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By Willange, in Runewars Miniatures Game

20 minutes ago, Elliphino said:

Whoa... how come no one is talking about the Aggressive Cornicen? A free charge action means that you can add the hit modifier or +1 shield modifier on the charge while the downside of failing to contact on a charge is eliminated. Granted, it's only for a straight charge, but I think I just found my first "must take" upgrade card.

Remember the other modifiers still have to match the stance of the march action meaning no damage boost...sadly.

13 minutes ago, flightmaster101 said:

No doubt, its going to be a solid card for a while.

Pair this with Metered March, and you can have pretty complete control of when your spearmen do and don't enter combat.

1 minute ago, Orcdruid said:

Remember the other modifiers still have to match the stance of the march action meaning no damage boost...sadly.

Ah, right... you can't get the +hit. But you could get the +1 defense on a blue move and could get the skill in any case. You could also combo him with Lance Corporal to make the +hit modifier white though.

1 minute ago, Orcdruid said:

Remember the other modifiers still have to match the stance of the march action meaning no damage boost...sadly.

Aggressive Cornicen + Lance Corporal

Orange initiative 8 4 forward march/charge with an extra hit = oh my!

Orange initiative 8 4 forward with a -2 turn to charge = Flanking SPEED!

5 minutes ago, MysteriousRacerX said:

Pair this with Metered March, and you can have pretty complete control of when your spearmen do and don't enter combat.

I think Metered March and Aggressive Cornicen take up the same upgrade slot though. So I don't think you can get both. Do I have that right?

Aggressive Cornicen + Raven Pennon Bearer also opens up a ton of options and let's you have more flexibility anticipating your opponent's moves. This is an awesome counter-charging combo!

Man, look at that champion... did you see his face... seriously, did you see it ? Waw He does look like a grand-father... this is a Daqan golden age ruin... :D OK I'm bad at him for nothing... but look, the artwork is good, but the mini gives him like 80 years old... Come on, paint it in zombie flesh and he can perfectly join Waiqar's armies... :P Don't know why no one thought about it before....

rwm05_champion_group.png

Man I'm totally confused on the Geomancer example. How do you get that in a one tray unit, and if you roll two or three of the rune symbol, do you really want to inflict that on yourself as well ....

18 minutes ago, Hos said:

How do you get that in a one tray unit, and if you roll two or three of the rune symbol, do you really want to inflict that on yourself as well ....

He was at least a four-tray unit at one point, but took enough damage to get whittled down to 1.

This upgrade's damage isn't tied to runes, it's tied to number of trays. If he is within range* of a 3x3 unit and his unit has already been reduced to a single tray, his unit suffers 1 damage while the 3x3 unit suffers 9.

*Range for this ability is tied to unstable runes. It is minimum of 1, maximum of 5. Wow, I didn't realize that! He could be hitting everything out to range 5! Brutal.

Overall, I like all the new choices they give to the spearmen. Hopefully in the future we get another unit that can use them too. On to the individual options

Uncontrolled Geomancer: Pretty underwhelming considering other options and this is will be its downfall for the short term. It does punish large units of mooks so it might be usable against certain metagames.

Greyhaven Channeler: Far more useful than the geomancer, the channel can make your golems or wind rune equipped units more reliable. More importantly, the ability to recast runes can hamper Waiqar armies or other rune-heavy armies. It will cost you 36 points minimum to take this guy with his entourage.

Lance Corporal: Great flexibility that only gets better once we get Hawthorne or other inspiration creating cards. His four defense is something people should take note of; having a single, expendable guy that can suck up 4 or more hits is a nice ace-in-the-hole. Don't be afraid of throwing him away if you have to.

Citadel Weapons Master: A bit boring but having an extra attack die is pretty solid.

Aggressive Conicen: Not terrible but it feels like an upgrade that will be less effective the better a player gets.

Marching Conicen: Most likely the go-to upgrade for spearmen till Hawthorne is released and can fuel the Lance Corporal. This guy has a fantastic ability at an even better cost.

Raven-Pennon Bearer: I like this guy just for the initiative of your unit but he might be overshadowed by the Lance Corporal or Marching Conicen.

Eagle-Banner Bearer: Probably the weakest of the upgrades. I can see him being potentially useful against high defense units but I think I'd rather use any other upgrade over him right now. He'll see more play once Hawthorne hits although other upgrades like the Lance Corporal or Raven-Pennon Bearer might edge him out.

Finally, we have Fire Rune, who might be the star of the article. Giving a ranged attack to any unit that can attach an armor upgrade is fantastic. While the card is previewed in a Daqan centric expansion, I think the card will find more use in the Waiqar. The archers were given the example for the card and will be the first unit to get this card for the excellent ability to shoot twice in a round. All for a minimum of 25 points in an Ardus list.

4 hours ago, Elliphino said:

I think Metered March and Aggressive Cornicen take up the same upgrade slot though. So I don't think you can get both. Do I have that right?

Ah, you're right! I had Aggressive Cornicen in my mind as a banner for some reason...

I assume everyone on the forum is a lot smarter than me and probably thought this through already, but I just had an a-ha moment regarding the Uncontrolled Geomancer.

The key word in his power is "each". As in "each" unit within range takes damage. This guy's role is not to fight one unit against another, but to wade right into your enemy's lines where he's totally surrounded and blast the crap out of everything. Or, defensively, he's a deterrent force, daring your opponent to charge multiple units into the juggernaut unit he's deployed in.

It seems so obvious now that I'm surprised I missed it at first glance, but I'm guessing others noticed.

