CC tactics and observations

By Xeletor, in Star Wars: Armada

1 hour ago, Cusm said:

Except for your commander, if he goes down on a scarred ship, he is saved in a escape pod.

We're talking about Ships and Squadrons .

A Commander is not a ship . Nor are they a Squadron .

:P

Edited by Drasnighta
6 minutes ago, Drasnighta said:

We're talking about Ships and Squadrons .

A Commander is not a ship . Nor are they a Squadron .

:P

Now you're acting like you're in the X-Wing forums.

:P

3 minutes ago, Cusm said:

Now you're acting like you're in the X-Wing forums.

:P

You mean, like a Pedantic arse who is always right?

Guilty.

16 hours ago, Drasnighta said:

No.

because Flying off the Board counts as destroyed. In all respects.

Hyperspacing out counts as destroyed for the purposes of scoring, but not for Scarring.

Hyperspace out = Destroyed, Not Scarred.

Fly off Board = Destroyed, Scarred.

Consequently, if you're already Scarred: "Destroyed, Scarred" = Destroyed For Good. No Takesys-backseys.

Thanks for the clarification. One of the comments above made me think they might have changed the ruling in CC.

On 3/30/2017 at 3:21 PM, thestag said:

I don't have my CC rules with me (which leads me to another point, why aren't those available as pdf like the rest are?), but is hyperspacing out the same as just running your ships off the board? If so, couldn't I just start my fleet pointing backwards so their first move takes them out of the play area? And if that's possible, then can't I just concede the battle before going through the motions?

No it is not. If you fly your ships off the board they count as destroyed. If you fly your whole fleet off the board you start the next game with them all scarred, unless you pay to refit them.

Pretty much the worst possible outcome, and likely exactly what you are trying to avoid.

My observation, you can get a tonne of hull into a 400pt 1 upgrade imperial list.

And its glorious