Coming back to the game after not playing since Wave 2, so a lot of this is guesswork. My primary concern here is being too specialized at squadron hunting. Demolisher is the only pure gunship in the fleet, with some backup from the battle carrier VSD (getting a boost to getting close and in-arc from Jerjerrod's ability). The 2 Raiders can play hunter for smaller ships and flotillas, but they're primarily flak ships. I worry that a fleet that bucks the squadron-heavy meta and runs straight battleships will run right over this because of a lack of heavy ship-killing power, but I'm not exactly sure what to change up. Thoughts?
+ Gladiator Star Destroyer [83pts] +
Gladiator I-class Star Destroyer [83pts]: Assault Proton Torpedoes [5pts], Engine Techs [8pts], Ordnance Experts [4pts], •Demolisher [10pts]
+ Gozanti-class Flotilla [25pts] +
Gozanti-class Cruisers [25pts]: Comms Net [2pts]
+ Raider Corvette [102pts] +
Raider I-class Corvette [51pts]: Flechette Torpedoes [3pts], Ordnance Experts [4pts]
Raider I-class Corvette [51pts]: Flechette Torpedoes [3pts], Ordnance Experts [4pts]
+ Victory Star Destroyer [107pts] +
Victory I-class Star Destroyer [107pts]: Expanded Hangar Bay [5pts], Flight Controllers [6pts], •Moff Jerjerrod [23pts]
+ Squadrons [75pts] +
TIE Fighter [45pts]: 2x TIE Fighter Squadron [16pts], •"Howlrunner" [16pts], •Valen Rudor [13pts]
TIE Interceptor [30pts]: •Saber Squadron [12pts], •Soontir Fel [18pts]
+ Objectives +
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
++ Total: [392pts] ++