Reinforce Action and other Ships.

By Marinealver, in X-Wing

So with reinforce actions right now while it is fairly simple for the current ships that have them being the huge ship and the ship in Wave 11. There is some debate (and inevitable confusion) on how reinforce will work given the different firing arc profiles. Especially when we have official sources saying two different things.

Pg 2 Huge Ship Rules

Ships with the action icon in their action bar may perform the reinforce action. To perform this action, place one reinforce token next to either the fore or aft section of the ship. When a ship with a reinforce token is defending, the reinforce token adds one result to its defense roll, but only if that token is assigned to the targeted section. This effect does not spend the reinforce token; thus, a reinforce token can provide this effect for multiple attacks during a single round. During the End

and the card

swx64-reference-reinforce.png

So all the different firing arc profiles we have.

  • 180 Aux Arc; very clear and simple since it acts exactly like the huge ship. Fore is the fore section which is everything in arc to include aux arc and aft is the aft section which is outside of arc. Pretty cut and dry.
  • Standard Arc; first of all there is no for and aft, so the current official ruling for huge ships does not reply, however for discussion sake lets say that a modification gives a ship a reinforce action their action bar. According to the card you now have 1 side for fore reinforce and 3 sides for aft reinforced. Now how would this be balanced is a good question.
  • 360 Primary Turret; Even though the ship can make attacks outside of firing arc it still has a firing arc. Therefore it will act like the standard firing arc. Now what will that do other than make life miserable for arc dodgers, and TIE Interceptor pilots quit the game. Clearly not a good idea.
  • Rear Firing Arc; This is where things really start to get tricky. According to the card, for will cover front and back while aft will cover the sides. So you end up with some wired type of hyperbolic shield/evade pattern.
  • Mobile Firing Arc; Now the major question that needs a page of errata. How will this work? So here are a few interpretations.
  1. Everything is in arc so always add 1 evade; again this is a terrible ruling, not to mention utterly broken. The whole point behind reinforce is there is always a side that is not covered to be exploited by maneuverable ships.
  2. Mobile and Primary firing arcs; So this could make reinforce cover 1, 2 or 3 sides. 2 sides when MFA is different than Primary firing, 1 or 3 when MFA is in same side as Primary firing arc.
  3. Fore Primary, Aft Mobile; Okay this isn't exactly on the card, but a whole new card could be written specifically for MFAs.

So what interpretations will it be useful on, which ships will it break and which ships will it not break?

Edited by Marinealver
17 minutes ago, Marinealver said:

Everything is in arc so always add 1 evade; again this is a terrible ruling, not to mention utterly broken. The whole point behind reinforce is there is always a side that is not covered to be exploited by maneuverable ships.

  1. Mobile and Primary firing arcs; So this could make reinforce cover 1, 2 or 3 sides. 2 sides when MFA is different than Primary firing, 1 or 3 when MFA is in same side as Primary firing arc.
  2. Fore Primary, Aft Mobile; Okay this isn't exactly on the card, but a whole new card could be written specifically for MFAs.

So what interpretations will it be useful on, which ships will it break and which ships will it not break?

For mobile arc ships, it's easy too. The Lancer doesn't have 4 arcs. It has 4 quadrants, as specified in the rules.

  • Fore is primary arc and mobile firing arc, whichever quadrant it is at at the moment.
  • Aft are the quadrants that don't have any arc (primary or mobile).

All in all, this is actually very simple. You don't need to have such an exhaustive list of cases:

  • Fore: In arc.
  • Aft: Out of arc.

About what would be broken with Reinforce tokens. Any turreted ship with single firing arc, or any high agility ship with single firing arc.

In the first case, because turreted ship could just run away and reinforce their aft, that is 75% of their ships, most of the time.
In the second case, because high agility ships could abuse token stacking and autothrusters and make them too strong against both turrets and jousters.

The Reinforce action icon shouldn't be given lightly, as a Modification upgrade card, becase it could get really broken really fast (Soontir with AT and Reinforce!).

But it could be given to particular ships in need of a survivability boost, like the B-wing. Or limit it with card text to allow only to reinforce the fore.
As an example:
R3 Astromech
Your action bar gains the Reinforce icon. When performing a Reinfoce action, you cannot reinforce the aft of your ship.

Edited by Azrapse

There's no confusion (to people besides you) or conflicting rules. The huge ship rules have reinforce rules for huge ship. The reference card has clearly defined rules for small and large ships.

If the fore side of the token is showing, you get it against any ship attacking from in your firing arc. The FAQ clearly defines that as ANY arc. Primary, auxiliary, special or mobile.

