New Character Pairings

By dpb1298, in Star Wars: Destiny

None interested in some resource denial decks? I am thinking about eUnkar + eJango. New salvage yard (support for 0, when you roll resource - tap to remove 1 resource from opponent) + My Kind os Scum + Crime Lords + Jango stuff + Fight Dirty. Only downside seems to me 20HP. Otherwise it is way nastier on paper than I thought, I cant wait to try it out.

I was thinking eUnkar + eJabba. Not sure it would be competitive in the least, but with My Kind of Scum and Unkar's gametext, I'm hoping to keep my opponent poor enough that they can't kill me while I freely Crime Lord them. No damage deck!

On a more competitive note, I'm looking forward to making eHan + eSnap for resource denial. Ideally my opponent will be unable to claim, so I will be free to resolve my dice at my own speed and still trigger Planetary Uprising.

On a more competitive note, I'm looking forward to making eHan + eSnap for resource denial. Ideally my opponent will be unable to claim, so I will be free to resolve my dice at my own speed and still trigger Planetary Uprising.

That sounds interesting and awful to play against if it works.

I faced a Tie Pilot/Guavian Squad Guy (can't remember his exact name)/Trooper x 2. Was obnoxious as all hell to play against.

I was thinking of this yesterday. If I ever get a Tie Pilot, I'm gonna try a Pilot/ Trooper X 2 / Nightsister build (just because I like blue better than yellow...)

I also thought about Snap, I have only one issue with him, 8HP. That is usually turn 2 kill, should he have more, than it could maybe work. Anyway, he can be brutally good in Support - Vehicles deck, where you really do not care about how fast your opponent is, you will resolve your stuff anyway.

I puprosly love Jango with Unkar, becaus both of your characters are dangerous (Unkar + Crome Lord vs. Jango and classic damage) + both of them have 2 resource sides on each die for Salvage Yeard procing. Also Fight Dirty can be very nasty in that deck, as you actually do some damage, so it can lead into turn 2 damage kill side by side gaining resources for Crime Lord finisher. Lastly, Jango really threatens your oppopnent and it is much higher reason to not target Unkar first, which means you should have much more time to get Crime Lord into play and resolve it. But I did not test it yet. It will be also quite expensive to build.

37 minutes ago, GooeyChewie said:

On a more competitive note, I'm looking forward to making eHan + eSnap for resource denial. Ideally my opponent will be unable to claim, so I will be free to resolve my dice at my own speed and still trigger Planetary Uprising.

Smuggling Freighter, Con Artist, 3P0, Hit and Run, Fast Hands, Planetary Uprising. Just off the top of my head.

I think you really need Imperial Inspection to make resource denial work. Any non-ambush upgrade becomes a huge liability for your opponent if they have to re-play it every turn, and even then there's no guarantee that it won't get bounced again before it's rolled.

e-Jyn & Rebel Commando. Get training on Commando early, added C-3PO and diplomatic immunity becomes very relevant. Nice little mill deck that can also dish out some nice damage as well. Gave my opponents fits all weekend. I'm liking this pairing :D

On 28/3/2017 at 7:46 PM, withallyourpower said:

Phasma/Deathtrooper/Tie Fighter Pilot

Phasma/Deathtrooper/Guavian Soldier

ePhasma/Guavian/Stormtrooper

If you can't tell I really like Captain Phasma.

ePhasma/Stormtrooper/Tie Fighter Pilot

eRey, Padawan, Jedi Acolyte

And

Luminara, Rey, Padawan

And

Luminara, Jedi Acolyte, Padawan

3 hours ago, dpb1298 said:

eRey, Padawan, Jedi Acolyte

And

Luminara, Rey, Padawan

And

Luminara, Jedi Acolyte, Padawan

Luminara, Acolyte, Hired Gun. 2 cunnings? yes please. 6 damage for 1 buck? yes please

Also the ability to discard 4 cards, disrupt 4 resources, or gain 4 resources every turn seems pretty felxible!!

Edited by msieder