4 minutes ago, Stay On The Leader said:Personally I'd much rather see Ep 1-3 stuff over an Azimuth Gumpnugget or Slippery Beatbox. Your experience may vary.
See? We can agree! ![]()
4 minutes ago, Stay On The Leader said:Personally I'd much rather see Ep 1-3 stuff over an Azimuth Gumpnugget or Slippery Beatbox. Your experience may vary.
See? We can agree! ![]()
14 minutes ago, Darth Meanie said:*Speaking of which, if screen time is the best prerequisite for eligibility, why the fudge do we have almost NO prequel ships?
Because of the timeline, popularity, ship's role, timing, what does it add in game, etc. The decission is not based solely on how much screen time it had, but rather a confluence of factors. Anyways, your point about "boring" because of the aces... there had been 4 releases of that kind thus far, all of them added a lot of new list building opportunities at their time and further ahead.
Gameplay must be factored in when including new ships, and ace packs include changes to the game which do not feel as obvious powercreep as it does with new ship releases. It also keeps iconic ships relevant for people to play with, something important to not dillute (using stay on the leader expression) the star wars experience, not to speak about allowing them to get something out of their old investments in the game withouth feeling they are just taking dust. Not everyone read all the books, comics, or played all the games of star wars and definitly there are some sectors which do not approve an extended use of EU in detriment of the iconic ships. I don't think that's unreasonable.
To be fair, in my opinion, more new ships just for new ship's sakes, goes in detriment to the game, not only gameplaywise, but also in spirit and a sort of "purity" when it comes to what star wars is for most of the playerbase, rather than for a more hard-core, invested in, savvy, or however you want to call them people about the star wars ship diversity from the EU.
Edited by DreadStar9 minutes ago, SabineKey said:Not sure about Stay On The Leader's stance, especially considering his edit to the post I quoted.
Those are certainly examples. My personal wish list includes the Kom'rk Fighter and the Raven's Claw.
He can correct me if he wants, but as i read him He stated his preference. With one exception, they should not halt the release of ace expansions as Darth meanie proposes.
Edited by DreadStar6 minutes ago, DreadStar said:He can correct me if he wants, but as i read him He stated his preference. With one exception, they should not halt the release of ace expansions as Darth meanie proposes.
Actually, that was not meant to be my proposition. My point was that this game spends a lot of time trying to get everything back onto the "short-list," and I wondered what the game would look like if we had 12 new entries rather than 12 repaints.
8 minutes ago, DreadStar said:To be fair, in my opinion, more new ships just for new ship's sakes, goes in detriment to the game, not only gameplaywise, but also in spirit and a sort of "purity" when it comes to what star wars is for most of the playerbase, rather than for a more hard-core, invested in, savvy, or however you want to call them people about the star wars ship diversity from the EU.
I want Blue Squadron X-Wing, more Y-Wing pilots, and heck, I would even buy a 3rd release of the A-Wing to get Phoenix squadron pilots.
The main difference between me and some other players is that I want them for fun and theme, NOT to get the ship back onto the short-list. And thus, for the same reason, I don't care if the Naboo N-1 more-or-less duplicates the abilities of a currently extant ship; I want to see it in the game because this game is about STAR WARS, not unique mechanics for all entries.
The good ol' for fun rhetoric. Apologies, i don't mean to be rude, but i had read that one so many times as a wargamer that i can't help it.
Fun is purely subjective. Contrary to some popular beliefs, people who enjoy the competitive aspects of the game (list building, mental play, etc) actually do to have fun aswell. So when you add flexibility to an old ship, which also brings tons of different new upgrades, you can go back to the drawboard to have fun planning how to tinker new optimal lists including them (or just to see if it's possible), and more importantly, to be excited to try them out. And balance to this lads is kinda important, since it keeps them invested into what they enjoy of the game, rather than chasing the obvious time rabbit. You sure can get the same from new releases, but i already explained why it is not always the better idea.
Edited by DreadStar28 minutes ago, DreadStar said:The good ol' for fun rhetoric. Apologies, i don't mean to be rude, but i had read that one so many times as a wargamer that i can't help it.
Fun is purely subjective. Contrary to some popular beliefs, people who enjoy the competitive aspects of the game (list building, mental play, etc) actually do to have fun aswell. So when you add flexibility to an old ship, which also brings tons of different new upgrades, you can go back to the drawboard to have fun planning how to tinker new optimal lists including them (or just to see if it's possible), and more importantly, to be excited to try them out. And balance to this lads is kinda important, since it keeps them invested into what they enjoy of the game, rather than chasing the obvious time rabbit. You sure can get the same from new releases, but i already explained why it is not always the better idea.
Ok, drop fun but keep theme, because I agree with the second part of your assessment. And I don't know what you mean by "time rabbit."
4 hours ago, DreadStar said:He can correct me if he wants, but as i read him He stated his preference. With one exception, they should not halt the release of ace expansions as Darth meanie proposes.
I appreciate your interpretation, but I would rather a clarification first hand.
Biggs.
Dengar.
Add those to the list please. Actually, remove everything from that list except the above and TLT and you're good.
Edited by tsurukiI agree with the OP that all 4 of those items could use a bit of nerfing. And as he said, it doesn't mean they get removed from the game, or drastically changed necessarily. Just adjusted enough that they aren't as stupid good for the points.
Here's the best way to think about nerfing. You have two options in a list, whether it's two ships, two pilots, two upgrades, etc. If option A is clearly better than option B for similar or less points, then there's an issue that needs fixing. If you could go either way depending on your play style, then we have balance. So for example with attani, yeah you can run scum lists without attani, but they are likely not as good/efficient as the attani lists.
As for how to fix those 4 items? Well there's been a lot of good ideas floating around so I can't really say for sure. The only one I feel confident about is my idea for a regen nerf I made a thread about several months back. Basically you can only regen X number of times, where X equals your shield value. You'd put that many extra shield tokens on R2-D2 or whatever regen you have like how the gonk card works, and then take them as needed until they are all spent.
On 29/03/2017 at 1:08 AM, Kdubb said:Attani Mindlink - No.
Rebel regen (Miranda, R2D2, maybe R5P9) - No.
TLT - No.
Sabine crew - NO.