If the aft side of the token is showing, you get it against any ship firing at you that isn't in any arc.

For the mobile arc, it counts like any arc. If they're in the mobile arc you get an evade with fore. If they aren't in the mobile or primary arc you get an evade with aft.

Its not "balanced" equally depending on arc types, but it's clearly defined how it would work

7 minutes ago, Azrapse said:

For mobile arc ships, it's easy too. The Lancer doesn't have 4 arcs. It has 4 quadrants, as specified in the rules.

  • Fore is primary arc and mobile firing arc, whichever quadrant it is at at the moment.
  • Aft are the quadrants that don't have any arc (primary or mobile).

All in all, this is actually very simple. You don't need to have such an exhaustive list of cases:

  • Fore: In arc.
  • Aft: Out of arc.

About what would be broken with Reinforce tokens. Any turreted ship with single firing arc, or any high agility ship with single firing arc.

In the first case, because turreted ship could just run away and reinforce their aft, that is 75% of their ships, most of the time.
In the second case, because high agility ships could abuse token stacking and autothrusters and make them too strong against both turrets and jousters.

The Reinforce action icon shouldn't be given lightly, as a Modification upgrade card, becase it could get really broken really fast (Soontir with AT and Reinforce!).

But it could be given to particular ships in need of a survivability boost, like the B-wing. Or limit it with card text to allow only to reinforce the fore.
As an example:
R3 Astromech
Your action bar gains the Reinforce icon. When performing a Reinfoce action, you cannot reinforce the aft of your ship.

Reinforce Front Deflectors

Xwing only.

Action: assign a reinforce token to your ship with the "fore" side showing

would probably be broken on biggs

Edited by VanderLegion

Yup. There's no confusion. Fore is in arc, aft is out of arc. That's plenty clear enough.

It's not yet clear whether Reinforce will even be *available* on ships other than the Auzituck (and sadly I think it's unlikely, at least in the near future) so it's probably kind of a moot point anyway.

3 minutes ago, thespaceinvader said:

Yup. There's no confusion. Fore is in arc, aft is out of arc. That's plenty clear enough.

It's not yet clear whether Reinforce will even be *available* on ships other than the Auzituck (and sadly I think it's unlikely, at least in the near future) so it's probably kind of a moot point anyway.

I could possibly see a scum illicit that gave a one time use reinforce. Not likely, since it has all the same issues on ships that don't have a 180 arc, but less of an issue since it's not something you can do repeatedly all game

Reinforce is OK on heavy minelayers while aproaching the launch area. With no Ordnance to fire, or perhaps with TL action given by friendly ships, Reinforce to enhance that AGI 1 damage mitigation. Then use Action to deploy mines in the Danger Zone.

3 minutes ago, VanderLegion said:

I could possibly see a scum illicit that gave a one time use reinforce. Not likely, since it has all the same issues on ships that don't have a 180 arc, but less of an issue since it's not something you can do repeatedly all game

I don't think it has any issues - at least not from a rules perspective. It's entirely clear how it works.

Maybe from a balance perspective, but I don't see that either TBH. Sure, you can guard more with one side or with the other, but you're also taking an action that leaves at least a quarter of your base exposed - and the likely candidates* to be offered use of this are jousters, so they will want to reinforce their front arcs pretty often anyway.

*basically 1 or 0 agility ships without astromech slots

Just now, thespaceinvader said:

I don't think it has any issues - at least not from a rules perspective. It's entirely clear how it works.

Maybe from a balance perspective, but I don't see that either TBH. Sure, you can guard more with one side or with the other, but you're also taking an action that leaves at least a quarter of your base exposed - and the likely candidates* to be offered use of this are jousters, so they will want to reinforce their front arcs pretty often anyway.

*basically 1 or 0 agility ships without astromech slots

So this one is a perfect candidate

swx57-han-solo.png

1 minute ago, Marinealver said:

So this one is a perfect candidate

swx57-han-solo.png

*small ships

Basically I'm looking at the B Wing, the Punisher, the G1A, the Scurrg, etc.

But honestly... if it went in the right slot, probably it would be OK on Han (and the Ghost, and the Deci, and the YV, and the Lambda and Upsilon). Fat Han isn't the defensive monster he once was (because spike damage and because TLTs), and if he's using his Reinforce action he's either not focusing, not boosting, or not evading. And you can still shoot the bit he's not reinforcing.

Now REY... Rey definitely shouldn't have Reinforce...

