This yet another bomber that bombs better than a Bomber?

By clanofwolves, in X-Wing

And to be fair, Deathfire makes TIE Bombers actually bombing a reality.

What it is, is another Scum ship with a PS3 elite pilot and a whole host of upgrade slots.

Fully expect to see Torp Scouts MkII Deadeye Missile Scurrgs doing the rounds immediately upon release

8 minutes ago, Stevey86 said:

What it is, is another Scum ship with a PS3 elite pilot and a whole host of upgrade slots.

Fully expect to see Torp Scouts MkII Deadeye Missile Scurrgs doing the rounds immediately upon release

If you don't see Deadeye TIE Bombers everywhere, you probably won't see Deadeye Scurrgs. And you know, you don't.

5 minutes ago, thespaceinvader said:

If you don't see Deadeye TIE Bombers everywhere, you probably won't see Deadeye Scurrgs. And you know, you don't.

Assuming it has a better dial (it does have a T-Roll), and has more health than a Bomber.
Also has access to all the bastard Scum crew.
If the PS3 is cheap enough it can take Outlaw Tech, and fire after that T-Roll.
If it even leaves room for just 1 point of crew, Scum have 5/6 that can all be annoying as hell.

Five or six?!

The minimum cost is 24 points dude, and that's without the EPT, so probably 26 or even 27 with it. You CANNOT get more than 3 in a list with any sort of munitions.

I mean, it costs more than a Punisher, it'd better be good for that.

1 minute ago, thespaceinvader said:

Five or six?!

The minimum cost is 24 points dude, and that's without the EPT, so probably 26 or even 27 with it. You CANNOT get more than 3 in a list with any sort of munitions.

I mean, it costs more than a Punisher, it'd better be good for that.

5 or 6 1 point crew.

1 minute ago, Stevey86 said:

5 or 6 1 point crew.

... how?

It only has one crew slot.

AT most you can only get 4 with 1 point crews, and they'll be otherwise naked or maybe with LRS.

Edited by thespaceinvader

He's just pointing out the asymmetry in terms of cost/power crew ratio between imperial and scum I think. He's right too. The Scurrg will be a superb ordnance carrier, especially with 3-dice primary crits from guidance chips, and its synergy with boba. It will be a small-base version of the triple jump... much easier to maneuver, but offset by small arcs.

'Lok' PS3 generic: 26pts, deadeye, GC, EM, protons, boba: 34pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, 4lom: 33pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, zuckuss: 33pts

... I dub thee Lok n' Load: will harvest much salt.

Edited by banjobenito
22 minutes ago, thespaceinvader said:

... how?

It only has one crew slot.

AT most you can only get 4 with 1 point crews, and they'll be otherwise naked or maybe with LRS.

A choice of that many crew. Not all at once. /sigh

10 minutes ago, banjobenito said:

He's just pointing out the asymmetry in terms of cost/power crew ratio between imperial and scum I think. He's right too. The Scurrg will be a superb ordnance carrier, especially with 3-dice primary crits from guidance chips, and its synergy with boba. It will be a small-base version of the triple jump... much easier to maneuver, but offset by small arcs.

'Lok' PS3 generic: 26pts, deadeye, GC, EM, protons, boba: 34pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, 4lom: 33pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, zuckuss: 33pts

... I dub thee Lok n' Load: will harvest much salt.

It's 1 Torp 1 Missile.
I do hope it's 26 points, then it won't work.
But 25 would give you Concussion missiles, which would be horrible for the reasons you've mentioned.

12 minutes ago, banjobenito said:

He's just pointing out the asymmetry in terms of cost/power crew ratio between imperial and scum I think. He's right too. The Scurrg will be a superb ordnance carrier, especially with 3-dice primary crits from guidance chips, and its synergy with boba. It will be a small-base version of the triple jump... much easier to maneuver, but offset by small arcs.

'Lok' PS3 generic: 26pts, deadeye, GC, EM, protons, boba: 34pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, 4lom: 33pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, zuckuss: 33pts

... I dub thee Lok n' Load: will harvest much salt.

Yep that's a threat, aside from the Agromech it's the Triple Jumps alpha strike reborn. The dial is likely significantly worse (that white sloop was BRUTAL) and there's no native turret for mopping up what's left.

I'd assume that list isn't especially strong.

And if it is too expensive for 3. 2 and a Bumpmaster will be equally disgusting... possibly more.

@thespaceinvader Drink your coffee.

4 minutes ago, Stevey86 said:

It's 1 Torp 1 Missile.
I do hope it's 26 points, then it won't work.
But 25 would give you Concussion missiles, which would be horrible for the reasons you've mentioned.

