New Scum Player's First Lists

By Tom1132, in X-Wing Squad Lists

Hi guys.

I recently got into the Scum faction. It started when I won a Shadow Caster Expansion Pack in a Facebook competition (I gave a 'sob story' about how I deserved it as a child who grew up without a shadow. The other kids calling me names like "No-Shadow" and "Transparenthor").

But anyway. I figured I'd need something else to run an actual list, so I ordered two Protectorate Starfighters to go with it. I've had fun running the following list;

Lancer-class Pursuit Craft: · Asajj Ventress (37)
Fearlessness (1)
Gyroscopic targeting (2)
K4 Security Droid (3)
Rigged Cargo Chute (1)


Protectorate Starfighter: Concord Dawn Veteran (22)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)


Protectorate Starfighter: Concord Dawn Veteran (22)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

I liked this quite a bit. The action efficiency and Stress control of Asajj combined with the maneuverability and aggressive playstyle of the Concord Dawn fighters made for somethong quite uniquely 'Scum'. A different experience in many ways.

However, I've recently been testing a new build out on the X-Wing Benchmark site. Someone picked up a HWK-290 for me as a Christmas gift so I picked up the Scum cards and pilot tokens from a singles site. Here's what I came up with;

Protectorate Starfighter: · Fenn Rau (28)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)


Protectorate Starfighter: · Old Teroch (26)
Push The Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)


HWK-290: · Palob Godalhi (20)
Opportunist (4)
Blaster Turret (4)
K4 Security Droid (3)
· Moldy Crow (3)

I usually slow-roll at the start of the game to give Palob a chance to build up a decent supply of tokens (usually 3) with the Fangs close by.

When it comes to initial engagement, Fenn Rau and Old Teroch aren't shy about flying head-on so I get them into range 1 of a single enemy ship; then have Palob roll up behind (hopefully within range 2 if I planned it right).

Palob steals a token (which is AWESOME when it's a TIE Defender giving you an Evade token).

Old Teroch picks the enemy ship that is currently in the best position to cause hurt and removes its tokens.

I usually destroy or at least badly damage the target in this round (depending if Fenn got his range 1 shot and Palob's 4 dice attack via Opportunist does it's maximum damage with K4 and focus).

As a new Scum player I really love the action efficiency of K4 Security droid and find it difficult to take something else in the Crew slot; but I'll get there :P

Granted, this was all against the AI in Benchmark. How does this list (or the first one mentioned) measure up in terms of being viable against human players? Anything in particular to look out for?

Edited by Tom1132

Your lancer and two protectorates build is decent but ideally you should find space for the title in there. Hitting someone with a TBeam then following up with two 3 die shots is a good way to bring the pain.

Fenn Teroch and Palob is decent as well.

Triple Mindlink isn't a bad idea either.

I run my Palob with Recon Specialist to double up on focus; is K4 worth switching for?

6 hours ago, The Union JAC said:

I run my Palob with Recon Specialist to double up on focus; is K4 worth switching for?

Recon Specialist was in direct competition with K4 when I was building.

I personally do mostly green moves once Palob is in the thick of it anyway; so I figured I might as well be getting re-rolls for it. Especially when Opportunist triggers; re-rolls are very nice with 4 dice.

Again, all this was agains the AI though.

I'd probably prefer K4 on Palob; with Mindlink and his ability he's almost certain to have one focus token, quite likely 2, every round anyway.

I had a lot of fun the other night with something similar to your Assajj / Protectorate list:

Assajj Vedress

w/ Attanni Mindlink , Gyroscopic Targetting, K4 Security droid, and th Shadowcaster title

2x Concord Dawn Ace

w/ Attanni Mindlink, Autothrusters, and Concord Dawn Protector title.

It comes in just at 100 points, and some pretty decent action economy. My only real gripe is with PS 5 and 6 ships I would prefer to have a point left over for an initiative bid, but it seems to be vary workable.

Personally I find dengar crew on palob is really really great. His dial isn't the best, with only 4 greens, so the open dial that dengar gives is really good, especially being able to use the 4 straight and 3 banks. Also twin laser turret is what shines with this setup. Mindlink dengar and tlt is a cheap but deadly setup, at 30 points. If the fangs drop their push the limits for mindlink, there's room for each of them to take torpedos!

Mindlink seriously is a good card for all sorts of action economy, and being scum only, these ships are at an advantage just for being able to take that card. And all my favorite scum ships keep getting better because of this card.

It also is really good on the shadowcaster. Take it from me, an avid scum only pilot, since wave 6!