeathstarII said:

Maybe, I wanted more of the bit where she blew up like five ships at once, but the barrel roll then TL might be better for gameplay

I know you want to replicate that but having a PS8 ship double tap someone with Assault Missiles and Ruthlessness is just not fun.

Example:

LT Ada: Ruthlessness + Assault Missiles + Extra Munitions + Long Range Scanners

Tomax Bren: Same as above.

Captain Jonus: Veteran Instincts + Title + Fleet Officer.

Nowe let's fight Kanan + Biggs, a typical rebel meta list.

Lock on to Kanan using Long Range Scanners turn 1 with both Bren and Ada.. Engage at range 3 with a focus. Captain J uses fleet officer to provide a second focus to both ships.

Ada to fire Assault Missiles at Kanan, ignoring Biggs as not a valid target.

Deal four damage to Kanan and two to Biggs.

Fire again.

Deal four damage to Kanan and two to Biggs.

Bren to fire at Kanan as Biggs is not a valid target.

Deal four damage to Kanan and kill Biggs.

That's seventeen damage, from two ships, in a single turn! Rebels didn't even roll defence dice. Lol.

Shuttle deploys and ... well ... both bombers target lock and fire again..

Now let's fire it at a seven TIE or Z swarm... mother of God...

Little bump for edits to cards (though, the pictures haven't changed, edits are text below the pics)

Do bump again if you have edited pics. I'd love to download and use. Especially the TIE/ln

Just now, Lobokai said:

Do bump again if you have edited pics. I'd love to download and use. Especially the TIE/ln

Will do once I have my laptop back because that has the strange eons files

On ‎3‎/‎29‎/‎2017 at 0:27 PM, RStan said:

If you're going off specifically that short film, maybe Ada's ability could be "After performing a Barrel Roll, you may perform a free Target Lock action" OR "After performing a Barrel Roll you may acquire a free Target Lock." Wording would depend on balancing.

"After performing a barrel roll, you may take a free target lock action.

After performing a target lock action, you may take a free barrel roll action."

Alright, finally got around to making the updates as well as some new cards based on an rpg a friend and I did (I'm bad at pricing though, so help with how to price them would be helpful

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Darth usnaad, cold and calculating, but a bit quick on the draw, I made the ability based off in the rpg he waits until the right moment to strike, but as soon as he does, he leaves himself practically defenseless OaGesAy.jpg

Syrenna Liston, loves pushing her engines to their limits, no matter the cost if it means getting to safety, I based this ability on her hot-shottedness but desperate need to stay away from conflict by using all her power to get the **** outta dodge

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These ones I need help pricing

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Nambura, an imperial turned rebel, she loved protecting her friends in the RPG, however she was extremely clumsy, so I transferred that into her being able to move damage around

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Emily, like nambura, cared for her friends, but ultimately just ended up making nambura's problems just someone else's, so she's made to semi-synergize with nambura, while still being helpful by herself (may be broken with "countdown" though)