So with Pen & ink changes now the norm for balancing. And the utter negativity the FAQ has for putting in all nerfs and no buffs (not to mention the trolls that keep calling for more nerfs) I was thinking why not use the same method on bringing in some terrible upgrades cards to just okay. Right now I am only doing upgrade cards not pilots cards (apologies to the cult following of Fel's Wrath). So here are a few upgrade cards that need to be errata in order to be playable. Again, only to buff bad upgrade cards, not nerf upgrade cards you think are op. Go make another thread for that!
Not really a bad card but IMHO Jabba needs all the help he could gat and this would be it. Still I'll put this in the spoiler locker.

Okay, Shadow caster doesn't exactly need help, but Jabba does. Add in "Adds <crew> slot to your upgrade bar. Seriously this ship is the largest non-epic ship in the game and it can't carry Jabba. It is a unique that cost 3 so it won't replicate U-boats. Also scum could use another ship with > 1 crew slot other than a party buss.
Okay this is not a bad card so I am going to lock it away in the spoiler locker. But IMHO Jabba could use a little more help and this would be it.

Simple easy fix, remove the spend focus requirement. If you are worried about that being to powerful, then keep the spend requirement add in some dice modification. How about "spend focus to perform this attack (even a ship put side your firing arc), You may reroll all <focus> results, If the defender is inside your firing arc you may reroll all <blank> results too.

Change from range 1 to range 1-2 (or even range 1-3) It still uses the action and you still need to get a damage card on the defender. It will work wonders with Wampa. Not with Kylo thoguh, still a perfetct companion. Wampa IWSYTDS Sabetour. Make it happen FFG.

Make it from range 3 to range 2-3. There you go, now there is a decent reason to take him other than boosting RAC.
(sorry for big card, only image outside of X-wing wiki i could find)
Remove "You Cannot spend this target lock during this attack". seriously we have plenty of abilities that allow you to spend the target lock you just gain it won't even be ahead of the power creep, and this is dependent on a dice roll, so it is no guarantee.
And some good ideas from replies I think should be up here.
QuoteFrom Phantom FO
Add you may perform Red maneuvers while stressed. Make it earn the 4 points it is worth!
So what other upgrade cards do you think need a buff. Remember only pen & in changes to the text. No changes to point cost, upgrade slot, or range and firepower values. Again this is a thread for Buffs for underperforming and/or overcosted cards NOT Nerfs. Post your nerfs somewhere else.
Edited by Marinealver

