What skill use Utinni with?

By Desslok, in Star Wars: Edge of the Empire RPG

Skill use can also be varied depending on what is being scavenged and the degree of scavenging. Taking working or fixable parts off of something a can be Mechanics. Finding a suitable piece of junk in a boneyard may use Perception, if the mechanical aspects aren't important at the moment. Finding a wrecked ship in the jungles of Kashyyyk, or the tundra of Hoth, or the deserts of Tatooine may require Survival.

Survival can be used to build non-survival items, for what it's worth. Isn't there something in Savage Seekers about building a musical instrument? The skills are pretty broad.

Can't check now, this is all IIRC.

Survival can also be used to build reinforced clothing, light armor, fist weapons, blunt weapons, shields, and bladed weapons with the crafting rules.

For Utinni!, I'd use whichever skill is appropriate in the situation. If you're scavenging for parts in a wreckage-strewn wasteland or wilderness, I'd accept Survival. If you're on Nar Shaddaa, Streetwise would work (talking to people to find a useful junk pile). If you're in a junkyard, Mechanics to pick out the good pieces. And Negotiation and Perception would both frequently be acceptable. If you know where the right part is, but the crotchety old Gran who owns it won't part with it, I'd let it apply to the Charm check to win him over.

5 hours ago, ShadoWarrior said:

Buying items is also a two-step process in FFG, and the RAW actually specifies this.

Is it, now? I wasn't aware of that. Do you mind citing the specific paragraph(s)?

It is somewhat at odds with the precept of; do not roll twice, if once does suffice!

4 hours ago, Grimmerling said:

Is it, now? I wasn't aware of that. Do you mind citing the specific paragraph(s)?

It is somewhat at odds with the precept of; do not roll twice, if once does suffice!

ECRB:149 - " Finding an item on a world requires a Negotiate check " " Table 5 -1: Rarity lists the rarities, the difficulty of the check to find items with those rarities, and examples of items with those rarities " ... so step 1, make a Negotiate (or Streetwise) check at the difficulties listed in Table 5-1. No further roll is necessary if you pay the asking price. But if you wish to haggle you must make an opposed Negotiate check. That is step 2. Step 2 is optional, but it is a two step process.

And part of the first step is also optional, as the full sentence says :

Finding an item on a world requires a Negotiate check (although the GM may allow the character to use an appropriate Knowledge skill check instead).

In one campaign we have no 'Face' character so don't play a shopping mini-game and just use appropriate regional knowledge skill check and don't haggle.