Redemption vs Shields to Maximum!

By Muelmuel, in Star Wars: Armada

Now with fleet command's STM out, how do these two compare? Which is outright better, or which is more useful for which situation?

Redemption vs STM:

-51/57 vs 56/60 point chassis(but STM costs 2 posts less)

-each neighbour ship must resolve eng command to proc vs pelta must spend eng token to proc

-+1 eng value vs recover shield(worth 2eng) anywhere at start of turn

-1-5 range vs global effect

Alternatively, why not both:

Super regen battle bros

Garm bel iblis

-Pelta command

--phonenix home, lando, ahsoka, eng team, STM

3 X-wings

-Support refit neb

--redemption, derlin, eng team

-LMC80 Sc

--endeavour, eng team, SW-7

-Mc30c torp

--admo, OE

400points

Obj: block run, ion cannon, sensor net

Edited by Muelmuel

I have yet to play Shields to Maximum, but if I were to try, I'd make a build with multiple sources of shield regain. Just the Fleet Command feels a bit weak.

Maybe projection experts over eng team.

Focus fire will still destroy this list despite the regen. Particularly bombers, as 3 X-wings are a fairly weak defence. STM and projection experts can mitigate this.

Don't know if liberty is the best option though as a tanker, without any mobility upgrades, and as player 2 on top of this, it may lose its front arc shots often.

Engineering team is an abysmally priced upgrade, you definitely would want projection experts.

I'm finding STM is working best with a light fleet, say multiple TRC90's or Madine Neb TRC's. This way the return fire is relatively light and the 1 point of shields a turn matters much more.

1 hour ago, Flengin said:

I'm finding STM is working best with a light fleet, say multiple TRC90's or Madine Neb TRC's. This way the return fire is relatively light and the 1 point of shields a turn matters much more.

That was my initial thought, where MSU makes the most of STM with many ships. But won't cr90s and nebs pop easily under focus fire? That was why I chose slightly hardier ships other than redemption.

1 hour ago, TheCallum said:

Engineering team is an abysmally priced upgrade, you definitely would want projection experts.

2 hours ago, Divad said:

Maybe projection experts over eng team.

Focus fire will still destroy this list despite the regen. Particularly bombers, as 3 X-wings are a fairly weak defence. STM and projection experts can mitigate this.

Don't know if liberty is the best option though as a tanker, without any mobility upgrades, and as player 2 on top of this, it may lose its front arc shots often.

PE was indeed the other alternative :) If your concern is that focus fire such as bombers will pop these despite the regen, then the idea for PE is to shift shields to the ship getting bombed?

Engineering Team is only ok in cases where the value is pushed over a critical limit for certain ships, e.g. get the Interdictor from 5 to 6 and 8 to 9 with command/and token if you want to tank hull point damage.

Just as a simple +1 it is overpriced...

Odd thought. Redemption suits a CRambo90 list very well. Making engineering commands on the cr90s worth it.

8 minutes ago, Ginkapo said:

Odd thought. Redemption suits a CRambo90 list very well. Making engineering commands on the cr90s worth it.

You can even put engine techs on it too D:

1 minute ago, TheCallum said:

You can even put engine techs on it too D:

No reinforced blast doors though.

I like the idea of both. Not the most shooty fleet ever but sinking that MC80 could be a chore.... the way I see it... that MC80 has 10 points of shield regen per turn? Maybe not the whole game, as projection experts could leave the neb and pelta dry, but still, no small amount of regen.

P6XwoXg.png

21 minutes ago, Darth Sanguis said:

I like the idea of both. Not the most shooty fleet ever but sinking that MC80 could be a chore.... the way I see it... that MC80 has 10 points of shield regen per turn? Maybe not the whole game, as projection experts could leave the neb and pelta dry, but still, no small amount of regen.

P6XwoXg.png

How do you win though? How will you score points? I'd pick SC all day. It denies you any way to score points, except fighting me. And 3 of the ships are weak with dice. Ackbar would be a better choice since it allows you to threaten with the side and front of the Pelta and Neb, and makes the MC80 deadly. Plus, Rieekan gives no benefit to this list.

