BBBBZ Variation

By J Viz, in X-Wing Squad Lists

I have a hangar bay tournament coming up and the new rules state you cannot have the same upgrade card in both lists. Considering my favourite list is Han and Jake that includes a shed load of good cards so am looking at a generic list.

Now I only actually have 3 b-wings but am temped to fill in with x-wings as IA makes them maybe a little more efficient than the b's (but again I only own 2 of them)for the following:

2 x Blue Squadron B-Wings

2 x Rookie Pilot x-wings w/R2 and IA

1 x Bandit Squadron Z-95

Has anyone tried mixing the x and b wings? Another option is to switch out one of them for a TLT HWK at 22pts just for a bit of turret fun.

Finally has anyone tried dropping the Z-95 and upgrading the other ships to leave it as:

2 x Dagger Squadron b-wings w/ FCS

2 x Red Squadron x-wing w/ R2 and IA

Is the higher PS and addition of FCS worth losing the 4 hit points, blocking potential and odd hit of damage from the Z-95.

All input welcome as non-ace lists are very much alien to me unless they're full of a-wings

I don't know that the PS bump will do much for you besides against other generic swarms. FCS is awesome against enemy ships that survive first shots or avoid arcs, but not great if you expect to pop targets with concentrated fire. Sorta 6 in one hand 1/2 dozen in the other. Advanced sensors on the B's may give you more legs to get an action before red moves and mabey T-70's (if you have) instead of the t-65's. Just my thoughts.

I guess as it's hangar bay rules with none of the same upgrade cards in the 2 lists a few people may go down generic lists route so at PS4 could take a ship off the board before it shot, but not likely to happen that often.

I've got a few T-70's so could run them. Would be committing to a 4 ship list then though