A fully upgraded Miranda Doni with missiles, bombs, turret, and crew is a monster of a ship that can single-handedly eliminate most of a opponent's list and finish the game virtually unhurt.
Her power is the result of numerous factors working together.
- She's PS 8. Only full aces have an edge on her.
- She arc-dodges at that PS 8 with a unique extra-long boost.
- She has access to a cheaper, no-stress version of Push the Limit (although the first action has to be SLAMming).
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There are no good directions to approach her from.
- Take her head-on and you eat 4-5 hits from a Target Locked Focused (from Rey) Guidance Chipped Homing Missile. Unless you're an ace or both big and uninjured, you die before you can shoot her.
- Approach her from the side and she SLAMs out of arc.
- Come in behind her and she'll drop a Conner Net on your face, wrecking your actions this turn and your maneuver next turn. (Tracking an arc-dodger is nigh impossible when you can steer. When you can't...)
- She can shoot in all directions at Range 1-3.
- A small base and limited need to keep her targets in a particular arc or range make her hard to block.
- You have to kill her completely to get any MOV.
- Her pilot ability is both strong and flexible, and it works with any weapon.
So what are her weaknesses, and how do you beat her?
I can only answer the first question.
She has only 1 Agility and no multi-use defense buffs.
This suggests trying swarms against her. Unfortunately, gobs of 2-dice attacks are impotent versus too much of the field right now, and a swarm still needs skill to block an arc-dodger and break formation to cover all angles. It's not a hard counter you can just plug in.
The arc-dodging is the issue here. A single Y-wing or B-wing dies in one round of concentrated fire from any competitive list, and a K-wing has only 1 health over them.
She has to shoot to regen.
But the only time she can't shoot, barring crits or asteroids, is if she's so far away from all your ships that you can't shoot her at all either.
If she arc-dodges, she can't shoot (or regen).
Bad for her means good for you, right? Not as good as you might think. First, she can still cause damage via bombs. Second, if she dodges all your arcs -- as she often does -- it's a boring, unfun turn. Nixxing her own shot as a side effect of bollixing yours largely just drags out a game she was going to win anyway.
You can keep knocking her out of position if you have the right kinds of maneuverable, high-damage threats, but you need to be able to seal the deal eventually. Otherwise, it's as productive as eating Jell-o with chopsticks.
She can't take EPTs.
There's some hope here for bringing an ace into play. You don't have to worry about her PS being 10.
Her max speed is 3, her only hard turn is at 2, and she has no 180° moves.
No real Achilles heel here. Flipping doesn't matter much for turreted ships, and if she needs to do it anyway, she can always SLAM two turns. SLAMming a 3 is like plotting a 7.
Edited by Quarrel