Newbie Q Flamed Kiss and Forever Burning

By chrassos, in 2. AGoT Rules Discussion

I have Catelyn Stark with a duplicate or two. My Opponent plays Flamed-Kiss and Forever Burning on her.

So i can save her by puting a dup in the deadpile, right?!

but forever burning says:

"it last until the end of the Phase"

so what will happen?

because forever burning and flamed kiss remaining on her after she got saved

the -3 modifier is still there! she dies another time??? or what?

What you are describing is called in this game a "Burn" effect. It is different from a normal kill beacause kill applies only once and can be saved though. But this is a terminal effect (as you say until the end of phase) so this character cannot be saved (beacause it dies again and again) unless you also remove the terminal effect WITH the save (so it would have to be a Response: save that eighter discards the attachment or boost the characters STR with the save). So far there is only one card in LCG that could do this and that is Risen from the Sea (KotS).

Also note that duplicates goes to DISCARD PILE not dead pile. It is a big differece bacause if you had this dupe in dead pile and someone would return you Catelyn in your hand you would not be able to play it again.

For the first explain

thanks a lot


You wrote: "Also note that duplicates goes to DISCARD PILE not dead pile." gui%C3%B1o.gif

You are kiding right

so it would be possible to return the dupe from the discard pile and attach it again!!

thats awesome

Couple of additional thoughts:

1. If a character has a burn/terminal effect on it, you aren't even allowed to try to save the card unless the save effect both saves it and takes it out of the terminal state (in this case, by either raising Catelyn's STR or putting a second attachment on it, which would invalidate Flame-Kissed's -2, or returning her to hand so that she has been taken out of play by an effect other than the kill). So it would be illegal to discard the dupe as a save just for the sake of saving her.

2. Whenever an effect says "kill," you put the card that is removed from play in the dead pile. Whenever an effect says "discard," you put the card that is removed from play in the discard pile. As Rozy says, it makes a huge difference when you are talking about uniques. When you use a dupe to save a character, the kill effect is not removing the dupe (killing it instead, so to speak); the game rules discard the dupe in order to pay for the save effect. So yes, when you use a dupe, it goes to the discard pile - which does not violate the rules for unique if you need to play the card again and allows for the possibility of returning the card from your discard pile to your hand, where it could be used to dupe the character a second time.

ktom said:

..., or returning her to hand so that she has been taken out of play by an effect other than the kill). ...

when i have a unique char with a dupe and an effect forces me to take this char to my hand, what goes in my hand? the char, the dupe, both
???

chrassos said:

when i have a unique char with a dupe and an effect forces me to take this char to my hand, what goes in my hand? the char, the dupe, both

???

I don't know, because normally you want to save the character from being returned to hand by discarding the dupe gui%C3%B1o.gif

Rogue30 said:

chrassos said:
when i have a unique char with a dupe and an effect forces me to take this char to my hand, what goes in my hand? the char, the dupe, both

???

I don't know, because normally you want to save the character from being returned to hand by discarding the dupe gui%C3%B1o.gif

Although if you decide not to, or are in some sort of a "cannot be saved" situation, the character will return to your hand and all dupes and attachments on it will be discarded - unless the "return to hand" effect says to do something different with attachments/dupes.

It's the same as the character being killed or discarded. In general, the same things always happen whenever a card leaves play - regardless of where it ends up.

ktom said:

if you decide not to, or are in some sort of a "cannot be saved" situation

Yeah, I didn't think about that.

ktom said:

the same things always happen whenever a card leaves play - regardless of where it ends up.

Except Shadows.

Rogue30 said:

ktom said:

the same things always happen whenever a card leaves play - regardless of where it ends up.

Except Shadows.

Nope. Including Shadows.

Let's say that you have a dupe and an attachment on Syrio Forel. You win a challenge with him and decide to use his ability to send him back into Shadows. Are you saying that the attachment and dupe will not be discarded? What would happen to them instead when Syrio leaves play and goes into Shadows?

ktom said:

Nope. Including Shadows.

Let's say that you have a dupe and an attachment on Syrio Forel. You win a challenge with him and decide to use his ability to send him back into Shadows. Are you saying that the attachment and dupe will not be discarded? What would happen to them instead when Syrio leaves play and goes into Shadows?

Oh my, I'm sorry, I was thinking that you can't discard dupe to save character from returning to shadows. Sorry for confusion.