Crafting House Rules (WIP)

By TCHubler, in Star Wars: Edge of the Empire RPG

The WIP crafting house rules

I have been involved in a campaign for over a year playing a dedicated crafting character and now will be running a campaign of my own. Over the last year I have been slowly testing and trying out various house rules and ideas related to the crafting system. This system is a bit more involved than the established one, with several more requirements and restrictions on the player side and more influence on the GM side.

The document linked above is a WIP. I still need to do the following:

  • Add in page numbers.

  • Do a couple more editing passes.

  • Tighten up rules language.

  • Expand options for spending results for each item.

  • Expand template options for each item.

  • Maybe add in vehicles.

  • Maybe add in rules for selling and buying custom crafted items.

The TL;DR of the document is:

  • Templates are split up a couple different ways.

  • A template can be either simple or advanced, with simple acting normally and advanced having extra requirements to complete.

  • A template can be a prototype or a finished product. Prototypes have more customization options but have garunteed flaws, while finished products are of greater quality but are limited in customization options.

  • Working without the proper workshop or tools could have drastic effects on the pool.

  • There is an 8 hour limit on the number of work hours that can be used each day.

  • I either have expanded the number of options for spending Advantage, Triumph, Threat, or Despair, or plan on expanding those options for each type of item.

  • Separated explosives from ranged weapons.

  • Expanded the number of templates in several of the item types.

Please feel free to give feedback on the rules, and offer suggestions for spending results or new templates. Once I am finished with this I'll post the finished product for the world to see.

Yes, I posted this on Reddit already, so some of you may be seeing this for the second time.