SpecOps ( 98 )
| "Quickdraw" — TIE/sf Fighter | 29 |
| Expertise | 4 |
| Fire-Control System | 2 |
| Lightweight Frame | 2 |
| Special Ops Training | 0 |
| Ship Total: 37 | |
| Colonel Vessery — TIE Defender | 35 |
| Veteran Instincts | 1 |
| Twin Ion Engine Mk. II | 1 |
| TIE/x7 | -2 |
| Ship Total: 35 | |
| "Omega Leader" — TIE/fo Fighter | 21 |
| Juke | 2 |
| Comm Relay | 3 |
| Ship Total: 26 | |
I've run this for about five games now and won out. All but one game had me with all my ships on the board (though mangled pretty good.) Like others have said, you don't want to face any of the ships in the end game. I've flown pretty sloppy with Omega as I haven't played in a few months due to real life and between Quickdraw and Vessery, it hasn't mattered too much. I'm not really going against top tier meta lists so that helps, but it has felt pretty strong while going through the mechanics of the game!