I have a feeling that reinforce action outside of huge ships needs to be very restrictive in use:

Rogue Squadron Pilot (dual title, X-wing only, cannot equip if boost action is in action bar)

Deflectors Double Front (side a)

recieve reinforce token (fore) at beginning of combat phase.

flip card if you have a reinforce token.

Full Throttle (side b)

perorm a free boost action when revealing a maneuver. Flip this card at beginning of end phase.

its a work in progress.

7 hours ago, thespaceinvader said:

I don't think it has any issues - at least not from a rules perspective. It's entirely clear how it works.

Maybe from a balance perspective, but I don't see that either TBH. Sure, you can guard more with one side or with the other, but you're also taking an action that leaves at least a quarter of your base exposed - and the likely candidates* to be offered use of this are jousters, so they will want to reinforce their front arcs pretty often anyway.

*basically 1 or 0 agility ships without astromech slots

Wasn't saying it was an issue rules-wise, just opens up the potential to reinforce 3/4 of your ship instead of half of it.

its also coming with a ship that has a 180 firing arc. What premise do we have to believe that they are going to let us get it on a ship without such an arc? Bare minimum the xwing suggestion where it HAS to be the front if we get it at all on a non-180 firing arc ship.

4 hours ago, Vineheart01 said:

its also coming with a ship that has a 180 firing arc. What premise do we have to believe that they are going to let us get it on a ship without such an arc? Bare minimum the xwing suggestion where it HAS to be the front if we get it at all on a non-180 firing arc ship.

and this is where the card confusion comes into play. The card states inside for fore and outside for aft.

Now again it was intended for fore and aft sections, (hence huge ships and 180 firing arc) but again when you start throwing in all the different arc types like rear and MFAs you get potential for problems.

Would be an ideal candidate for a Tech and Illicit upgrade, with some beautifully over-complicated restrictions.

11 minutes ago, Marinealver said:

and this is where the card confusion comes into play. The card states inside for fore and outside for aft.

Now again it was intended for fore and aft sections, (hence huge ships and 180 firing arc) but again when you start throwing in all the different arc types like rear and MFAs you get potential for problems.

Know how you dodge that issue?

Never give it to such a ship. problem avoided!
Again i say, what the hell makes you believe we will get reinforce on other arc-type ships? We have tons of mechanics unique to one ship, this one just happens to require an info card because its original wording doesnt apply to nonhuge ships due to no blue line so they have to reword it.

I dont know why people are freaking out over the choice of "firing arc" for determining the fore and aft. As it is, they COULD give it to other current ships via an upgrade that specifies "primary firing arc only" but if they gave the wookie ship a blue line then they completely close off even the faintest hope of older ships getting that token.

Edited by Vineheart01

Yeah, it's really easy to avoid such problems, FFG has built a wealth of restriction types into the game to prevent such an issue. Want to just reinforce ships like the B and X without any weird trouble? Do something crazy, "Rebel Only. "Wing Only". Every ship with "-Wing" in it contains the entirety of the restriction, and thus for purposes of other ship restrictions should be okay (I/E the IG-2000 problem). Want it only to cover the smaller arc? "You may only place the Reinforce Token showing the Fore side". There's literally only one ship in the game with a Mobile Arc right now, and there may never be another. There's a small number with fore and aft arcs, and they can be written around. We don't even know if FFG will utilize Reinforce for standard again.

Hopefully the C-ROC comes with a YV-666 only mod that gives it the reinforce action. Large based ships should have had that option anyway, but since the rules card basically sets up 180 degree arcs for the 'norm' the Hounds Tooth is the logical candidate.

4 minutes ago, GrimmyV said:

Hopefully the C-ROC comes with a YV-666 only mod that gives it the reinforce action. Large based ships should have had that option anyway, but since the rules card basically sets up 180 degree arcs for the 'norm' the Hounds Tooth is the logical candidate.

I would say simply errata Maneuvering fins to add it to the action bar.

22 minutes ago, Marinealver said:

I would say simply errata Maneuvering fins to add it to the action bar.

I would FAQ maneuving fins to work on the Firespray, but in reverse to help out old Imp Fett.

As brought earlier mines and bombs I am not sure of on huge ships, as far as damage reduction. I can state that it does not prevent debris and ship collision damage on huge ships. Does anybody know id reinforce prevents mine and bomb damage? If so I do question this action on small or large ships, because this action was meant for attacks originally.

As of now the ships is available, at least in the 2 stores I go to. I separate FAQ may need to be started. Anybody that can address my previous please help clarify that issue. I ask because I have a few bomb and mine builds and changes my strategy. I also have a tournament in a couple of weeks and it is important for my builds.