situation: i have pistoliers, shrine to taal and x developments in my battlefield and temple of shallya in my kingdom.
1) use shrine to taal, to give pistoliers x additional hammers until the end of turn ("Forced: After your turn begins, choose one target unit in this zone. That unit gains 1 hammer for each of your developments in this zone until the end of turn.").
2) use temple of shallya to move the pistoliers to my kingdom ("Kingdom. At the beginning of your kingdom phase, you may move one of your units from its current zone to one of your other zones.").
3) gather 6+x resources (3 base + 2 temple + x+1 buffed pistoliers).
4) spend 1 resource to move the pistoliers to the quest zone ("Action: Spend 1 resource to move this unit from its current zone to another of your zones.").
5) draw x+2 cards.
6) spend 1 resource to move the pistoliers to my battlefield again.
this gives me x-1 extra resources and x+1 extra cards OR (if i leave the quest part out) x extra resources each turn, where x is the number of developments in my battlefield. the combo gets slightly stronger with johannes broheim, who can move for free, thus allowing me to keep 2 more resources each turn.
i am just not sure wether the card effects actually do resolve in this order ("Forced: After your turn begins" before "At the beginning of your kingdom phase" before resource gathering). do they?
. Other than that, it's the standard Empire combo. Though many prefer to place Shrine to Tall in their KZ to begin with.
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