11 minutes ago, Undeadguy said:

How do you win though? How will you score points? I'd pick SC all day. It denies you any way to score points, except fighting me. And 3 of the ships are weak with dice. Ackbar would be a better choice since it allows you to threaten with the side and front of the Pelta and Neb, and makes the MC80 deadly. Plus, Rieekan gives no benefit to this list.

Well as second player, they are forced to engage you to win, but that's a good point, switch corona with dangerous territory. Make it an objective based game all around. As for switching to akbar, it's not a bad choice, I considered it myself, but it does raise the bid to a point where getting 2nd player could be extremely difficult, and should a player get a shot off against one or both of the support ships before you have a chance to heal the mc80, having them around till the end of round could be beneficial.... give away their shields before going boom.

Like I said, I like the idea.

It could definitely be refined though.

well, last week I played this list:

Author: Vhailor

Faction: Rebel Alliance
Points: 397/400

Commander: Garm Bel Iblis

Assault Objective: Advanced Gunnery
Defense Objective: Custom Objective
Navigation Objective: Solar Corona

[ flagship ] MC80 Command Cruiser (106 points)
- Garm Bel Iblis ( 25 points)
- Defiance ( 5 points)
- Damage Control Officer ( 5 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
- Ion Cannon Batteries ( 5 points)
= 164 total ship cost

Nebulon-B Support Refit (51 points)
- Redemption ( 8 points)
- Lando Calrissian ( 4 points)
- Projection Experts ( 6 points)
- Dual Turbolaser Turrets ( 5 points)
= 74 total ship cost

GR-75 Combat Retrofits (24 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 29 total ship cost

Modified Pelta-class Assault Ship (56 points)
- Medical Team ( 1 points)
- Flechette Torpedoes ( 3 points)
- Shields to Maximum! ( 6 points)
= 66 total ship cost

1 Biggs Darklighter ( 19 points)
2 X-Wing Squadrons ( 26 points)
1 Jan Ors ( 19 points)

It did OK against a ISD-1/Arquitens/Arquitens Sloane proxy list with Tie Phantoms and Rhymer. The objective was superior position (I was 1st player) and I won with a 21 MOV because my opponents scored something like 120 points in tokens (my X-Wings weren't fast enough and the Phantoms could just cloak away from engagement).

STM was useless for the 2 first turns as only 1 ship took damage, but Redemption with PE came through instead here. Turn 3-4-5-6 I was able to regen something like 12-15 shields, which made it very difficult for my ships to die. Only the Pelta died at the end because it couldn't get away from red range from the Arquittens. By turn 3 the ISD was dead because I got rid of its nav token and it couldn't get away from the MC80 which made short work of it.

The Pelta did pretty much nothing. Most of its red range shots were obstructed, and it's only black range attack was : "Red hit, red crit, black blank, black blank, black blank (with CF command)"

But, the list was extremely tanky. With Garm giving tokens, I could regen and remove most damage. THe only reason the pelta died is because it lost its brace and redirect by turn 4, and the evade got accuracied. Not a whole lot of firepower though.

I've been looking at using Leia with PE CR90's for this. PE shuffles around shields to keep ships alive against anything that doesn't one-shot them; STM recovers up to five shields/round; Raymus provides the token for STM; a Leia/Redemption engineering CR90 can shuffle 2 shields and regen 1, or regen 2 to itself. Takes the idea of a slippery MSU to the next level.

Something along these lines:

CR90 Tanks (400/400)
===================
Nebulon-B Support Refit (51 + 46)
+ Leia Organa (38)
+ Redemption (8)
Modified Pelta-class Assault Ship (56 + 19)
+ Raymus Antilles (7)
+ Shields to Maximum! (6)
+ Projection Experts (6)
CR90 Corvette A (44 + 13)
+ Projection Experts (6)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 13)
+ Projection Experts (6)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 13)
+ Projection Experts (6)
+ Turbolaser Reroute Circuits (7)
CR90 Corvette A (44 + 13)
+ Projection Experts (6)
+ Turbolaser Reroute Circuits (7)
Most Wanted
Hyperspace assault
Solar Corona

Edited by Ardaedhel

I've been playing with rebel regen since we've five dropped and insofar my fleet is undefeated after 7 games, in six variations. This is the first time I've seen anyone else trying to do the same on the forums though, and believe me I've been monitoring for it. I'm not going to give away my fleet just yet, but I will nod knowingly that you are all on to something. Keep going, your almost there.