Is Latts the best option for Paratanni?

By Rinzler in a Tie, in X-Wing Squad Lists

Depsite the nerf to Manaroo, it's no secret Parattanni is still pretty viable in the meta - especially since the x7s and their beloved Sith got the same treatment.
There is a reason Parattanni caused so much out-cry (may be exaggerating here), so much win, and then so much Nerf-bat in it's short life: So much win. Why? It's a good list.

Behold:

Fenn Rau
Attanni Mindlink (1)
Title (1)
Autothrusters (2)

Asajj Ventress
Attanni Mindlink (1)
Latts Razzi (2)

Manaroo
Attanni Mindlink (1)

-- 100 pt.

Anyway, the list is still relevant, but has been leashed - so can it get better? I think so and I'm brainstorming ideas. Interested in feedback and other ideas.
I'll start with...

... Another nerf: Zuckuss. Dropping Latts for Zuckuss frees up 1 point, which is spent on Inspiring Recruits aboard Manaroo (yes, the reality is she's got to escort the group now. But, it's really only tethering Asajj and Fenn to roughly range-3 of each other - Mannie in the middle. For two large bases and a space-acrobat, that doesn't seem impossible to do). (Any Rebel player worth their acrylic can keep a pair or group of ships close-but-not-cluttered).

So I've convinced you, right? No?
Okay, what about this: Rebel Regen is currently causing some "discomfort" in the meta. Miranda roams unchecked - R2-D2 Corran, wins an Open, too? After his cameo at Worlds? My point is, it's hard to push through damage on these Alliance guys/gals.
Zuckuss takes care of this. Turning each 50% chance to evade to 25%. On a large base ship, that means, statistically, even being at range-3 doesn't give you a whole extra die.

Manaroo has to be in range-1 (or on a bad turn, just outside of it), which triggers the Inspiring Cannon-fodder. Up to 3 dice per turn MAX.
Yes, the draw-back is that There's some necessary green maneuvers associated with this idea.

Okay, I'm done for now. More to come..

EDIT: I guess it would be okay to delve into some of this list's other meta-matchups and how Zuckuss fairs better than Latts.

The x7 nerf (if we must call it that) applied a rule everyone else has to follow (even pre-Nerf Party Bus): Stress means no actions.

Asajj takes care of the stress - Zuckuss makes the 4-K, arguabley, a non-option for everyone but Ryad, whom, among x7s, has taken a real hit in play-time since the latest FAQ. The enemy becomes responsible for shedding the stress - what a concept! Defenders without actions, any tokens at all, are really susceptible to things like, well, Zuckuss. Latts removes the stress to gain an evade. Zuckuss makes them regret not doing greens and not having dice-modification.
It helps that the Caster can shoot out of multiple arcs. How much is the evade worth?

Stresshogs and dogs? Inspiring Recruit.

TLT: We're all screwed.

Edited by Rinzler in a Tie

X7 was barely nerfed

19 minutes ago, Infurion said:

X7 was barely nerfed

Same goes for Parattanni. Double.

oD19L.gif

Paratanni is difficult because its hard to kill. Either chasing a PS9 Fenn who you have to trap at range 2 somehow, or pray for dice, or go through 2 focus and 2 evades (Latts) on Asajj. Stressing the entire squad to make Asajj hit a little harder is not the right call. Eventually Manaroo has to go right, and Fenn has to go father than a 2 turn or bank.

I think the best option is dropping down to a Scout, frees up two points for Intel Agent and Tactical Jammers. Use scout as a blocker and then get an extra green dice for the ship that fires through it to Asajj or Fenn.

Or, can equip Greedo crew. The scout is the least threatening in the squad, and its damages will be face up from attacking after Fenn and Asajj. With that one point, take initiative or give Scout black market slicers. Asajj stresses, and if she doesnt need to clear it, the Scout can attempt to get a damage card through. Could help vs regen ships like Corran.

Yes Latts is the best option.

Paratanni continues unchanged. It was the most powerful list ever by like 10% the Manaroo nerf hurts but it's still strong.

Edited by Stay On The Leader

Latts is definitely the best option.

The real question is whether it's worth dropping Manaroo down to a Scout and if so, what loadout you put on it.

The best use of those 2pts is for some sort of ability that would allow you to transfer a Focus token to a friendly ship that's nearby.

Edited by Stay On The Leader

You're probably right.

Except if it's to block other Manaroos before they can move so that you can't get friendly ships to range 1 of them easily...