Mucking around so I thought of taking something quick to play and nasty.
Motti gives me 14 hull, the blast doors now make it what...17? Repair crews on who is the most damaged. The idea is to play this like a smash and grab list, go speed three, ram, and use gunnery teams and H9's to literally smash someone to death. I know the local guys will be running high activation lists so this is the hard counter...jam two ISD's down their throat and throw H9's at them quick possibly reducing them to dust rapidly.
If I get swarmed by squadrons...ohwell...I've got gunnery teams for the AA and then the counter 1 to round it out.
The fighter contingent was either gonna be 2 advanced and 3 ties, or 6 ties just to act as a screen of sorts and harass. The list is either gonna play well, or play badly.
Titus is there to throw the leader of a conga line down a speed and watch the whole line ram or knock them all out of position ![]()
Tank
Author: GottMituns205
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Admiral Titus ( 2 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 175 total ship cost
Imperial II-Class Star Destroyer (120 points)
- Gunnery Team ( 7 points)
- Quad Laser Turrets ( 5 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 149 total ship cost
Gozanti-class Cruisers (23 points)
- Repair Crews ( 4 points)
= 27 total ship cost
2 TIE Advanced Squadrons ( 24 points)
3 TIE Fighter Squadrons ( 24 points)