I see it perfectly working...

26 PS3 generic + 4 Concussion missile + 2 Extra munitions + 0 guidance chips + 1 deadeye = 33

plus 1 spare point for the annoying 1 point crew

3 minutes ago, Stay On The Leader said:

Yep that's a threat, aside from the Agromech it's the Triple Jumps alpha strike reborn. The dial is likely significantly worse (that white sloop was BRUTAL) and there's no native turret for mopping up what's left.

I'd assume that list isn't especially strong.

All good points.

You could take plasmas and outlaws if you wanted k-turning ordnance, though this would neuter those wonderful crew options. Still, T-roll plasmas isn't to be sniffed at.

True too about the turrent - but the scurrg's 3-dice primary, with scum crew, make it a much greater danger in arc, and at range 1 especially. There's no great advantage in jumping to range 1 against a scurrg, unlike a jump.

24 minutes ago, banjobenito said:

He's just pointing out the asymmetry in terms of cost/power crew ratio between imperial and scum I think. He's right too. The Scurrg will be a superb ordnance carrier, especially with 3-dice primary crits from guidance chips, and its synergy with boba. It will be a small-base version of the triple jump... much easier to maneuver, but offset by small arcs.

'Lok' PS3 generic: 26pts, deadeye, GC, EM, protons, boba: 34pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, 4lom: 33pts

'Lok' PS3 generic: 26pts, deadeye, GC, EM, plasma, zuckuss: 33pts

... I dub thee Lok n' Load: will harvest much salt.

Hard to do with only one Torp slot. As @Jehan Menasis posts, 3x Concussion Missiles will work. And you can still use Boba, since Chimps will create a crit!

...****, this may be one of the few ships I buy three of right away.

Edited by ObiWonka
4 minutes ago, Jehan Menasis said:

I see it perfectly working...

26 PS3 generic + 4 Concussion missile + 2 Extra munitions + 0 guidance chips + 1 deadeye = 33

plus 1 spare point for the annoying 1 point crew

Yeah, I guess. Not as much dickery though. :P

what would two plus bump look like?

Aggromechs with LRS and boba/zuck?

Edited by banjobenito
16 minutes ago, Stay On The Leader said:

Yep that's a threat, aside from the Agromech it's the Triple Jumps alpha strike reborn. The dial is likely significantly worse (that white sloop was BRUTAL) and there's no native turret for mopping up what's left.

I'd assume that list isn't especially strong.

Aside from Astromech is the key point there. Throwing 3 Concussion missiles with no other mods isn't THAT hot.

Just now, thespaceinvader said:

Aside from Astromech is the key point there. Throwing 3 Concussion missiles with no other mods isn't THAT hot.

Assuming you're not super unlucky and roll all focus... 1 hit is enough to get 3/4

Conc - blank > hit

GC - anything > crit

4 minutes ago, banjobenito said:

what would two plus bump look like?

Aggromechs with LRS and boba/zuck?

A bare bones Bump (Adapt, Intel, APL) is 28 points.
Would leave 36 per Scurrg.

4 minutes ago, thespaceinvader said:

Aside from Astromech is the key point there. Throwing 3 Concussion missiles with no other mods isn't THAT hot.

3.5 expected damage, with nailed on crit. Better than Norra with tl/focus, before the crit, for example.

5 minutes ago, thespaceinvader said:

Aside from Astromech is the key point there. Throwing 3 Concussion missiles with no other mods isn't THAT hot.

No that's the least important point there. And if you used Homing Missiles then you get the Agromech mod anyway.

Dial and turret are more important.

9 minutes ago, Stevey86 said:

Assuming you're not super unlucky and roll all focus... 1 hit is enough to get 3/4

Conc - blank > hit

GC - anything > crit

Yah, GC giving a crit is going to be big.

In a way I'm kind of disappointed looking back that GC didn't work the other way around - with primary less than 3 giving the crit. Then Bombers would have got a much better benefit out of it. But so I suppose would K Wings and Scouts and nuts to that.

They're also significantly easier than Scouts to focus to death. 10/1 versus 9/2.

E: also the fact that there's no 3 point 4 die missile will be important.

Edited by thespaceinvader
12 hours ago, Marinealver said:
  • VT-49 Decimator; again cost a lot of points but with PWT why waste points on bombs.

because no one remembers that they are there. The cluster mines that I put on my Decimator at Hoth were the thing that helped turn multiple games my way. On two separate occasions, Asajj took 5 hits off of cluster mines leading to 1 win and another very close loss to Gold Squadron's Dion. In that match, it came down to 1 last shot on Fenn, and I came 1 hit short of killing him which would have given me the win on points.