How Successful is Corellian Conflict?

By Cusm, in Star Wars: Armada

I think its done very well for FFG bringing CC out, almost everyone where i play has bought a copy in part for the new squadrons, objectives and scenery bits.

It would not surprise me if FFG announce a second campaign pack for Christmas time again - just in time for the next Star Wars movie

9 hours ago, Darthain said:

Disagree entirely, but not really interested in further discourse so I'll give the Coles notes version:

-too thin a veneer to be meaningful, just a really small backdrop too armada games

-escalation is too quick, getting a 500 pt fleet is simple and happens too rapidly, because there are too many resources flying around.

- resources quickly become meaningless (see above), dimishes any strategic value overall.

- imperial show of force is a much easier objective then hyperlane as written, further creates a resource imbalance best dealt with by extremely aggressive rebel play on bases, which can sour imperial moods.

-there is no incentive to continue if one team falls behind a reasonable amount.

-not convinced some fighter combos are not actually broken at 500 pts

-team skill level equality of crucial, which can be somewhat double edged if needing to mix casual with competition players in a single pool

- competitive list building ideologies make for a relatively dull campaign as the obvious match ups/ best counters are often chosen, so you see the same plays a few times unless you legitimately throw something strange just to mix it up.

-the rigidity of fleets is rather silly, and the lack of surprise at what hits the table gets tired quickly. A large Grand fleet you pull from could be more interesting.

-everyone can be everywhere, no proximity etc, a bit odd.

The problem I have is that you make a sweeping value judgement and then proceed to justify it with a whole bunch of opinions.

The only issues that CC has (apart from typos) that I can see is the difficulty difference between Hyperlane Assault and Show of Force.

There are other issues with the campaign that are common to all linked-game campaigns, namely the problem of balancing inter-game mechanics and ease-of-play, balancing meaningful game results with the risk of snowballing victory margins, and handling player non-participation, but in terms of problems unique to CC there are very few. The game runs smoothly, it presents a player with meaningful choices that have lasting results, and provides an engaging 'in-universe' experience.

The campaign is designed to be simple and focus more on the Armada games than a meta game. We are tweaking with it on our next run, which is a major plus to enclosed campaigns with friends vs open competitive tourneys. (there are pros to both sides, I'm not knocking tourneys and am going to worlds myself, but it is nice to not worry about FAQ rulings and such)

I love the campaign. I hope it is selling well and that we will get at least one new campaign per year. I am going to replay this one in a few weeks but as the empire this time.

One thing the campaign has also done profit wise is increase sales of squadron pack 1 of both factions. Both rebel and imperial squadrons have been sold out in my area for quite some time now

11 hours ago, Chucknuckle said:

The problem I have is that you make a sweeping value judgement and then proceed to justify it with a whole bunch of opinions.

The only issues that CC has (apart from typos) that I can see is the difficulty difference between Hyperlane Assault and Show of Force.

There are other issues with the campaign that are common to all linked-game campaigns, namely the problem of balancing inter-game mechanics and ease-of-play, balancing meaningful game results with the risk of snowballing victory margins, and handling player non-participation, but in terms of problems unique to CC there are very few. The game runs smoothly, it presents a player with meaningful choices that have lasting results, and provides an engaging 'in-universe' experience.

And what would one expect in discussion of something entirely subjective except opinions?

The choices were all extremely simplistic and the abundance of resources eliminated choices being meaningful entirely. It was probably the world's lightest war game, risk level decisions overall. But hey, those are just now opinions of yours I suppose, which makes them terribly valuable by your own assessment.

It is a veneer for 500 point battles, to call it more is rather a stretch.

Edited by Darthain

Would just like to add some anecdotal evidence, I am a brand new player that had sworn off of Armada due to the price and fiddliness of the mechanics, but I was invited to fill in for someone in a CC using my teammates ships, and I had so much fun in the first two rounds that I pulled the trigger and bought in.

And I know for a fact there are 4 other new players in our area that bought into the game because they would be playing within the safety of their own group of friends (playing in a tournament in this game is a vicious unholy baptism by fire for any newb/casual player).

On 3/28/2017 at 2:51 PM, Drasnighta said:

Guys

This is NORMAL for the TIME FRAME

Check the Dates it was actually Asked for as Pre-Order

Check the Dates you have to order Q1 Kits, for example.

Q2 KIT AND CC KIT ORDERS WERE BOTH IN OCTOBER


Given the "Standard" Kit Turnaround OF SIX MONTHS..... They're not EXPECTED until AT LEAST April.

And these will have a lower priority than the Quarterly Kits.

They're not LATE yet.

6 month turnaround is too slow. Needs to be 3 at most.

30 minutes ago, thecolourred said:

6 month turnaround is too slow. Needs to be 3 at most.

Well, that's what it takes to gather pre-orders world-wide. Coordinate production of acrylic and cardboard components, as well as produce part of it in china and part of it in-house, alongside their other in-house production capacity, which is highly limited.

if they could do it on a shorter timeframe, they would. But production for these things is *huge* considering they're sold world-wide, and often in Multiples Per Store.

15 hours ago, Drasnighta said:

Well, that's what it takes to gather pre-orders world-wide. Coordinate production of acrylic and cardboard components, as well as produce part of it in china and part of it in-house, alongside their other in-house production capacity, which is highly limited.

if they could do it on a shorter timeframe, they would. But production for these things is *huge* considering they're sold world-wide, and often in Multiples Per Store.

Actually, these are all done through their print-on-demand process that they use for LCGs, like Lord of the Rings, and the draft packs for GoT and Netrunner. They CAN do better.

reference from the article: Note: The alternate art cards in this kit are produced via FFG's In-House Manufacturing and may appear slightly different in color and texture from the game's other cards.

Hehehe.... I see these poor, innocent people complaining about how the synergy between squadrons is what's killing them........ While I sit back in my chair, waiting patiently for the time when I can field a cc fleet with 23 Z95 squadrons or 20 tie fighters....soon my pretties.... Soon....

5 hours ago, thecolourred said:

Actually, these are all done through their print-on-demand process that they use for LCGs, like Lord of the Rings, and the draft packs for GoT and Netrunner. They CAN do better.

reference from the article: Note: The alternate art cards in this kit are produced via FFG's In-House Manufacturing and may appear slightly different in color and texture from the game's other cards.

Yes, the Alternate Art Cards.

And we know the Quarterly kits only contain those, right?

Right?

5 hours ago, DrakonLord said:

Hehehe.... I see these poor, innocent people complaining about how the synergy between squadrons is what's killing them........ While I sit back in my chair, waiting patiently for the time when I can field a cc fleet with 23 Z95 squadrons or 20 tie fighters....soon my pretties.... Soon....

Defend a base and have 29 Z-95s. Why short-change yourself!!?? :rolleyes:

1 hour ago, Drasnighta said:

Yes, the Alternate Art Cards.

And we know the Quarterly kits only contain those, right?

Right?

No, but the CC kit does and this is the one that LFGS had trouble ordering since the distributors seem to drop the ball on ordering these.

Rumour has it that they are arriving at some stores now, anyway.

So I called the timeframe at least, since Tomorrow is April and I may hear that from my Distrib come Monday.

On 28/03/2017 at 2:50 PM, Cusm said:

I was curious if there was any way we could find out how successful CC has been for FFG. If it met expectations, fell short or shattered them. I know Armada is the redheaded child - the redhead stepchild of SW FFG is the LCG, but it would be nice to to hear some feedback from them, especially if sales were good enough for them to plan future campaigns.

Had mine on order for two months. Still waiting...