3 hours ago, Elliphino said:

I assume everyone on the forum is a lot smarter than me

You assume very badly, sorry :P because the more I read recently about Runewars, the more I get confused by it. I have a lot of fun reading all the analysis all over this forum but it's sometimes a hard reading for my already full little head... :D . So no I'm not smarter than you so your assumption is wrong thanks to me, Ha ha !! So you're as smart as anyone here excepting me of course who doesn't understand anything at the same time as others and who just has to stay quiet in his cave to blablablabla and stop trolling this poor forum and its brave users....

Edited by Elrad
14 hours ago, Budgernaut said:

He was at least a four-tray unit at one point, but took enough damage to get whittled down to 1.

This upgrade's damage isn't tied to runes, it's tied to number of trays. If he is within range* of a 3x3 unit and his unit has already been reduced to a single tray, his unit suffers 1 damage while the 3x3 unit suffers 9.

*Range for this ability is tied to unstable runes. It is minimum of 1, maximum of 5. Wow, I didn't realize that! He could be hitting everything out to range 5! Brutal.

The range is 0-4 actually.

rwm05_card_uncontrolled-geomancer.png

14 hours ago, Elrad said:

Man, look at that champion... did you see his face... seriously, did you see it ? Waw He does look like a grand-father... this is a Daqan golden age ruin... :D OK I'm bad at him for nothing... but look, the artwork is good, but the mini gives him like 80 years old... Come on, paint it in zombie flesh and he can perfectly join Waiqar's armies... :P Don't know why no one thought about it before....

rwm05_champion_group.png

Ah yes the Daqan Golden Brigade all tremble when they hear the terrible war cry "GEEEET OFFFF MY LAAAAAWN!!! THIIIS IIIIISSSSS MMIIIIINNNNEEE NNOOOOOWWW!!!"

6 minutes ago, Orcdruid said:

The range is 0-4 actually.

rwm05_card_uncontrolled-geomancer.png

It cannot be 0, though. So the minimum range is 1. I don't know how many unstable runes are on the tokens.

6 minutes ago, jek said:

Ah yes the Daqan Golden Brigade all tremble when they hear the terrible war cry "GEEEET OFFFF MY LAAAAAWN!!! THIIIS IIIIISSSSS MMIIIIINNNNEEE NNOOOOOWWW!!!"

:D :D I had to check wordreference.com to know what did "lawn" mean and laughed at loud when I saw the translation :D ... Now this would be an hilarious painting scheme : the Golden age brigade with old timers from the day when Waiqar was still human... :D but it will cost a lot in term of command unit expansion to align a full tray of gramps :P

I always think that champion is in serious need of drums.

But that "Get of my lawn" is much better but you did forget the grumbling about kids these days ;)

1 hour ago, Elrad said:

:D :D I had to check wordreference.com to know what did "lawn" mean and laughed at loud when I saw the translation :D ... Now this would be an hilarious painting scheme : the Golden age brigade with old timers from the day when Waiqar was still human... :D but it will cost a lot in term of command unit expansion to align a full tray of gramps :P

If they were still alive from the time when Waiqar was alive, the time of the First Darkness, then they would be a terrifying unit indeed. They'd be many hundreds of years old :P

2 hours ago, rowdyoctopus said:

It cannot be 0, though. So the minimum range is 1. I don't know how many unstable runes are on the tokens.

It's 4 at the maximum, so the range of the Unstable Geomancer is 1-4. I accidentally added 1 to the 4 runes, which is why I incorrectly posted a range of 5.

2 hours ago, Budgernaut said:

It's 4 at the maximum, so the range of the Unstable Geomancer is 1-4. I accidentally added 1 to the 4 runes, which is why I incorrectly posted a range of 5.

I called it 0-5 because if there are 0 red runes the effect does nothing.

6 minutes ago, Orcdruid said:

I called it 0-5 because if there are 0 red runes the effect does nothing.

That would be an important part of the card to not forget to read. :D

On 3/27/2017 at 0:33 PM, Willange said:

I will say though, that I will probably end up proxying for additional figures (in casual games)... I can totally see wanting a channler AND a geomancer in the same army (to get more reds), but since I won't need the cards twice, I may just use one of my wizards from another game as the 2nd wizard. This expansion certainly seems to add a lot in the way of list variety though and that's great!

I am already fantasizing about which minis I will rebase and reuse for exactly this purpose!!

I have been thinking a bit about the "Artifact Bearer" Champion upgrade that is spoiled in the Raise Your Banners article.
He lets you add a "Amulet" upgrade to the unit. Having a small unit of Spearmen with the Artifact Bearer and Reaping Blade, to remove blanks from your dice and replace them with Mortal Strikes instead.

It would of course be even better if you had a unit with more red dice, as they have the most blank sides. But I still think this could be a nice way to use a small group of Spearmen, hunting down heroes or high armor targets.

If we can get a way to use Amulet upgrades on the Oathsworn Cav, then we are talking some real punishment.

5 hours ago, Dancken said:

I have been thinking a bit about the "Artifact Bearer" Champion upgrade that is spoiled in the Raise Your Banners article.
He lets you add a "Amulet" upgrade to the unit. Having a small unit of Spearmen with the Artifact Bearer and Reaping Blade, to remove blanks from your dice and replace them with Mortal Strikes instead.

It would of course be even better if you had a unit with more red dice, as they have the most blank sides. But I still think this could be a nice way to use a small group of Spearmen, hunting down heroes or high armor targets.

If we can get a way to use Amulet upgrades on the Oathsworn Cav, then we are talking some real punishment.

i was actually thinking of doing this exact combo, but adding kari to the unit for an extra blue plus awesome ranged attack. but if you wanted another red you could take the citadel weapons master