I GM a game for 2 of my friends whose characters are not far out of Character Generation. Let me give you some info on their abilities before I ask my question:
One has a basic lightsaber (no mods as yet) and rolls YG for her saber skill. She is a "Shien Expert" though she's only so far bought Conditioned. She has Enhance, Seek and Sense (all Basic power only).
My other player has a double-bladed saber (again, no mods yet) and rolls YGG for his saber skill. He is a Makashi Duelist who has so far bought 1 grit, 1 Parry, Resist Disarm and Makashi Technique. He has Move (basic only) and Enhance with the Coordination and Horizontal Force Leap add-ons.
As you can see, they are very early characters.
They've just crash-landed on a remote planet they know nothing about. It's going to be an alien flora/fauna planet, but (as we're all total sci-fi nuts) I want to surprise them by having them hunted by either a Nemesis-level Predator (yes, the one from the Arnie movie), or 2 Rival-level Predators. So i was after a brain-storming session to collect some ideas together so I can make these suckers. Any suggestions are welcome, and I'll start.
I'm thinking Brawn 4 or 5. Agility 3, Intellect 2, Cunning 3, Willpower 3, Presence 3 if I go Rival or maybe a couple points distributed extra for a Nemesis. Rival wounds could be 18 (they'll have no armor, not that it matters due to the PC's lightsabers anyway)? Nemesis could perhaps be 25 wounds?
Melee 3 or 4. Ranged (Any) 3, Cool 3, Vigilance 2, among other less important skills (remember it's just a one-shot so skills like Astrogation and various Knowledge skills aren't so important)?
Retractable Claws could use Knife stats?
Telescopic Spear could use Force Pike stats but without Stun?
Shoulder Cannon could use Blaster Rifle stats which reduce Difficulty to hit by 1 due to the laser targeting. Maybe allow the target a Perception check to see the triple red laser on him. Success negates the range advantage (or even makes it worse)?
Throwing Disc could use Vibro-knife stats in Melee, and Heavy blaster Pistol stats for Ranged (maybe including Vicious 1, Auto-Fire 1 and the ability to return to the users hand)?
Stealth field could upgrade Stealth twice if stationary, once if moving, and be useless in water?
Helmet could provide a respirator, and also Cybernetic Eyes when worn, but upgrade Perception and Vigilance difficulties by 2 if taken off / damaged / destroyed?
He'd carry a couple stim-packs.
Not sure if I'm missing anything but what do you think so far? What would you do differently? I'm not interested in "I'd not use a Predator in the first place" answers thanks. If you don't want to contribute then don't feel you need to, m'kay?
It's purely for fun (and one session of my game!).