1 hour ago, gamblertuba said:Quick question for all those screaming "No More Nerfs!": is the game better now after the big four nerfs?
Is there a Mindlink list without a Jumpmaster that is a problem? Serious question. The JM5K and its insane dial and EPT at bargain-basement prices seems to be the actual culprit here.
This really should have been my discussion point now that I look back at it. The idea that only 4 more card changes, whether minor or large depending on the way you see things, may be the "step" to put the game in a very balanced position, is not being received very well considering it is all theoretical, and it is too easy to laser in on the idea of the specific cards listed (which was a mistake for me to list them, even if it did seem clear to me these are the 4 cards since the FAQ that most players decry as issues) being changed. Instead, I should have simply asked if the game is better off after the nerfs, and what players thought of the idea of having a "next four up" routine where FFG continually looked at the top 4 "problem" cards to see if they were in need of changes.
1 hour ago, Darth Meanie said:There will ALWAYS be the next card. There will always be a card that shines in terms of utility, effectiveness, and cost. It's like pouring out a wheelbarrow and trying to make sure none of the rocks end up on the top of the pile. The whole assumption and effort is asinine from the beginning.
I do like this analogy quite a bit. Thanks for sharing. But I do have to say, I would appreciate a design team that tries to smooth that rock pile out as much as they can if there are lumps in different places, even if it means a new lump appears somewhere else. The idea would be to get as few/small lumps as possible. Now to make that possible, we would need to identify a way to perceive where the new lumps would form after smoothing out the existing ones to find where the least "lumpy" rock pile exists. Otherwise, as has been stated, you will just continually be smoothing lump after lump with no real progress as you will continually run into the same issue.
But, consensus seems to be that's impossible to identify where the "just right" game lies, and that there are far too many moving pieces for that to even be delved into.
1 hour ago, Gibbilo said:You say "strong but fair" implying that TLT, Sabine, Regen are unfair. I'm not sure why you zero'd in on these in particular as being the "unfair" things breaking the game that would be autoinclude on FFG's next imaginary FAQ to "make the game just right." Rebels aren't exactly dominating, and their only strong lists in any tournament setting rely on these things. You nerf this stuff without buffs elsewhere and rebels are gone. GONE. Fair now?
1. The attack shuttle is only a "key component" because it has to be with there with the phantom title to get your turret shot. If people could run kanan biggs normally without the attack shuttle/title restriction they probably would.
2. B-wings on vassal doesn't mean they'd suddenly still be viable after you kill biggs, tlt, regen, sabine.
3. But what was the other component of the Cassian list??? (Seriously I don't know.) Which regional was it?
4. I like Z's. They fill holes around lists. You think that Airen Cracken list woulda won without the Miranda you want to destroy? You think they would have even made the cut with a TLT-less, sabine less, regen-less Miranda? Seriously?
Again, I'm not saying we should "kill" these ships/cards. If you consider them strong and fair as is, then ignore any of my statements indicating otherwise. I think regen and Sabine are fine myself, but see them mentioned on a number of occasions as "problems", so I decided to list them.
Anyways, what is it that preys on rebels to the point of them disappearing where TLT, Miranda, regen and Sabine are strong and -perhaps saying "but" here previously was the issue- fair? There have been a few comments about making these cards strong and fair is killing off rebels, but I haven't really heard what it is that would be killing them off. Probably just the usual suspects I assume?
Either way, I'm off the wagon of the cards I originally listed. I'm more interested in the discussion of if players believe the most recent nerfs make for a better game, and if tweaks to a few cards more (no need to name them) could put this game in an even better place.
Cassian was paired with Rey if I remember correctly.
Also, I like B-wings. So there. Sue me for believing they are usable in the right hands. lol.